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Cathartes

Rep: 101.3
votes: 15


PostPosted: Sun Feb 19, 2012 4:28 pm Post subject: Re: GJS for LSA Reply with quote

Quote:
I did not understand why the TLD project did not finished and every things changed to making LSA mod !!! I am certain that another year shall be waiting for this one and then changing to another story.

Basically because I work for free and I need to enjoy what I'm working on. Only recently it became  clear to me that LSA had better options and was a better platform for GJS. You will not wait another year, no way, not even close.  I don't want to be working on it that long.

Quote:
I understand the challenges of mod making for this game , but suddenly change from TLD to LSA is not clear ! I think it shall be decided long times ago.

We are fickle creatures.

Quote:
I hope to see this mod sometimes published and can be played !!
Thanks for your hard effort Cathartes .

Me too, and you're welcome.
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Cathartes

Rep: 101.3
votes: 15


PostPosted: Thu Mar 01, 2012 5:59 pm Post subject: Re: GJS for LSA Reply with quote

new BG to the mix, WIP, BG composition not final:


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Cathartes

Rep: 101.3
votes: 15


PostPosted: Sat Mar 03, 2012 8:01 pm Post subject: Re: GJS for LSA Reply with quote

and another...


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Tejszd

Rep: 133.6
votes: 19


PostPosted: Sat Mar 03, 2012 8:49 pm Post subject: Re: GJS for LSA Reply with quote

Thanks for the updates Cathartes!
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ozzybark666

Rep: 1.5


PostPosted: Sun Mar 04, 2012 10:22 pm Post subject: Re: GJS for LSA Reply with quote

real great staff !!!!!!!!!!!!!
rulzzzzzz
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Pzt_Kanov

Rep: 14.2
votes: 9


PostPosted: Mon Mar 05, 2012 8:55 pm Post subject: Re: GJS for LSA Reply with quote

Well looks like I'm going to buy LSA after all.

Great work Cathartes!


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Cathartes

Rep: 101.3
votes: 15


PostPosted: Fri Mar 16, 2012 9:05 pm Post subject: Re: GJS for LSA Reply with quote

quick look, new unit, new battlegroup in GJS for LSA:

Link
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CC_CO

Rep: 32.1
votes: 3


PostPosted: Fri Mar 16, 2012 9:20 pm Post subject: Re: GJS for LSA Reply with quote

I like the mg sound.

Are the entry zones larger than in CC5?

Hm, just watched it on tube, with headphones...sounds great, so actually i like the whole clip :-)

When possible, more of the same please.

1:47
"Sir we are talking heavy fire", ...imagine when someday, a future CC game will have voice commands, so the clicking with the mouse is either minimized in use, or abandoned completely.
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Wittmann81

Rep: 11.2
votes: 1


PostPosted: Tue Mar 20, 2012 9:50 pm Post subject: Re: GJS for LSA Reply with quote

Cathartes wrote (View Post):
Right now there are 9 static bgs (occupying every beach map and then some). There may be more.  The Allied challenge will be to punch through the static BGs as fast as possible and rush inland as fast as possible before the first potent German BGs arrive and counterattack/resist. It will now be just barely possible to reach Caen by the morning of June 7. (may be three turns per day).  A skilled German player will not be able to stop the Allies on the beaches as was possible in GJS 4.4.  Now it will be a matter of how far will the Allies get between June 6-7 before potent German BGs arrest progress?  

Lots of dynamic, strategic features possible with LSA engine that were not possible before.


This thread has been bookmarked under Porn *drooling*
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Cathartes

Rep: 101.3
votes: 15


PostPosted: Wed Mar 21, 2012 7:18 pm Post subject: Re: GJS for LSA Reply with quote

Hey, gotta keep it clean, good fun for the whole family.

Bren Gun fun:

Link
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US_Brake

Rep: 24.2
votes: 22


PostPosted: Thu Mar 22, 2012 12:48 am Post subject: Re: GJS for LSA Reply with quote

Cathartes wrote (View Post):
Hey, gotta keep it clean, good fun for the whole family.

Bren Gun fun:

Link


Good point. sometimes I forget about the young grogs myself.




Close Combat's most infamous SOB
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Cathartes

Rep: 101.3
votes: 15


PostPosted: Sat Mar 31, 2012 2:42 pm Post subject: Re: GJS for LSA Reply with quote

minor map additions to strat map for those that know GJS (WIP):


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CC_CO

Rep: 32.1
votes: 3


PostPosted: Sat Mar 31, 2012 3:37 pm Post subject: Re: GJS for LSA Reply with quote

Is it the depot in Bayeux or Tilly that's the addition?

Or is the distance between Port En Bessin and Bayeux, having been stretched?

New maps?

I give up :-)


Btw: looks awesome if you can actually determine the amount of rounds per day you want.
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Cathartes

Rep: 101.3
votes: 15


PostPosted: Sat Mar 31, 2012 7:11 pm Post subject: Re: GJS for LSA Reply with quote

added le Hamel/Arromanches and Magny.  Now two brigades from 50th Div. can land at the same time.  Also, there's now ample room for 352 Inf/KG Meyer to show up.
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CC_CO

Rep: 32.1
votes: 3


PostPosted: Sat Mar 31, 2012 9:37 pm Post subject: Re: GJS for LSA Reply with quote

These additions sounds awesome.

If possible, it would be interesting to see the map borders.
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CC_CO

Rep: 32.1
votes: 3


PostPosted: Sun Apr 01, 2012 1:23 pm Post subject: Re: GJS for LSA Reply with quote

So is the Le Hamel/Arromanches then located between Port En Bessin and bayeux?

Thanks for the work you make here.
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Cathartes

Rep: 101.3
votes: 15


PostPosted: Sun Apr 01, 2012 3:30 pm Post subject: Re: GJS for LSA Reply with quote

Quote:
So is the Le Hamel/Arromanches then located between Port En Bessin and bayeux?


it's between Gold Beach and Port.

Magny links to Port, Gold, le Hamel, Bayeux, Creully.



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Last edited by Cathartes on Mon Apr 02, 2012 12:01 am; edited 1 time in total
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CC_CO

Rep: 32.1
votes: 3


PostPosted: Sun Apr 01, 2012 4:13 pm Post subject: Re: GJS for LSA Reply with quote

Thats really cool. I always thought that more maps were needed on the western part of the map, perhaps also, come to think of it, more maps north of Caen it self.

This looks so cool.

Thanks for sharing. Looking so much forward to try out the new GJS!
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Sun Apr 01, 2012 4:37 pm Post subject: Re: GJS for LSA Reply with quote

Awesome Cathartes!!!
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Pzt_Kanov

Rep: 14.2
votes: 9


PostPosted: Mon Apr 02, 2012 3:32 pm Post subject: Re: GJS for LSA Reply with quote

Cathartes, are you going to edit the cohesion and fatigue attributes for the campaign (how much is lost/gained when fighting and moving)?


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