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Do incapacitations count as a soldier's kills?

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Kojusoki

Rep: 22.7


PostPosted: Sun May 06, 2012 1:20 pm Post subject: a new submod for zcharles WAR MOD - MIRROR mod Reply with quote

Below you can find a sub mod for zchalres WAR mod for LSA. Thanx zcharles for the WAR map Smile
http://www.4shared.com/rar/EHR8xc_q/CCTLDModWaRMODMIRRORv1.html

It is a mod mainly for H2H games. Both sides ARE EXACLY THE SAME. Same weapons, same quantities, same vehilce characteristics (other graphics though). So Panther tank has the same armour etc like Firefly. I know its completly ahistorical mod, but its a duel mod. Please keep it in mind. Bazooka has the same statistics like shreck etc
Snipers and rifles are GREATLY improved. Now they hit. Mortar teams have only a few rounds so think twice before you take them
In each BG there are erstaz/adhoc teams - they are not for play - they are only to rise the number of points/slots in the forcpool a player can use.

Once you install the mod please find the doc documnets in the following directory: \CC LSA\WaRMODMIRROR\DATA\BASE
BGS.doc - says what BG is what type (infantry, Recon, small infantry, Armoured, small armoured, para)
forcepools.dos - says what equpemnt and quantity (depending on diffciluty level) you can find in the given type of BG
vehicles.doc - says what vehicles on german side is equal to allied one. This mod all weapons and vehicles are based on allied forces (at least as far as i rememebr)


Main changes together:
elements.txt
-small hedne blocks LOS
-guns hinder higly increased

weapons.txt
-At weapons can fire at anything
-no firing animation for sniper rifles, effective range 300m
-bazooka range 160, Shreck 200, PB at 130, accuracy highly imporved. Up to 100m its quite effective
-naval barrage=mortar barrage
-rifles highly improved

soldiers.txt
-mortar ammo reduced to 6 HE and 10 Smoke rounds

als/axs.txt
-Snipers changed from Leader Asst to commander
-bazooka team has command

vehicles.txt
-guns armour increased - front, side and top armoour.
So if you attack a gun from front you will mostly suppress enemy, maybe kill somebody. From side you have quite a chance and from rear:100% chance of success
Basically, Guns are now very important weapons! Mortar support will probably kill half ot the team. MGs are effective weapons.
-cars armour reduced. I kill a halftruck with mortar support 1 per 5 supports

campaign.txt
no suprised, no redirection, all the same
can use resupply


We have:
-15x Inf BG (just a few halftrucks, med AT Guns, snipers)
-4x Recon BG (Greyhounds, stuarts, snipers)
-7x Armoured
-6xpara (no halftrucks, only light guns but high morale)

ver 1.1
Disbanded BGs never retreat
76mm AT gun is set to medium (was light)
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chessmaster

Rep: 33.1


PostPosted: Fri Aug 24, 2012 9:04 am Post subject: Re: a new submod for zcharles WAR MOD - MIRROR mod Reply with quote

Does this work like a plugin.. ? i have downloaded it.. but its an exe file. Is it a plugin to use in modswap??

very important cause i dont my files do to be messed up with.. Wink thanks


Part of being a commander is knowing when to smile, make the troops happy
even if it is the last thing in the world you want to do
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chessmaster

Rep: 33.1


PostPosted: Fri Aug 24, 2012 9:06 am Post subject: Re: a new submod for zcharles WAR MOD - MIRROR mod Reply with quote

seems to be game on itself.. don't want to install yet doh.. first want to know if it it not will overwrite my gamefiles

in the install screen the TLD screen appears.. howcome? this is for LSA right?


Part of being a commander is knowing when to smile, make the troops happy
even if it is the last thing in the world you want to do
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Kojusoki

Rep: 22.7


PostPosted: Sun Feb 10, 2013 10:44 am Post subject: Re: a new submod for zcharles WAR MOD - MIRROR mod Reply with quote

Hi

Sorry I didnt answer earlier. Its a safe exe file:) It will NOT overwrite your files as it creates a new folder with the mod name as well as a new shortcut to lanuch the game. However backup should always be done.
We are already finishing the grand campaign and I made a new version with some changes.
So far no crashes, CTDs etc.
The idea now was to reduce amount of armour as I think game should be focused on close combat:) There are many armoured cars, halttracks which are very usefull, but can be suppressed with small arms fire etc. This make game less "fragile" in my opinion.

VER 1.2
Recycle Disbanded BGs: YES
added flame HTs to both sides (3 per large infantry BG and 1 per small inf and recon BGs) (allies: flame carrier)
Changes in scenario itself (no para drop).
4 less tanks in large armoured BG
AB BG: added vickers/HMGs
160 max bazooka/shreck range

Ill place the new file here in2-3hrs
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Wed Feb 20, 2013 11:25 am Post subject: Re: a new submod for zcharles WAR MOD - MIRROR mod Reply with quote

You may want to have a look at some of the Weapon and Voice files as some of them are mixed up.

I.E. Molotov Cocktail has a MG sound and Allies have British voices.
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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