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Creating roadblocks with guns or vehicles

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platoon_michael

Rep: 6.9
votes: 22


PostPosted: Sat Aug 20, 2011 2:05 am Post subject: Re: Historical Grand Campaign Reply with quote

Those flags look very Nice.
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Sapa

Rep: 31.9
votes: 6


PostPosted: Tue Aug 23, 2011 4:51 pm Post subject: Re: Historical Grand Campaign Reply with quote

Thankyou :)

Battlegroup names on flags



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Tejszd

Rep: 83.8
votes: 8


PostPosted: Wed Aug 24, 2011 1:15 am Post subject: Re: Historical Grand Campaign Reply with quote

Looks good Sapa!
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Therion

Rep: 27.4
votes: 4


PostPosted: Wed Aug 24, 2011 2:19 pm Post subject: Re: Historical Grand Campaign Reply with quote

Sapa wrote (View Post):
-Herr Kapten! The Americans are attacking! 10 to 1 !!!

-Dont worry soldier..we have a mortar  Very Happy

CC mortars are a joke - instant communications, instant aiming and instant projectile impact.


Wonderland - my mod for Armored Brigade

Killing for peace is like fucking for orgasm.
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platoon_michael

Rep: 6.9
votes: 22


PostPosted: Fri Aug 26, 2011 2:08 am Post subject: Re: Historical Grand Campaign Reply with quote

May I suggest putting the text under the flags within a colored box that provides better contrast?

I can't read what currently is displayed
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Sapa

Rep: 31.9
votes: 6


PostPosted: Fri Aug 26, 2011 6:00 pm Post subject: Re: Historical Grand Campaign Reply with quote

Try these Very Happy


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tedy28

Rep: 20.3


PostPosted: Sat Aug 27, 2011 4:36 pm Post subject: Re: Historical Grand Campaign Reply with quote

This command icon ?Smile))
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dj

Rep: 43
votes: 4


PostPosted: Sat Aug 27, 2011 5:18 pm Post subject: Re: Historical Grand Campaign Reply with quote

Last Stand Arnhem desperately needs some improvements / mod's.  No offense to any of the developers that may visit these forums.  The AI is actually worse than the original CC2 product released over 10 years ago.  I had hoped for at least on par but it actually is worse.  Compensates by basically reducing force pool allocation on your side and beefing up the AI numbers but then it just ends up as turkey shoot with zombie AI...the strategic map in particluar, the AI is paralyzed and can never seem to make any movements, etc.

Good job on this Sapa.  Maybe your Hobbit pal can make you a few new maps again.


What will the Revolution Change? - Youth Brigade
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Sapa

Rep: 31.9
votes: 6


PostPosted: Sun Aug 28, 2011 7:48 am Post subject: Re: Historical Grand Campaign Reply with quote

I agree, playing my changed game with both sides and it feels rather nice right now. I really cant understand how the stupid mortars slipped through the game testing??? they are better then snipers...but i suppose its a matter of taste...

One other thing i dont understand is..when is the destroyed bridges repaired? reached several maps with the XXX:Corps and the bridges stayed destroyed battle after battle...hmm



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papa_whisky

Rep: 17.4
votes: 4


PostPosted: Sun Aug 28, 2011 11:02 am Post subject: Re: Historical Grand Campaign Reply with quote

With regards to the mortars the minimum range should be increased to something close to realistic, the blast power reduced, but the blast radius increased. Hopefully this will give suppression.

MG42 seems way too deadly. If a team comes under persistent MG42 fire it is always wiped out.

With the strat map I would like to see the immovable teams not be absorbed when a friendly unit passes through, as it so often means that a bridge is then left undefended.

Bridges  take time to repair.
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dj

Rep: 43
votes: 4


PostPosted: Sun Aug 28, 2011 4:16 pm Post subject: Re: Historical Grand Campaign Reply with quote

There are definitely some issues with the detonating / repairing bridges in LSA vs CC2 original game.  That is another aspect of LSA that seriously needs to be fixed.


What will the Revolution Change? - Youth Brigade
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Bordic

Rep: 14


PostPosted: Sun Oct 16, 2011 5:27 pm Post subject: Re: Historical Grand Campaign Reply with quote

Any news?  Embarassed


Et agere et pati fortiter romanus est
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Sapa

Rep: 31.9
votes: 6


PostPosted: Sun Oct 16, 2011 7:29 pm Post subject: Re: Historical Grand Campaign Reply with quote

No use to release untill Matrix fix the crashes in the latest patch with a new patch  Crying or Very sad


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Tejszd

Rep: 83.8
votes: 8


PostPosted: Sun Oct 16, 2011 10:53 pm Post subject: Re: Historical Grand Campaign Reply with quote

The screen looks good Sapa!
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chessmaster

Rep: 5.8


PostPosted: Mon Oct 17, 2011 2:06 am Post subject: Re: Historical Grand Campaign Reply with quote

looks great  ! well done !!

a few notes:

- Maybe there should also be a more intensive campaign.. (like the inland campaign in GJS) thats starts after 2 days of fighting? I find the first day very boring, because it deals with moving up the allied troops. I understand that this aspect of not waisting any time is important. But maybe a historical after 2 days of fighting would be more interesting for players who want to have more intense experience. When some german units arrive.

- Indeed make the mortar less effective BUT also make the guns stronger to withstand the mortars as well, a 50 - 60 percent chance of taking them out would be great.

- Would be interesting if you had A choice to take a static bg with you or not when a mobile german battlegroup passes a long, it would improve strategy for the german side.

- Would it be possible to split up groups ? That would be a good thing for the whole game. Even splitting up a very big bg in to 3 very small bg s.. would be very interesting. How exactly the split up would be I leave to you guys.

- Is it me or does the AD-HOC infantry only show up in the battegroup-roster when every other unit for example ersatz, zugtrupp,..  in the roster is taken up in the active roster or dead. For example I had a bg that has fought a lot.. and it had lost several whole units to to lose because the soldiers of that particular unit were disbanded to the back of the bg because only 50 percent of the unit was alive. There were at least 20 men send back to the back of the bg.. that makes up for 5 or 4 units of ad hoc... but they seem to be only available when other units are almost out of the picture..

- I assume there is Ad-hoc infantry for the allied? Never came to the point, that I had a lot of losses, so i don t know. Would be interesting for the arnhem sector.

- What about capturing abondened tanks, guns, jeeps, howitzers, flak guns or even mortars that are left behind? That is a feature I am waiting on for a very long time now. Would be amazing to have a price in your battlegroup roster to use by ad hoc infantry as an active unit. for example if a tiger is captured, but because your ad hoc infantry does not really had any training with the tank the units starts with no training when you allocate it for a battle. But if you for example lost a tank in the previous battle but the crew survived they would be better at handling the tank and the tank starts at a better experience level!


Thanks for the feedback fella's!
If I can help with anything just ask.


Part of being a commander is knowing when to smile, make the troops happy
even if it is the last thing in the world you want to do
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