Posted: Sat Mar 31, 2012 7:11 pm Post subject: Re: GJS for LSA
added le Hamel/Arromanches and Magny. Now two brigades from 50th Div. can land at the same time. Also, there's now ample room for 352 Inf/KG Meyer to show up.
Posted: Sun Apr 01, 2012 4:13 pm Post subject: Re: GJS for LSA
Thats really cool. I always thought that more maps were needed on the western part of the map, perhaps also, come to think of it, more maps north of Caen it self.
This looks so cool.
Thanks for sharing. Looking so much forward to try out the new GJS!
Posted: Wed Apr 04, 2012 2:55 pm Post subject: Re: GJS for LSA
From memory,
The fatigue and cohesion gained by resting was a joke. You were supposed to gain more at night but that was just a little less of a joke.
The recovery rate needs to be increased dramatically IMHO both when actually resting and in the case when not resting but no battle occurred.
After two days of fighting, and not even fighting every opportunity the game allows, a unit became useless if it ran into a fresh wave of angry grandmothers wielding their 80cm umbrellas.
Posted: Tue Apr 17, 2012 2:37 am Post subject: Re: GJS for LSA
Looking forward to this one. I like the LSA engine, but the GC in LSA is sadly out of balance.
I have a question, I have been trying to make a large campaign with the latest patches, and I get campaign file crashes constantly. Does GJS4LSA able to stay fairly stable after a few days of play?
Posted: Tue Apr 17, 2012 4:52 am Post subject: Re: GJS for LSA
Quote:
I have a question, I have been trying to make a large campaign with the latest patches, and I get campaign file crashes constantly. Does GJS4LSA able to stay fairly stable after a few days of play?
Was doing ok a few days into the GC with the original battlegroup setup, but I've filled out the BGs extensively, and haven't tested that far out since. If not stable, will light my hair on fire.
Quote:
Like the idea Cathartes of having AT, tanks or other special weapons in their own BG that must be paired with another BG to form a balanced force....
Me too, but somewhere there's some magic in those little numbers at the head of the forcepool file that will make it all work or fall on its face.
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