Dima
Rep: 87.3 votes: 16
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Posted: Sat Sep 15, 2012 8:25 pm Post subject: TLD: Battle for Caen |
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Hey guys,
TLD:OC is the new generation of what was GJS 4.4:TRSM for CC5.
First of all, that won;t be a straight forward porting, that will be a major overhaul of the mod with tons of new units, weapons and the totally new GC(s) with new balance so it will be played as a new mod...
Main changes are:
1) 25 FP slots instead of 20 in CC5 - more historical accurate FPs.
2) Totally new meaning of GC - the allies can't have even minor victory not having crucial maps around Caen.
3) The German has pretty same number of Arty offboard support.
4) It will be much more historical accurate and have different balannce than CC5 version.
I've gathered tons of new information about Normandy June 1944 so there will be alot of changes into FPs and teams that will be shown soon.
The main problem is that TLD XCEL FP tools always keep frozen and crashed if you go for 24 days (June 6-30) - maybe that's the reason TLD has only 4 days? :)
But I made very long way so won't stop at this stage. Hopefully Stalk helps me with graphical side of this mod .
Below is an example of how will be different FP of III./25./12.SS-PzD in comparison to CC5 version (not the final one) - btw this BG will appear on different day as well (sorry for the poor quality).
Cheers,
Dima |
Last edited by Dima on Tue Feb 26, 2013 9:45 am; edited 1 time in total |
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Sat Sep 15, 2012 9:26 pm Post subject: Re: TLD: Objective Caen |
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Good Notices Dima;)
THANKS!! |
heia Safari!! |
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Dima
Rep: 87.3 votes: 16
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Posted: Sat Sep 15, 2012 9:33 pm Post subject: Re: TLD: Objective Caen |
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Legion,
Without you it will not happen for sure, thank you! |
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CC_CO
Rep: 32.1 votes: 3
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Posted: Sun Sep 16, 2012 8:12 am Post subject: Re: TLD: Objective Caen |
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Self propelled artillery will be very welcomed by any player trying out the German side. Will the 251/7 be equipped with a bridge, or is it the on-board gun that made you pick it for use?
25 FP slots is awesome. Very interesting expansion. |
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Dima
Rep: 87.3 votes: 16
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Posted: Sun Sep 16, 2012 8:25 am Post subject: Re: TLD: Objective Caen |
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Quote:
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Self propelled artillery will be very welcomed by any player trying out the German side.
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there is no SPA in 12.SS :)
Quote:
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Will the 251/7 be equipped with a bridge, or is it the on-board gun that made you pick it for use?
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just trying to show it as accurate as possible, no bridge will be there, but yes some 251/7 will have 2.8cm capable of dealing with Sherman at side/rear and front sometimes . |
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Tejszd
Rep: 133.6 votes: 19
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Posted: Sun Sep 16, 2012 8:01 pm Post subject: Re: TLD: Objective Caen |
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Awesome news Dima!
For the force pool problem is it the spreadsheet or game crashing on you? |
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Sun Sep 16, 2012 9:04 pm Post subject: Re: TLD: Objective Caen |
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24 days in campaing.txt and 24 days entry in forcepool for each unit
gjs 4.4 trsm that I send have campaing and forcepool .txt can be use for your mod. |
heia Safari!! |
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Dima
Rep: 87.3 votes: 16
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Posted: Sun Sep 16, 2012 9:11 pm Post subject: Re: TLD: Objective Caen |
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Quote:
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gjs 4.4 trsm that I send have campaing and forcepool .txt can be use for your mod.
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please read my first post - new FPs. |
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Sun Sep 16, 2012 10:33 pm Post subject: Re: TLD: Objective Caen |
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Yes Dima! I read your first post.
I don't think that the new fp have a problem for contain 6-24 days.
bloody omaha and Ebro contain + 4 campaing days and work Fine.(style cc5)
bastard camapaing.txt;) |
heia Safari!! |
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MarkM
Rep: 43.9
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Posted: Tue Feb 26, 2013 12:05 am Post subject: Re: TLD: Objective Caen |
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Hi Dima,
Tigercub and I have been waiting on this anxiously.
Any idea of when it will be ready? |
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Dima
Rep: 87.3 votes: 16
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Posted: Tue Feb 26, 2013 8:52 am Post subject: Re: TLD: Objective Caen |
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Hi Mark,
Yeah, it took way longer than expected but we are on a final run now.
A huge work was already done:
- over 200 new units.
- most of the old teams reworked.
- dozen new sprites for vehicles.
- 5 new BGs.
- reworked GC.
- etc, etc.
Nikin has helped alot epecially with graphics so maybe he can post some .
Hopefully it will be out for public test this weekend or next. |
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MarkM
Rep: 43.9
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Posted: Tue Feb 26, 2013 2:38 pm Post subject: Re: TLD: Battle for Caen |
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Mate...cheers for that and a huge thanks to you both for the effort.
I can assure you, I'll spend a zillion hours playing it.
Mark |
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tigercub
Rep: 23.5 votes: 2
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Posted: Wed Feb 27, 2013 5:29 am Post subject: Re: TLD: Battle for Caen |
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a Zillion hours...gutton for punnishment! mark
;P we can start testing for ya dima
talk to you on live... |
The best Target is the one you just Hit!
Started with CC1 Demo
Last edited by tigercub on Wed Feb 27, 2013 9:41 am; edited 1 time in total |
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buuface
Rep: 56.4 votes: 1
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Posted: Wed Feb 27, 2013 8:31 am Post subject: Re: TLD: Battle for Caen |
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Hi Dima
Will this mod cover the same time frame and area as TLD vanilla? or as GJS/TRSM for CC5?
Many thanks for your hard work. Cant wait to play! |
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Dima
Rep: 87.3 votes: 16
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Posted: Thu Feb 28, 2013 6:04 am Post subject: Re: TLD: Battle for Caen |
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Hi Buuface,
Yes, same time frame and area as TRSM. |
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buuface
Rep: 56.4 votes: 1
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Posted: Thu Feb 28, 2013 7:55 am Post subject: Re: TLD: Battle for Caen |
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Brilliant! Cant wait |
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tigercub
Rep: 23.5 votes: 2
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Posted: Sat Mar 02, 2013 9:54 am Post subject: Re: TLD: Battle for Caen |
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ok i going to drink more beer! waiting |
The best Target is the one you just Hit!
Started with CC1 Demo |
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nikin
Rep: 15.7 votes: 8
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Posted: Sun Mar 03, 2013 8:36 pm Post subject: Re: TLD: Battle for Caen |
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Hey guys,
Dima is too optimistic. Do not wait for release so quickly. Need at least another two months.
Some graphics. |
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Dima
Rep: 87.3 votes: 16
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Posted: Sun Mar 03, 2013 9:36 pm Post subject: Re: TLD: Battle for Caen |
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I believe Tigercub and Mark would like to test this so for them it will be ready next week |
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Tejszd
Rep: 133.6 votes: 19
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Posted: Sun Mar 03, 2013 9:52 pm Post subject: Re: TLD: Battle for Caen |
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The screen shots look great! |
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