I really like smaller maps too, but for a grand campaign to be any interesting the allies need to be held off some turns on each map. Too small maps arent really helpful in that case.
As far as really large maps are concerned I'd really love to play on such, but then I also think 30 units or more are needed. Its my dream to play on huge maps with 60min battles or so. But lets get the source code first so we can twink the number of units.
Smaller maps tand to make better AI, and while we all know H2H is best, most games of CC are vs AI. while there are some great medium maps and a couple of big ones (Ghazwah is only big map thats not boring IMHO) just because if small size and inproved ai, if one was to randomly get assigned any map to play on, if it was a small one, the percentage of it being a good play woudl be higher than medium or large.
Hell, just take any generic medium map, slice a portion of it to say 2040 x 2040 and youll normally have a better map... (that Mafi and his map slicing tool! ;) )
80 % for GJS sizes and bigger. That clearly favours larger sized over the CC2 sized mini maps.
Obviously people like to play the game of movement and counter movement rather than stake all their money on their initial deployment choices.
Obviously a place for smaller maps in this game but just like the very largest maps (for a different reason) they should be reserved for special case scenarios where a rumble is called for.
Interesting stats and one of the best polls CCS has offered.
i think maps like BEEK near nijmijgen in LSA are perfect..
its not small and big enough to try and do everything... so not very large either
it has different landscapes in one.. some forrest, buildings, countryside, 2 fourstory belltowers, bocage and roads.. and its actually a big town not a countryside map
and everywhere you enter the map, you have plenty of cover and some buildings
Medium to Large size map all the way.
I hate spending 2-3 minutes in a battle so small, even if I loved CC2, which I do. The maps need to be large enough to employ a maneuver fight between the BGs.
Being able to keep your opponent guessing is the best tactic. Small maps leads to Call of Duty syndrome (everybody goes this way because everybody goes this way.) leading to singular dimension attacks, defenses, and game play.
Large maps make room for different styles of play. If your attention span isn't long enough to handle the larger maps, I really don't think the CC series is good for you(or you good for it).
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