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Do incapacitations count as a soldier's kills?

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US_Brake

Rep: 24.2
votes: 22


PostPosted: Thu Mar 22, 2012 12:48 am Post subject: Re: GJS for LSA Reply with quote

Cathartes wrote (View Post):
Hey, gotta keep it clean, good fun for the whole family.

Bren Gun fun:

Link


Good point. sometimes I forget about the young grogs myself.




Close Combat's most infamous SOB
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Cathartes

Rep: 101.3
votes: 15


PostPosted: Sat Mar 31, 2012 2:42 pm Post subject: Re: GJS for LSA Reply with quote

minor map additions to strat map for those that know GJS (WIP):


leHamel.jpg
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leHamel.jpg


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CC_CO

Rep: 32.1
votes: 3


PostPosted: Sat Mar 31, 2012 3:37 pm Post subject: Re: GJS for LSA Reply with quote

Is it the depot in Bayeux or Tilly that's the addition?

Or is the distance between Port En Bessin and Bayeux, having been stretched?

New maps?

I give up :-)


Btw: looks awesome if you can actually determine the amount of rounds per day you want.
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Cathartes

Rep: 101.3
votes: 15


PostPosted: Sat Mar 31, 2012 7:11 pm Post subject: Re: GJS for LSA Reply with quote

added le Hamel/Arromanches and Magny.  Now two brigades from 50th Div. can land at the same time.  Also, there's now ample room for 352 Inf/KG Meyer to show up.
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CC_CO

Rep: 32.1
votes: 3


PostPosted: Sat Mar 31, 2012 9:37 pm Post subject: Re: GJS for LSA Reply with quote

These additions sounds awesome.

If possible, it would be interesting to see the map borders.
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CC_CO

Rep: 32.1
votes: 3


PostPosted: Sun Apr 01, 2012 1:23 pm Post subject: Re: GJS for LSA Reply with quote

So is the Le Hamel/Arromanches then located between Port En Bessin and bayeux?

Thanks for the work you make here.
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Cathartes

Rep: 101.3
votes: 15


PostPosted: Sun Apr 01, 2012 3:30 pm Post subject: Re: GJS for LSA Reply with quote

Quote:
So is the Le Hamel/Arromanches then located between Port En Bessin and bayeux?


it's between Gold Beach and Port.

Magny links to Port, Gold, le Hamel, Bayeux, Creully.



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Last edited by Cathartes on Mon Apr 02, 2012 12:01 am; edited 1 time in total
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CC_CO

Rep: 32.1
votes: 3


PostPosted: Sun Apr 01, 2012 4:13 pm Post subject: Re: GJS for LSA Reply with quote

Thats really cool. I always thought that more maps were needed on the western part of the map, perhaps also, come to think of it, more maps north of Caen it self.

This looks so cool.

Thanks for sharing. Looking so much forward to try out the new GJS!
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Sun Apr 01, 2012 4:37 pm Post subject: Re: GJS for LSA Reply with quote

Awesome Cathartes!!!
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Pzt_Kanov

Rep: 14.2
votes: 9


PostPosted: Mon Apr 02, 2012 3:32 pm Post subject: Re: GJS for LSA Reply with quote

Cathartes, are you going to edit the cohesion and fatigue attributes for the campaign (how much is lost/gained when fighting and moving)?


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Cathartes

Rep: 101.3
votes: 15


PostPosted: Tue Apr 03, 2012 10:53 pm Post subject: Re: GJS for LSA Reply with quote

Pzt_Kanov wrote (View Post):

Cathartes, are you going to edit the cohesion and fatigue attributes for the campaign (how much is lost/gained when fighting and moving)?


Do they need editing?  Had not considered it.
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Pzt_Kanov

Rep: 14.2
votes: 9


PostPosted: Wed Apr 04, 2012 1:01 am Post subject: Re: GJS for LSA Reply with quote

Cathartes wrote (View Post):
Pzt_Kanov wrote (View Post):

Cathartes, are you going to edit the cohesion and fatigue attributes for the campaign (how much is lost/gained when fighting and moving)?


Do they need editing?  Had not considered it.


I thought the number of turns per day and how much time they represent were different between stock LSA and GJS mod.


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Cathartes

Rep: 101.3
votes: 15


PostPosted: Wed Apr 04, 2012 2:20 am Post subject: Re: GJS for LSA Reply with quote

Quote:

I thought the number of turns per day and how much time they represent were different between stock LSA and GJS mod.


good point, need to take a look.
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MarkM

Rep: 43.9


PostPosted: Wed Apr 04, 2012 2:55 pm Post subject: Re: GJS for LSA Reply with quote

From memory,

The fatigue and cohesion gained by resting was a joke. You were supposed to gain more at night but that was just a little less of a joke.

The recovery rate needs to be increased dramatically IMHO both when actually resting and in the case when not resting but no battle occurred.

After two days of fighting, and not even fighting every opportunity the game allows, a unit became useless if it ran into a fresh wave of angry grandmothers wielding their 80cm umbrellas.
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savage1987swb

Rep: 28.4


PostPosted: Wed Apr 11, 2012 9:58 am Post subject: Re: GJS for LSA Reply with quote

Keep up the good work Carthartes, and I'm glad to hear that you're releasing GJS on LSA, much more fun to be had with that engine than tLD.
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Cathartes

Rep: 101.3
votes: 15


PostPosted: Sat Apr 14, 2012 6:56 am Post subject: Re: GJS for LSA Reply with quote

best to pair with a friendly infantry BG:


2cdn.jpg
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WillKnott

Rep: 41.6
votes: 2


PostPosted: Tue Apr 17, 2012 2:37 am Post subject: Re: GJS for LSA Reply with quote

Looking forward to this one.  I like the LSA engine, but the GC in LSA is sadly out of balance.

I have a question, I have been trying to make a large campaign with the latest patches, and I get campaign file crashes constantly.  Does GJS4LSA able to stay fairly stable after a few days of play?
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Tue Apr 17, 2012 4:06 am Post subject: Re: GJS for LSA Reply with quote

Like the idea Cathartes of having AT, tanks or other special weapons in their own BG that must be paired with another BG to form a balanced force....
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Cathartes

Rep: 101.3
votes: 15


PostPosted: Tue Apr 17, 2012 4:52 am Post subject: Re: GJS for LSA Reply with quote

Quote:
I have a question, I have been trying to make a large campaign with the latest patches, and I get campaign file crashes constantly.  Does GJS4LSA able to stay fairly stable after a few days of play?

Was doing ok a few days into the GC with the original battlegroup setup, but I've filled out the BGs extensively, and haven't tested that far out since.  If not stable, will light my hair on fire.

Quote:
Like the idea Cathartes of having AT, tanks or other special weapons in their own BG that must be paired with another BG to form a balanced force....

Me too, but somewhere there's some magic in those little numbers at the head of the forcepool file that will make it all work or fall on its face.
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tigercub

Rep: 23.5
votes: 2


PostPosted: Tue Apr 17, 2012 9:07 am Post subject: Re: GJS for LSA Reply with quote

All the power too you Cathartes! bring it on!


The best Target is the one you just Hit!

Started with CC1 Demo
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