Posted: Fri Sep 27, 2013 2:52 am Post subject: Re: Historical Accuracy or Game Play?
Attention NOOBS for a very important announcement
The WW2 mod for CCMT I am using was made by Senior Drill. It is called CC5 in CCMT, and is available for free at the Matrix Site for downlaod. So if you see anything peculiar, blame Senior Drill not moi.
But WTF, really, don't blame him either.
Soldiers run much slower in REG CCMT. Shaun Wallace was very proud of that detail.
I love CCMT. It is simply the best CC game ever, and I would implore all NOOBS to consider a purchase.
I love CCMT. It is simply the best CC game ever, and I would implore all NOOBS to consider a purchase
May i ask why that is? Im thinking of buying some of the new Close Combats.
Added: I have seen a video on youtube. It looks like the same fundamental game.
Posted: Fri Sep 27, 2013 9:37 am Post subject: Re: Historical Accuracy or Game Play?
OK, but I thought you were CSO, or do I have you confused with someone else?
I just know about the soldier thing from some of his posts. I didn't know him personally.
But the foot soldiers in CCMT overall could be heavier, body armor, light machine guns, double armed guys that carry a Javelin or SRAW, but also an M4. And I believe he thought the slower speads much more realistic. On big maps, it makes you really wan't to put them in a APC, otherwise it takes forever for them to go from one place to another.
But, on my system, if you don't black-line the soldiers, or use the smaller soldier mods, they are smaller (fewer pixels), and therefore they move faster.
Then, if you replace the CCMT EXE file with the one that came with CC2 Redux (a FREE download from Matrix), it speeds the soldiers back up some, because (I think), it was meant for WW2 actually.
If you have some other ideas on this, please share.
Posted: Fri Sep 27, 2013 9:49 am Post subject: Re: Historical Accuracy or Game Play?
CCMT is fundamentally the same game as the others in the series.
But it has many more features than the other games, including PitF.
The only thing it lacks is a campaign game, which I think is the weakest link of the system, and therefore is not missed by moi.
But, if you don't like designing your own missions, or if you MUST have a campaign game, then don't get it because you won't be happy.
Also, remember that map size makes an incredible difference in how the AI reacts to things.
A 30x30 map has 4 time the area of a 15x15 map (ideal for WW2 battles). To make the AI foolishly move around and become visible in the WW2 games, the other CC games usually use 16 VLs.
So, for a 30x30 map (4 times the area), you would need 64 VLs to get the same behavior out of the AI. Only problem is there is still a 16 VL limit, in CCMT. And ... this is very important ... you still only have 15 teams for Single Player!
Any map larger than 25x25, should probably be reserved for multiplayer only.
So, I currently use 30x30 maps with CCMT and against the AI, he stays down, and it is a game of finding them, flushing them out of their hiding spots, and shooting them. It is very dangerous. It is not like a pitched battle at all.
Last edited by Stwa on Fri Sep 27, 2013 10:52 am; edited 1 time in total
They've resolved that. There's a simple on/off switch in the options. You should get it for multiplayer (best CC multiplayer in my opinion) - but the single player is pretty bad due to AI not moving unless you attack it.
My bad. I thought everyone here was against getting PitF due to the MP no Direct IP "problem".[/quote]
actually I was playing PitF since early beta....[/quote]
Oh. You play it often? What do you think about it?
Posted: Fri Sep 27, 2013 8:09 pm Post subject: Re: Historical Accuracy or Game Play?
They've resolved that.[The Foggy Gadget] There's a simple on/off switch in the options. You should get it for multiplayer (best CC multiplayer in my opinion) - but the single player is pretty bad due to AI not moving unless you attack it. -TIK
Sorry, but I disagree about the Foggy Gadget. Had you taken the link I provided, you would have found out why.
Oh. You play it often? What do you think about it?
I don't play it anymore. Great potential but poor realisation.
TLD is the most finished CC version up to date.
Really? What things didn't you like about it?
Didn't buy TLD because I have CC5 and was disappointed by LSA so can't comment on that. But would prefer to play PitF over LSA any day.
Posted: Mon Sep 30, 2013 11:17 pm Post subject: Re: Historical Accuracy or Game Play?
If any new player is reading this, ignore what Stwa's saying. He's wrong. Here's why - Football is not war. What works on a football pitch, doesn't work in war. -TIK
I wanted to respond to this a while ago and forgot all about it.
But, every coach I ever had, and I am sure most every coach my sons had, at some point in time described football as war.
There are lots of things in football that are analogous to war. For instance, football is game about deception. And war is all about deception.
I will spare everyone a complete dissertation, but I will suffice at just stating, perhaps it is an ethnicity thing. I am talking about American Football. Not the football were you dress up in cute shorts.
But regarding ethnicity, my family originated in East Texas, and every male child from that family for over 150 years attended Texas A & M University. I and my son are the only exceptions. I attended Baylor University instead. Most of those that attended A & M eventually experienced actual combat at some time in their lives.
Posted: Tue Oct 01, 2013 9:31 pm Post subject: Re: Historical Accuracy or Game Play?
If you're compairing football (or Rugby as we call it's cousin in the UK) to ancient and medieval war, I'd say that's fine. But not modern war.
Try charging a bunch of blokes across a field, with machine guns firing at them... not a pretty sight!
Head on attacks are often encouraged in football. This tactic in war will get you into a lot of attritional battles that can only lead to unnecessary casualties.
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