Posted: Sun Feb 26, 2012 4:55 pm Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD
Well I have no idea at all, but I can start to study the situation at Stalingrad
(actually: I'm graduated in ancient history and know how to search, but today my occupation is builder and woodcutter, effect of the economy...).
If you want me in your group of course, or I won't waste any time at all in this matter, you know.
Anyway the best answer would be: who cares? Shouldn't we use forcepools of the CC5 Stalingrad?
I've posted a reply in CC5 Stalingrad channel many days ago.
Greetings.
Posted: Sun Feb 26, 2012 9:11 pm Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD
Quote:
Well I have no idea at all, but I can start to study the situation at Stalingrad
sounds cool - you should be hired by Matrix - they don't care about details as well .
Quote:
If you want me in your group of course, or I won't waste any time at all in this matter, you know.
me, personally, doesn't know how you can contribute to this mod...
Convince me iam wrong
Actually i'd like if someone does especially with good details...
Quote:
Anyway the best answer would be: who cares? Shouldn't we use forcepools of the CC5 Stalingrad?
me cares and i believe Manoi does as well and no, we will not use CC5 FPs in new version.
Quote:
I've posted a reply in CC5 Stalingrad channel many days ago.
Posted: Mon Feb 27, 2012 4:46 pm Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD
Hey no problem, good work with your mod, I've a lot of other things to do in my life! (And many other games to play too )
All what I was saying is that, being a very long work to do a mod, I would have been happy to help, but if you do all alone welcome!! I'll wait for the game, hope you will not need too much time, let's say more than Matrix needs for a new CC version...
Anyway, beware to not repeat same imperfections of your CC5 Stalingrad mod: many weapons, if not all, were deeply incorrect in "details" like Time of fire and the related sound, the number of shots fired, ecc... Infact before to play I made a sub-mod adjusting all that stuff. Only details of course, but with little adjustments we had a far better version of the mod. So happy to see you don't need help, but don't make the error to think you NEED help, with respect maybe you just don't WANT it One other that could help could be Kojusoky for example, or others with passion for those kind of details.
Anyway dear Dima, Stalingrad was by far the best mod ever created and I'm a fan of you modders, really.
Good work comrades! See you, and don't wait too much for the mod, we need it!
I'm running the last LSA patch version; problems in multiplayer are the following:
-There are two regions, A and B; some time when a BG moves from A to B and one secondary BG (that who does not lead the battle) from B to A, they do not met and simply exchange regions. This allows surrounded BGs to flee, with a little luck.
-When BGs are set to "REST" (that is common at night) and then the command is removed (in the morning usually), the system goes badly wrong; it may happend that the battle is not fought, but ofter the server visualize correctly the battle, the host visualize another battle, and you realize that because in the deployemnt phase all is crazy wrong. Than you need to go to command, than return to battle.
-When the host sets to "REST" a secondary BG for same reason, it's very probable that until he moves that BG, it will always remain in rest, or if he tries to do "RELIEVE", the system simply ignore the command in the "EXECUTE" phase.
So the REST command is always to avoid to the host when having 2 BGs in a region, and sometimes always to the server to avoid system crash.
Anyway, with a little pratice you can avoid those bugs and play a fine champaign.
since I play CC only in LAN from years, I'm very familiar with those problems.
Hi, thanks for explaining. I'm not sure, have these bugs been posted at Matrix? If not, then maybe we can get them fixed with 'the latest patch' (if it ever happens).
Posted: Wed Feb 29, 2012 3:26 am Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD
Hey Zcharles, just wanted to say thx for the mod. Your install instructions worked for me just fine after a little experimentation...but only a little. I encourage you to continue working on it to improve it!! Don't get discouraged.....I know, easy for me to say since I'm not the one getting those slings and arrows flying my way.
Posted: Wed Feb 29, 2012 6:17 pm Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD
Tanks RD!
Sorry but at the moment I have much things to do; apart work, clean the wood, spend time with female and dogs, I thing I'm gonna tryng to run War In Te East in my PC, or paint my new WH40k army, or play RPG... or sleep as well.
At the time I've any intention to use more time in modding CC, sorry.
Maybe next year... but it seems to me that here are many modders who take CC like a king of knowledge test, more than a game which ultimate target is to make fun; it's too serious for me, I want to relax, not to be examinated and criticized like at school. So for a long time now... no more modding! Sorry and tnxk again for your feedback! Enjoy!
(LEt's wait for the new CC now, it should be near now!)
Posted: Thu Mar 01, 2012 3:37 am Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD
Hello Michael! Good to see you are still involved with the CC community. Send me an email on the old hotmail address if you want to have some fun & battles. Hey...we could even try zcharles' mod out in a H2H contest. I remember we used to have loads of fun with the True Green and VetBoB mods for CC IV.
Posted: Thu Mar 01, 2012 11:39 am Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD
Unfortunately I don't have the old Platoon_Michael e-mail address anymore so you'll have to PM me your email address.
I remember the VETBoB GC,You whittled me down to nothing,then I conceded with 1 or 2 days left to go.
Ive been messing around with Importing TT's Mod into WAR in-case you didn't know.
VETBoB WAR
Posted: Tue Mar 13, 2012 9:55 am Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD
Just a suggestion for any Mod-release:
Please add a description for the MOD
* Why did I came up with the idea to change certain things?
* What is included/changed in the specific modification?
*subcategory for the changes/fixes of the different releases/versions...
* Installation advice including the needed links for the files...
* Known bugs (should be expanded if anything new appeared)
Im just a noob in the CC battlefield and don't know a lot about the mechanics in the game and cause of that I don't want to install anything I even know less about than the main game...
It's meant as a productive critic to improve the experience for occasional players and beginners in a good way
Posted: Sun Dec 30, 2012 4:10 pm Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD
I do not know,
I'm trying my german vetmod for this mod, here the current situation, the game is very satisfying and hard and, at least for now, no crash, I hope Platoon Michael can bring his vetBob for WAR in the LSA, there are new possibilities in the LSA.
Posted: Mon Dec 31, 2012 12:43 pm Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD
I'll see what I can do for a Installer.
I have thought long and hard about importing TT's VETBoB into LSA and am actually considering doing it.
But I have no idea how the Force Pools work for LSA and I would need help in understanding how to apply the Blown Bridge effect to bu used at Trois Ponts.
I'm not so sure about any of the other maps but by maybe having 3 maps total could maybe then slow Gerry down.(IDK)
I also can NOT stand the UI graphics for LSA,I would much rather see all new UI graphics made and not use either the ones from LSA or WaR.
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