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 Author
Message
 
zcharles

Rep: 15.1
votes: 5


PostPosted: Tue Jan 31, 2012 12:13 pm Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD Reply with quote

Forcepool is correct; tested and tested again, maybe you should try to install patches? It seems to me a classic error vor version without patches.
Download all patches for CCLSA and try again; it MUST work, damn!
I'm running the game on 3 different PCs, and no problems.

Italian: se anche con le patches non funziona prova a reinstallare tutto; gioco, patches, mod.
La class 64 in forcepool non esiste, l'elenco arriva fino a 63 partendo da 0... per questo ti dice che i dati sono errati. Prova a sostituire sono il file forcepool, aprilo con lettore di testi semplice e guarda se è quello giusto della mod; il primo numero in alto deve essere 64, poi c'è l'elenco delle divisioni, dalla 504/82 AB alla190/62nd VG. Ti torna?
Fammi sapere, è molto strano.
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platoon_michael

Rep: 28
votes: 24


PostPosted: Thu Feb 02, 2012 2:28 am Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD Reply with quote

Maybe we can get Pvt_Grunt to recode his Malmedy map?
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zcharles

Rep: 15.1
votes: 5


PostPosted: Fri Feb 03, 2012 10:28 am Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD Reply with quote

Any luck with your installation, platoon?
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platoon_michael

Rep: 28
votes: 24


PostPosted: Fri Feb 03, 2012 11:58 am Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD Reply with quote

Nope
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zcharles

Rep: 15.1
votes: 5


PostPosted: Fri Feb 03, 2012 8:32 pm Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD Reply with quote

What is wrong?
Have you followed the instructions given to you on this forum? Do you have now a folder WAR inside cclsa? Do you have a shortcut with the right path?
Look, i'm running the mod on 3 computers, you must be able to install it.
Have you installed my H2H mod for CCLSA? Does it work?
Give me more details of what you have done, maybe we can finally resolve your installation problem.
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Kojusoki

Rep: 22.7


PostPosted: Fri Feb 03, 2012 10:07 pm Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD Reply with quote

zcharles, you are my hero! Smile
mod works i do confirm
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Red

Rep: 11.8


PostPosted: Fri Feb 03, 2012 10:22 pm Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD Reply with quote

thanks great mod!
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zcharles

Rep: 15.1
votes: 5


PostPosted: Sat Feb 04, 2012 12:04 pm Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD Reply with quote

I must admit that to have finally some positive feedback is really good!
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Kojusoki

Rep: 22.7


PostPosted: Sun Feb 05, 2012 6:14 pm Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD Reply with quote

Zcharles - how did you cretae Forcepools? I mean have you used any tools (like Triarius tool) or did this "classic way"?
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zcharles

Rep: 15.1
votes: 5


PostPosted: Mon Feb 06, 2012 11:45 am Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD Reply with quote

Classic way, exel. There are some differences, for example there is the reinforcement line that i didn't use this time. But the system of forcepool is MUCH easier than cc5 now, really much easier.
PS: are you interested in helping us to re-make the Stalingrad mod for CCLSA? This is a looooong term project, anyway.
Veeeeery long.
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Manoi

Rep: 48.1
votes: 6


PostPosted: Mon Feb 06, 2012 12:52 pm Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD Reply with quote

zcharles wrote (View Post):
PS: are you interested in helping us to re-make the Stalingrad mod for CCLSA? This is a looooong term project, anyway.
Veeeeery long.


????? I didn't know you were working on the CCLSA Stalingrad mod!!!
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platoon_michael

Rep: 28
votes: 24


PostPosted: Mon Feb 06, 2012 1:16 pm Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD Reply with quote

It was a very time consuming ordeal to create but once done this made things very easy for me when making changes to WAR.
Especially when you factor in I had "NO" experience in working with Data for any CC game.
I also added Hyperlinks from each BG page to the exact FP line in the workbook,thus once my changes were done I could just jump instantly to the proper slot of the enormously huge Force Pool Tab.
Unfortunately I converted this Book to the workbook I'm currently using for VetBoB and never saved an original copy for just WAR.

Hopefully someone saved a copy of that as I seem to recall I uploaded it.
Pretty disappointing to me that I cant find the original.



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Kojusoki

Rep: 22.7


PostPosted: Mon Feb 06, 2012 3:04 pm Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD Reply with quote

zcharles wrote (View Post):

PS: are you interested in helping us to re-make the Stalingrad mod for CCLSA? This is a looooong term project, anyway.
Veeeeery long.


It depends what you need - im only good at dealing with excel Wink
PM me if intersted. BTW I modded a littte bit your WaR mod.
Here are changes I find neccessary for our games:

elements.txt
-small hedge. blocks LOS
-guns hinder. higly increased

weapons.txt
-AT weapons can fire at anything
-no firing animation for sniper rifles, effective range 300m
-bazooka range 160, Shreck 200, PB at 130, accuracy highly imporved. Up to 100m its quite effective
-naval barrage=mortar barrage
-rifles highly improved

soldiers.txt
-mortar ammo reduced to 6 HE and 15 Smoke rounds

als/axs.txt
-Snipers changed from Leader Asst to commander
-bazooka team has command

vehicles.txt
-guns armour increased - front, side and top armoour.
So if you attack a gun from front you will mostly suppress enemy, maybe kill somebody. From side you have quite a chance and from rear:100% chance of success
Basically, Guns are now very important weapons! Mortar support will probably kill half of the team. MGs are effective weapons.
-cars armour reduced. I kill a halftruck with mortar support 1 per 5 supports

forcepools.txt
-snipers added
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Kojusoki

Rep: 22.7


PostPosted: Mon Feb 06, 2012 3:06 pm Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD Reply with quote

Platoon, if you recive a copy, please let me know!
BTW here is a great tool, but needs some fixing to have it working with mods: http://www.beleggingsleer.be/CCtLD/
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platoon_michael

Rep: 28
votes: 24


PostPosted: Mon Feb 06, 2012 3:24 pm Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD Reply with quote

Finally got it working.

Unfortunately I see many errors.
1) Why are the Germans so weak at the beginning of a GC?
2) Where's the BG STRPATCH_000? Currently I get the little purple dot,tells me they either aren't there or saved improperly.
3) Lots of graphic errors,just take a look at the Scenario Editor screen.

Sorry zcharles,but you still got a long way to go here.

Kojusoki,
I've seen that but I just didn't find it informative or useful as what I did.
I personally need something much more visual just so I don't have to remember it all.
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platoon_michael

Rep: 28
votes: 24


PostPosted: Mon Feb 06, 2012 4:37 pm Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD Reply with quote

@Kojusoki
I found an old copy,
Give me some time to update it.
This one was based on patches from way back.

Unless you want to update it yourself?
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zcharles

Rep: 15.1
votes: 5


PostPosted: Mon Feb 06, 2012 6:12 pm Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD Reply with quote

platoon_michael wrote (View Post):
Finally got it working.

Unfortunately I see many errors.
1) Why are the Germans so weak at the beginning of a GC?
2) Where's the BG STRPATCH_000? Currently I get the little purple dot,tells me they either aren't there or saved improperly.
3) Lots of graphic errors,just take a look at the Scenario Editor screen.

Sorry zcharles,but you still got a long way to go here.


Well Platoon, happy to see that you install the mod, but I must admit you are really, REALLY HOSTILE.
Note: I do not make mods to reach perfection.
I do not make mods to recive hostility you have given to me from the beginning, and I don't know why.
I won't work anymore on this mod, it will remain as it is, because it unperfected but fuckin funny!

And now: the number of forces IS THAT OF THE ORIGINAL GAME DIVIDED BY 2.
I made a simple copy.past from CC4 and divided it by 2 because this is the way CCLSA was setted, to play with battlegroups that use only some times 3 platoons, and most of times less than 3 platoons.
In terms of game this is a great improvement, and the champaign (I made 3 times) is MUCH more funny by this way, and numbers are historically correct.

Yes the mod is full of graphics errors, BUT IS  READY NOW! I should have worked on it for months with few results, and for what? Some graphic improvement? Bah.

Dear platoon: you are the best, your mod is the best, you can really mod well; my mod sucks, my history cognitions are wrong, I am just an imperfect modder that should have never made this bad mod.
Just disinstall it (if you can), and don't play it. Stop.

Thanks to other players for their positive feedbacks.

About Stalingrad:
YES!
This is for now just a plan, but Stalingrad is by far THE BEST MOD EVER!
IT would be great to move it to the CCLSA system.
YES, YES!
Would you join us in re-making your mod? (he he!)
It would be great.
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platoon_michael

Rep: 28
votes: 24


PostPosted: Mon Feb 06, 2012 6:32 pm Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD Reply with quote

I'm so sorry that when you were sitting in your little chair performing your incredible copy/cut/paste skills that you thought you were going to receive "Incredible Recognition" for your Mod. _ "THAT" was an insult,my first towards you,and if your lucky the last.
When posting in the forums be sure to understand that...........

Questions are for questions.
Help is for help.
Advice is for advice.
Feedback is for Feedback.
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Manoi

Rep: 48.1
votes: 6


PostPosted: Mon Feb 06, 2012 7:02 pm Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD Reply with quote

zcharles wrote (View Post):

About Stalingrad:
YES!
This is for now just a plan, but Stalingrad is by far THE BEST MOD EVER!
IT would be great to move it to the CCLSA system.
YES, YES!
Would you join us in re-making your mod? (he he!)
It would be great.


http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=9141
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Dauphin

Rep: 12.2
votes: 1


PostPosted: Tue Feb 07, 2012 6:51 am Post subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD Reply with quote

@zcharles

Quote:
Well Platoon, happy to see that you install the mod, but I must admit you are really, REALLY HOSTILE.


Don't take it bad.
Even if platoon_michael may seems rude, you may take into considerations his comments.
Your mod is more than a challenge especially for the german side. Their force is so weak than you cannot imagine to win a map when you play the campaign the first day.
You should take a look into that
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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