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southern_land

Rep: 155.2
votes: 14


PostPosted: Fri Nov 02, 2012 8:11 pm Post subject: stalingrad for tLD/LSA Reply with quote

Is this mod still in progress?
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Manoi

Rep: 89.5
votes: 7


PostPosted: Fri Nov 02, 2012 10:49 pm Post subject: Re: stalingrad for tLD/LSA Reply with quote

no and yes. the project was to make a new mod for LSA or TLD with new maps, new graphics, new datas (it is Dima part but we can rely on him to produce good stuff! Smile
But with the arrival of PiTF and the next CC generation, I hesitate. Only some maps are redone but I'm not satisfied in part your fault as you have rised the quality of the maps so high!!! Wink
So I was more interested to wait the next gen CC to see if it will be worth it, if not I will mod Pitf. But I'm certainly motivated to make a new Stalingrad version for CC (I continue to gather pictures and maps for this reason!)
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southern_land

Rep: 155.2
votes: 14


PostPosted: Fri Nov 02, 2012 11:06 pm Post subject: Re: stalingrad for tLD/LSA Reply with quote

Excellent news.  Let me know if i can help.  I'd love to see Stalingrad with potentially 64 maps.
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Sat Nov 03, 2012 2:56 am Post subject: Re: stalingrad for tLD/LSA Reply with quote

Another/Upgraded Stalingrad would be a very welcome addition to the CC mod collection!!!
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Dima

Rep: 87.3
votes: 16


PostPosted: Sat Nov 03, 2012 8:00 am Post subject: Re: stalingrad for tLD/LSA Reply with quote

Actually as I have mentioned to Manoi, I would love to have Stal in PItF.....with all these new features Smile.
LSA doesn't excite me as it still looks like unfinished product and I really doubt it will be at least same stable as TLD with the new releases coming....
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dj

Rep: 157.1
votes: 9


PostPosted: Sat Nov 03, 2012 4:26 pm Post subject: Re: stalingrad for tLD/LSA Reply with quote

Decisions, decisions...yes I was not too impressed with LSA either.  I think it is relatively safe bet that PiTF will at least be on par with TLD and better than LSA.   Based on Slitherine's track record with other games odds are likely that finally we will see actual progression in quality of CC games instead of going backwards.  Crazy that such an old game like the original CC2 is still a better product than LSA in so many respects.

Manoi and Dima , we all appreciate all your work with Stalingrad mod...please continue with 2.0 when you're ready.


What will the Revolution Change? - Youth Brigade
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Sat Nov 03, 2012 5:24 pm Post subject: Re: stalingrad for tLD/LSA Reply with quote

WAR/TLD would be the least work for converting a mod.

LSA requires lots of data changes.

PiTF requires lots of graphic changes along with the LSA data changes.
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Dima

Rep: 87.3
votes: 16


PostPosted: Sat Nov 03, 2012 6:21 pm Post subject: Re: stalingrad for tLD/LSA Reply with quote

Quote:
WAR/TLD would be the least work for converting a mod.
LSA requires lots of data changes.
PiTF requires lots of graphic changes along with the LSA data changes.

if you don't directly port a mod from CC5 to new releases but making a new mod basing on CC5 one, it doesn't matter what platform you choose.
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Sun Nov 04, 2012 3:54 am Post subject: Re: stalingrad for tLD/LSA Reply with quote

True, then the newest is probably the best as each re-releases added features on to the previous release.
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DAK_Legion

Rep: 86.3
votes: 20


PostPosted: Sun Nov 04, 2012 2:03 pm Post subject: Re: stalingrad for tLD/LSA Reply with quote

Tejszd wrote (View Post):
WAR/TLD would be the least work for converting a mod.

LSA requires lots of data changes.

PiTF requires lots of graphic changes along with the LSA data changes.


Then......

PITF is LSA Enginnery with new Graphics???

Not be difficult to port old Mod for PITF

(Manoi-Dima)if you need help you know where I am Wink


heia Safari!!
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platoon_michael

Rep: 47.6
votes: 25


PostPosted: Mon Dec 03, 2012 12:35 am Post subject: Re: stalingrad for tLD/LSA Reply with quote

Would anyone mind if I imported this Mod to WAR?
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Dima

Rep: 87.3
votes: 16


PostPosted: Mon Dec 03, 2012 6:41 am Post subject: Re: stalingrad for tLD/LSA Reply with quote

Me personally doesnt see any reason against Smile.
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Manoi

Rep: 89.5
votes: 7


PostPosted: Mon Dec 03, 2012 6:59 am Post subject: Re: stalingrad for tLD/LSA Reply with quote

neither me...
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southern_land

Rep: 155.2
votes: 14


PostPosted: Mon Dec 03, 2012 8:08 am Post subject: Re: stalingrad for tLD/LSA Reply with quote

cool
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Stwa

Rep: 308.9
votes: 16


PostPosted: Mon Dec 03, 2012 8:28 am Post subject: Re: stalingrad for tLD/LSA Reply with quote

Hi,

I was wondering how quickly this conversation would begin after the release of PiTF.

If I were going to be attempting a conversion of one of the CC5 base games to PiTF, there would be a ton of questions that I am not altogether sure I can answer, since I don't have the game. But, it would seem to me, that PiTF could prove to be more challenging than you think for the conversion of any CC5 based mod.

First of all there is the map graphics issue. Would PiTF process CC5 type maps as is, or will they need some conversion applied to them using a newer edition of 5CC?

Then there is the issue of map scale. In PitF will imported CC5 data be processed correctly or will range and movement data require corresponding changes.

What about other packed graphics. Surely there will be a new graphics pack and unpack for all of these, and when converting from CC5, will graphics need to be converted from one format to another prior to being repacked into a PiTF container file.

Month's ago, when PiTF came out, and some of its changes were made public, I thought perhaps it would be the new standard for CC 2D since the purgatory of new game versions/patches would come to an end.

Along those lines, is it possible to use PitF material alone (i.e. not CC5 material or any of its mods apart from maps), to make a new mod standard going forward.

For rapid conversions of the older CC5 mods, it seems WAR/TLD to be the logical choice.

For a PiTF mod, right out of the gate, I would like to suggest Bloody Omaha, as perhaps the best candidate. Start with the beach maps only for a first attempt, and then see if you can simply use materials supplied with PiTF beyond that. The idea would be to redo mods, not port them over to PiTF, since the scales are all different at a minimum.
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Manoi

Rep: 89.5
votes: 7


PostPosted: Mon Dec 03, 2012 9:39 am Post subject: Re: stalingrad for tLD/LSA Reply with quote

Stalingrad for Pitf is already begun. Not a conversion but a new mod! Wink
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Stwa

Rep: 308.9
votes: 16


PostPosted: Mon Dec 03, 2012 1:40 pm Post subject: Re: stalingrad for tLD/LSA Reply with quote

DAK_Legion wrote (View Post):
Tejszd wrote (View Post):
WAR/TLD would be the least work for converting a mod.

LSA requires lots of data changes.

PiTF requires lots of graphic changes along with the LSA data changes.


Then......

PITF is LSA Enginnery with new Graphics???

Not be difficult to port old Mod for PITF

(Manoi-Dima)if you need help you know where I am Wink


Maybe you can help Manoi with Stalingrad.

An East Front equivalent for PiTF would be outstanding. Especially, if it too, could be used as a basis for other East Front mods.

But these are beeg projects, and we will see eh.  Question

I am probably speeking for myself, but I just think it wouldn't be too neat, if the old CC5 mods just got ported over to PitF. It would be the preverbial "pig in a fur coat" thing.

@Manoi

[cough, cough]
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AT_Stalky

Rep: 27.4
votes: 10


PostPosted: Mon Dec 03, 2012 2:22 pm Post subject: Re: stalingrad for tLD/LSA Reply with quote

Yep

The pixel per meter scale is important for convertion from old CC to to PitF.
Maybe the value is set in a basefile ouitside the hard coded exe?
Or something as easy as that would be preferd.

Anyone knows?  

/S
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Stwa

Rep: 308.9
votes: 16


PostPosted: Mon Dec 03, 2012 2:41 pm Post subject: Re: stalingrad for tLD/LSA Reply with quote

Speaking of pigs in fur coats ...

It took me about 2 seconds to figure out if I was going to get PitF or not. Maybe when it gets down under 20 bucks.

For moi, I just do the ultimate poor man's mod, and I want everyone to know it was finished prior to the release of PitF.

I just use the same old maps that have been floating around for a decade and just pretend they are maps of the Mortain area.  Idea

Load the mission up with Panthers and ... oh ya ... pretend there is fog too.  Laughing
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Mon Dec 03, 2012 2:49 pm Post subject: Re: stalingrad for tLD/LSA Reply with quote

Manoi wrote (View Post):
Stalingrad for Pitf is already begun. Not a conversion but a new mod! Wink


Wow! Great news! Good luck...and don't take too long  Wink
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