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<channel>
<title>Close Combat Series</title>
<link>http://www.closecombatseries.net/CCS</link>
<description>The Thrill of Combat, The Power Of Command</description>
<copyright>Close Combat Series</copyright>
<generator>Close Combat Series Evo RSS Parser</generator>
<ttl>60</ttl>

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<title>Close Combat Series</title>
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<link>http://www.closecombatseries.net/CCS</link>
<width>94</width>
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<description>Close Combat Series</description>
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<dc:language>en-us</dc:language>
<dc:creator>mooxe@closecombatseries.net</dc:creator>
<dc:date>2012-05-18T16:26:09-04:00</dc:date>

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<sy:updateBase>2012-05-18T16:26:09-04:00</sy:updateBase>

<item>
<title>the future</title>
<link>http://www.closecombatseries.net/CCS/modules.php?name=Forums&amp;file=viewtopic&amp;t=9644#64850</link>
<description><![CDATA[I just prepare myself... &amp;#xA0;:wink: <br />
<br />
<img src="http://img137.imageshack.us/img137/6610/barracks3g.png" /><br />
<br />
<br />
<img src="http://img560.imageshack.us/img560/1297/barracksl.png" /><br />
<br />
<br />
<img src="http://img864.imageshack.us/img864/465/barracks2.png" />]]></description>
<guid isPermaLink="false">64850@http://www.closecombatseries.net/CCS</guid>
<dc:subject>the future</dc:subject>
<dc:date>2012-05-18T16:06:02-04:00</dc:date>
</item>

<item>
<title>Meuse is out ... seen at Matrix forum</title>
<link>http://www.closecombatseries.net/CCS/modules.php?name=Forums&amp;file=viewtopic&amp;t=9637#64849</link>
<description><![CDATA[I have just checked my LSA and TLD games and... my ovm are also now black!!! Full screen and resolution changing don't help!<br />
 Very strange but I suspect the last drivers nvidia 296.10 WHQL.]]></description>
<guid isPermaLink="false">64849@http://www.closecombatseries.net/CCS</guid>
<dc:subject>Meuse is out ... seen at Matrix forum</dc:subject>
<dc:date>2012-05-18T14:26:10-04:00</dc:date>
</item>

<item>
<title>Most difficult mod?</title>
<link>http://www.closecombatseries.net/CCS/modules.php?name=Forums&amp;file=viewtopic&amp;t=9613#64848</link>
<description><![CDATA[<table width="90%" cellspacing="1" cellpadding="3" border="0" align="center" class="bodyline"><tr>
    <td><span class="genmed"><strong>Heimdude";p="64563 Wrote:</strong></span></td>
</tr><tr>
    <td class="quote">Thanks, will try those. Giving battle of Berlin a go now.</td></tr></table>
<br />
I sure love those maps <img src="http://www.closecombatseries.net/CCS/modules/Forums/images/smiles/icon_cool.gif" alt="Cool" title="Cool" border="0" /> . The only problem with that one is the AI is so terrible.<br />
<br />
GJS OP Jupiter with the vetmod is plain nasty for the British.]]></description>
<guid isPermaLink="false">64848@http://www.closecombatseries.net/CCS</guid>
<dc:subject>Most difficult mod?</dc:subject>
<dc:date>2012-05-18T13:06:17-04:00</dc:date>
</item>

<item>
<title>Looking for CC3 - CoI players for GC!</title>
<link>http://www.closecombatseries.net/CCS/modules.php?name=Forums&amp;file=viewtopic&amp;t=9625#64842</link>
<description><![CDATA[Hi man. <br />
<br />
I am from Spain so GMT +1, and a couple times per week is perfect. <br />
<br />
Is it CC3/COI compulsory &#xA0;or could we move to CC5 Der Kessel? &#xA0;I haven't tried DoF2 so far...<br />
<br />
I have played 2 GC H2H but it has been a long time ago.]]></description>
<guid isPermaLink="false">64842@http://www.closecombatseries.net/CCS</guid>
<dc:subject>Looking for CC3 - CoI players for GC!</dc:subject>
<dc:date>2012-05-18T11:31:55-04:00</dc:date>
</item>

<item>
<title>Volunteers for DOF3 beta testers</title>
<link>http://www.closecombatseries.net/CCS/modules.php?name=Forums&amp;file=viewtopic&amp;t=9594#64841</link>
<description><![CDATA[<table width="90%" cellspacing="1" cellpadding="3" border="0" align="center" class="bodyline"><tr>
    <td><span class="genmed"><strong>keyser Soeze";p="64830 Wrote:</strong></span></td>
</tr><tr>
    <td class="quote">I have a few thoughts i would like to share ASG!!</td></tr></table>All feedback is welcome<br />
<table width="90%" cellspacing="1" cellpadding="3" border="0" align="center" class="bodyline"><tr>
    <td><span class="genmed"><strong>keyser Soeze";p="64830 Wrote:</strong></span></td>
</tr><tr>
    <td class="quote">The things i will focus on is mainly pricing, there are some units that i rarely ever get because i feel the price is to high compared to some other unit.<br />
</td></tr></table>OK, this issue can be quickly sorted out<br />
<br />
The CC3/COI modder does not set the unit prices,..... the game engine does!<br />
<br />
Vehicle RP value for each unit is dependent upon many variables, the main ones being:<br />
<br />
armour values (its ability to survive attack)<br />
weapons and their abilities to cause damage including AP, HE, HT &amp;#x26; SP values<br />
the weapons accuracy level<br />
the weapons Rate of Fire (RoF)<br />
the quantity of each type of ammunition for each weapon<br />
the number of crew<br />
the morale level of crew<br />
the experience level of crew<br />
the rank of the vehicle commander<br />
the crew weapons<br />
the traverse speed of turret (if applicable)<br />
<br />
When coding vehicles, weapons, infantry teams etc nearly every little change you make will effect the units final RP value.<br />
<br />
To lower the cost of something, i must make it weaker somehow...............<br />
<br />
For example, if i change one crew member's person weapon from pistol to MP40, it will add 1RP to the unit value.<br />
Sometimes, i will add/subtract from units to manipulate RP prices. I did this alot, especially with infantry teams, just to avoid too many teams having the same price &amp;#xA0;:D <br />
<br />
<table width="90%" cellspacing="1" cellpadding="3" border="0" align="center" class="bodyline"><tr>
    <td><span class="genmed"><strong>keyser Soeze";p="64830 Wrote:</strong></span></td>
</tr><tr>
    <td class="quote">First off i want to ask what the difference is between a Sdkfz 250 &amp;#x26; 251, seems its light and medium?</td></tr></table>Yes, the Sdkfz 250 is the smaller of the two<br />
<br />
<table width="90%" cellspacing="1" cellpadding="3" border="0" align="center" class="bodyline"><tr>
    <td><span class="genmed"><strong>keyser Soeze";p="64830 Wrote:</strong></span></td>
</tr><tr>
    <td class="quote">Do the medium take more dmg from mortars and MGs?<br />
</td></tr></table>No, but DOF HTs survive better than HTs from any other mod (and without increasing their armour above historical fact).<br />
(What i did was decrease infantry weapons pentration values, but increased their accuracy, this maintained their original RP value. The pleasing side effect of this was that now rifle bearing infantry started gaining kills, where, in the past, it was very rare for a rifleman to get a kill, unless he picked up an MG. Also, mortar penetration values were reduced)<br />
<br />
<table width="90%" cellspacing="1" cellpadding="3" border="0" align="center" class="bodyline"><tr>
    <td><span class="genmed"><strong>keyser Soeze";p="64830 Wrote:</strong></span></td>
</tr><tr>
    <td class="quote">There seem to be kinda big jump in price 250 vs 251 with identical equipment?</td></tr></table>Not realy, the main differences is that the Sdkfz 251 always has one more crew than a 250 and very few are identically armed, actually only one pair, the Sdkfz 250/1 &amp;#x26; Sdkfz 251/1, the latter cost 4RP more, only because of 1 extra crew and extra ammo.<br />
<br />
<table width="90%" cellspacing="1" cellpadding="3" border="0" align="center" class="bodyline"><tr>
    <td><span class="genmed"><strong>keyser Soeze";p="64830 Wrote:</strong></span></td>
</tr><tr>
    <td class="quote">I think in general that the Sdkfz ATs are to expensive, they can go up to 39p, and some light tanks go for ~45p, that's a no brainer. </td></tr></table>Realy?<br />
<br />
There are 3 variables that dont seem to affect RP price:<br />
speed, acceleration, &amp;#x26; manouverability<br />
<br />
HTs have these 3 advantages over all tanks, even light tanks<br />
<br />
The Sdkfz 250/9 (40rp) has identicle firepower to PzKpfw II (44rp), less armour, but is faster and harder to hit,...no brainer?<br />
<br />
<table width="90%" cellspacing="1" cellpadding="3" border="0" align="center" class="bodyline"><tr>
    <td><span class="genmed"><strong>keyser Soeze";p="64830 Wrote:</strong></span></td>
</tr><tr>
    <td class="quote">7.5cm and 5cm is to close in price, 41 Vs 38, i know 5cm shots much faster but id like to have it down to around ~31-33.</td></tr></table>The 5cm PaK has a much higher RoF than the 7.5cm and it AP value is not far short of the 7.5cm PaK.<br />
The 5cm can knockout a JS-2 inside 100m range!<br />
<table width="90%" cellspacing="1" cellpadding="3" border="0" align="center" class="bodyline"><tr>
    <td><span class="genmed"><strong>keyser Soeze";p="64830 Wrote:</strong></span></td>
</tr><tr>
    <td class="quote">PzIII is to expensive compared to PzIV</td></tr></table>Again, dont be fooled, dont underestimate the Pz-IIIs<br />
<br />
DIMA is pretty much on the money, just buy whatever you think best, or can afford.<br />
If you are a few points short of buying a Pz4 or Pak40, a PzIII or PaK38 is still good value &amp;#xA0;:wink: <br />
<br />
<table width="90%" cellspacing="1" cellpadding="3" border="0" align="center" class="bodyline"><tr>
    <td><span class="genmed"><strong>keyser Soeze";p="64830 Wrote:</strong></span></td>
</tr><tr>
    <td class="quote">Some of the better inf squads go up to 40-45p, i think its a bit much, inf can die so easy. I would like to see the most expensive inf around 35, and thats the elit elit, and maybe good inf at around 25-30, just some pointers, not sure its a good idea but it feels bit much as it is imo!</td></tr></table>. &amp;#xA0; &amp;#xA0; &amp;#xA0;<span style="font-size: 16px; line-height: normal">Thats no problem M8</span><br />
<br />
Just don't buy anythig over 35rp if you think its a waste of money &amp;#xA0;:D &amp;#xA0; <img src="http://www.closecombatseries.net/CCS/modules/Forums/images/smiles/icon_wink.gif" alt="Wink" title="Wink" border="0" /> <br />
<br />
The only way to make them cheaper is to make them weaker &amp;#xA0;8O <br />
<br />
Can easily knock off 10-15 points by taking away their panzerfausts &amp;#xA0;:wink: <br />
<br />
CHEERS<br />
<br />
ASG &amp;#xA0;:wink:]]></description>
<guid isPermaLink="false">64841@http://www.closecombatseries.net/CCS</guid>
<dc:subject>Volunteers for DOF3 beta testers</dc:subject>
<dc:date>2012-05-18T09:32:28-04:00</dc:date>
</item>

<item>
<title>Sherman II knocking out a Panther in a frontal shoot?</title>
<link>http://www.closecombatseries.net/CCS/modules.php?name=Forums&amp;file=viewtopic&amp;t=9636#64839</link>
<description><![CDATA[<table width="90%" cellspacing="1" cellpadding="3" border="0" align="center" class="bodyline"><tr>
    <td><span class="genmed"><strong>CC_CO";p="64815 Wrote:</strong></span></td>
</tr><tr>
    <td class="quote">DEM Twisted Evil N  Shocked (not sure what this means).</td></tr></table> It means the host PC was possessed by a DEMON, AND THAT WOULD BE SHOCKING &amp;#xA0;8O <br />
<br />
<br />
<table width="90%" cellspacing="1" cellpadding="3" border="0" align="center" class="bodyline"><tr>
    <td><span class="genmed"><strong>CC_CO";p="64815 Wrote:</strong></span></td>
</tr><tr>
    <td class="quote">We actually have had a few occasions where a tank or at-gun (57) has fired in another direction than the gun pointed, however, as I recall I have only experienced this with the player I play this operation with.</td></tr></table>Weird anomlies like that do happen, i have seen tanks shoot at tanks when their turrets were facing 90% away from target &amp;#xA0;:roll: <br />
<br />
CHEERS <br />
<br />
AGS<br />
<br />
.]]></description>
<guid isPermaLink="false">64839@http://www.closecombatseries.net/CCS</guid>
<dc:subject>Sherman II knocking out a Panther in a frontal shoot?</dc:subject>
<dc:date>2012-05-18T08:59:36-04:00</dc:date>
</item>

<item>
<title>panthers vs AT</title>
<link>http://www.closecombatseries.net/CCS/modules.php?name=Forums&amp;file=viewtopic&amp;t=9619#64838</link>
<description><![CDATA[The US 57mm AT gun is a tank killer, put it in a concealed positon and set it to DEFEND and it will do the rest. I believe it has SP ammo, other guns have AP and HE. (Needs citation)<br />
<br />
http://www.100thww2.org/support/77657mm.html]]></description>
<guid isPermaLink="false">64838@http://www.closecombatseries.net/CCS</guid>
<dc:subject>panthers vs AT</dc:subject>
<dc:date>2012-05-18T06:37:39-04:00</dc:date>
</item>

<item>
<title>help please</title>
<link>http://www.closecombatseries.net/CCS/modules.php?name=Forums&amp;file=viewtopic&amp;t=9643#64833</link>
<description><![CDATA[Ive done everything possible trying to get this stalingrad 1.2 and it seemed easy with the directions but i keep getting the message under the CC5 config.Message below.<br />
Failed to copy System\Packages\STALINGRADv1.2\CC5.exe to C:\Program Files\SSI\Close Combat Invasion Normandy\CC5.exe (Error Code=5)<br />
<br />
Any help would be greatly appreciated.<br />
<br />
Thanks for reading.Great site by the way.<br />
<br />
Tim]]></description>
<guid isPermaLink="false">64833@http://www.closecombatseries.net/CCS</guid>
<dc:subject>help please</dc:subject>
<dc:date>2012-05-17T20:02:20-04:00</dc:date>
</item>

<item>
<title>European Escalation game Play</title>
<link>http://www.closecombatseries.net/CCS/modules.php?name=Forums&amp;file=viewtopic&amp;t=9389#64829</link>
<description><![CDATA[Don't think it is moddable.]]></description>
<guid isPermaLink="false">64829@http://www.closecombatseries.net/CCS</guid>
<dc:subject>European Escalation game Play</dc:subject>
<dc:date>2012-05-17T17:23:48-04:00</dc:date>
</item>

<item>
<title>Anyone Interested in Collaborating on a New Mod?</title>
<link>http://www.closecombatseries.net/CCS/modules.php?name=Forums&amp;file=viewtopic&amp;t=9606#64828</link>
<description><![CDATA[Should a hex map be aimed at a specific mod; or should a &#x22;universal stratmap&#x22; be created which could then be applied to whatever mod you wanted?<br />
<br />
A building block for other folks' mods could be kept deliberately plain with the focus on function.<br />
<br />
Limited objectives make it far more likely that the task will actually be completed. We all have real world commitments.<br />
<br />
Tactical maps are a distraction. For the connections the smallest and plainest tactical maps should be used. 64 blank pieces of grass big enough to mount six entry/ exit VLs and maybe a centre VL each would be perfect.<br />
<br />
Systematically code six connections for each hex and let others delete what they don't need in their mods.<br />
<br />
The advent of Panthers in the Mist is a distraction as it means that CC:LSA is no longer the latest, greatest and biggest. Unfortunately, it carries with it the threat of wasted effort.<br />
<br />
Stwa's TOAW III picture is interesting but Advanced Tactics Gold is more pliable. OK, I confess, was trying to figure out a tie up between the two games.<br />
<br />
First decision to make is whether to go for an 8 x 8 grid or a hex of hexes. Either has the potential to be part of something bigger. Start thinking of these 64 hex blocks lying next to each other.<br />
<br />
The picture below has too many hexes but it gives you an idea.]]></description>
<guid isPermaLink="false">64828@http://www.closecombatseries.net/CCS</guid>
<dc:subject>Anyone Interested in Collaborating on a New Mod?</dc:subject>
<dc:date>2012-05-17T17:00:53-04:00</dc:date>
</item>

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