Version 3.5
(-- Filesize: 218MB --)
- (MAP PREVIEWS) -
(SAS3.5 PICS) -
download the - BETA 2 - or download the - FIXPACK1 - for the first beta
visit - CCS - for more information or downloads
you need Configuration Manager V Version 1.3 to install the Mod
--IMPORTANT-- both computers must have installed the mod for H2H play

Release Notes SAS3.5

· No reinforcements for both sides (the reinforce button is disappeared)
· Allied BGs adapted to version 3.5 (quantity in all allied fpools has been increased)
. Only 3 difficult levels left
  .Elite = only infantry battles (all bg's have no vehicles)
  .Line  = normal SAS mode (included German big cats)
  .Recruit = more vehicles included, allied bg's have more tanks in the fpools
  (like hellcats and jacksons)
. 11 New maps included (by pt11070, FFL_Dom, Southernland, Cathartes & Atilla, Mav303)
. All screens adapted to version 3.5 (new mainscreen included)
. Version number indicated on mainscreen (5.01 to SAS 3.5)
. New main theme included (or old one, you know it ;-))
. New sound effects included (new background sounds and some new weapons sounds)
. Graphic bug from the Ost mg 34 fixed
. Graphic bug in 192/21 (Sdkfz 231) fixed
. LRDP Jeep armor decreased to a more realistic setting
. New LRDP jeep graphic added
. Stuart fire rate decreased
. Tiger armor increased (the tiger version from tt's cc4 vetbob mod)
. SAS recons have 7 team members (before there was 5)
  + SAS leader have a Sten Mk 5 as primary weapon
. 2 new German pillboxes added, in some of the German battlegroups
  (Regelbau R600 and Regelbau R630)
. All German troops have a lower experiences and moral for more realism
. AT_Blackcat's "ranks" and "levelmarkers" mod added
. modified southernlands sainte marie-du-mont map by mav303
. SAS3.5 credits screen added

and more small fixes and other things that I don't remember anymore

Release notes from older versions

SAS3.0
· Tigermod included in the SAS3.0
· Forcepool-Graphics changed with a mix of original WW2 photos, Private Ryan and BoB
. Forcepool adapted for a better game balance in H2H (German elite, armor and 12cm   reduced)
. SAS Troops have their own uniform and weapon graphics (red barrets like GJS)
. SAS Troops and Ostruppen have they own weapon sounds
. New sound-effects added (like mortars and gun sounds)
. All sound-effects are remixed (on an appropriate volume)
. TT's Vetbob voicefx added (thx to TT ;))
. Ostruppen disappearing bug was fixed
. Sherman 4Shot-Salvo bug has been fixed
. 3.7cm Paks can shoot outside a building
. Snipers have a better shoot accuracy (the same settings like TT's Vetbob)
. Mortar accuracy reduced (same settings as GJS 4.3)
. LRDP Jeep has only two mg's not three (Vickers MK VII x2 + 30cal) and 3 crew members
. Halftrack HMG have 3 mg's + 4 crew members (1 50cal + 2 30cal)
. Stuart have 2 mg's not 3 (30cal bow + 30cal coax)
. "Ost Zugführer" added to "Osttruppen" bg's
. "2cm Flak38" added (like Private Ryan)
. "2cm Flak 38" graphic imported from CC3 real red mod
. "SS Befehlspanzer VA" added to ss forcepool
. "SS Jagdpanzer IV" added to SS forcepool
. "M18 Hellcat" added to allied bg's
. "Bunker Besatzung" added to German forcepool
. FJ 3.7 Pak added to FJ forcepools
. Coloured smoke added (arti and naval = red, aircraft and grenade smoke = yellow)
. New tank graphics added (Panzer VD, Panzer VA, Panzer IVG) from the famous GJS mod   (thx to Cathartes and Atilla;))

and more small fixes and other things that I don't remember anymore

SAS2.0
· Patch 5.01a
· Vehicle+Gun graphics from Marcks&Zonbie's Panzerfeind+PanzermarschMOD, Grogsbob
  CC4 Graphics-Mod, Luer&Moloch's 1940 Meuse Crossing and Vetmod2.0
. Zeppos' ClubSSI Mod
. Dreaded88's-Uniform-Mod
. Medals-Mod from dynomite
. Drexel Mod Version 1.03
. Crassius Soundmod v1.1
. MOHAA Berlin-Theme in CC5
. New background sounds from MOHAA
. New Grand Campaign for H2H play
. all Vehicle-Graphics changed
. Wrecks.azp has been fixed, BT7, R35 47mm, H 39 37mm, PanzerII, and PanzerIII now
  use  the correct graphics
. The SDKFZ/1MG42 from the 21sten Panzer Division now uses the correct graphic
. Vehicles added - FJ-Sturmgeschütz, Sturmhaubitze 42, M4 Mine Clearer
. W5 Nord and W5 Süd are a bit stronger (+2 Mortar Vehicles), the 327TH RCT/101 ND and
  the 325TH RCT/82 ND enter the Beach at 6th of June (i find its more realistic with not so
  many armor on the first day)
. US Guncrews now use M1A1 Carbine
. PaK 40 7.5cm and 7.5 Infantry Gun can now be placed in buildings
. Mortars Time to Fire number increased +10
. US 50cal MG has more Ammo (1500 as 330 Rounds)
. Springfield (none scoped) Base Accuracy AP decreased to 398
. LRDP Jeep Graphic and "Hull Rotation" is changed
. LRDP Jeep can shoot at open turrets
. Experience and Moral from Eastern Reinforcements has been decreased for more realism
. Bren Maschine Graphic changed
. Vickers MK VIIx2 has new soundfile

TIGERMOD for SAS2.0
. New Grand Campaign for H2H play
. New US Grand Campaign for Single Players
. modified FPools.adb and BGroups.adb for a better challenge
. New German Vehicles added
  PanzerIVC 7.5cm (directly imported from Meuse Crossing)
  Renault 40 37mm (directly imported from Meuse Crossing)
  D2 47mm (directly imported from Meuse Crossing)
  Panzer VIE Tiger added to the 21ste Panzer Division (Panthers removed)
. all SS BG's have SS Panther's
. New US Vehicle added
  M36 Tank Destroyer
. Small hedgerows are impassable to Halftrack's and Armored Cars but passable to tanks
. Some improvements to the ver2.0

I know, the compilation of the MOD is not realistic, but its funny :).
You can play the Mod in H2H also, but the most german BG's are a bit stronger than the original one, try the modified H2H Grand Campaign for Multiplayer (this Campaign is without the 21ste Panzer)

-- you must update CC5 to CC5MOD303_SAS ver2.0, before you install the SUBMOD --

-- both computers must have installed the mod for H2H play --

THANKS TO:
SgtWilson, CplFilth, Zeppo9, Future, Marcks+Zonbie, Luer&Moloch, Dreaded88 and many more...;)


Credits
Data Editing

AlsTeams.adb
Bgroups.adb
CC5.exe
CCResource.dll
Elements.adb
Fpools.adb
Geteams.adb
Soldiers.adb
USNames
GeNames
Vehicles.adb
Weapons.adb

Graphics

Zeppo9, Drexel, Mav303
Drexel, Mav303
Dreaded88, Mav303
Mav303
Zeppo9, Mav303
Drexel, Mav303
Zeppo9, Drexel, Mav303
Drexel, Mav303
Dynomite
Dynomite
Zeppo9, Drexel, Mav303
Zeppo9, Drexel, Mav303

GameGadgets

AT_Blackcat, Mav303

ScrnGadgets AT_Blackcat, Mav303
Guns.vfx Zonbie & Marcks, Mav303
CCImages.pix Mav303
Soldier medals
Tanks.vfx
Dynomite
Futures GROGSBob,
Luer & Moloch
(Meuse Crossing)
Cathartes
(Gold-Juno-Sword)
Mav303 modified

Teamicons
Wrecks.vfx

Natrine01, Mav303
Futures GROGSBob,
Cathartes (Gold-Juno-Sword)
Mav303 modified

Effects.azp

Sound

Mav303

Music.sfx
Sound.sfx
ErusVox
Ggervox

Maps

Mav303
Crassius, Mav303, TT
TT
TT
Airfield Cathartes & Atilla
(Gold-Juno-Sword)
Amfreville pt11070
Azeville Meuse Crossing map
modified by Mav303
Chef Du Pont pt11070
Come Du Mont pt11070
Isigny FFL_Dom (Bloody Omaha)
Marie Du Mont Southernland,
modified by Mav303
Mederet pt11070
Montebourg pt11070
St Mere Eglise pt11070
Tare Green FFL_Dom (Bloody Omaha)

Mod concept

Mav303

Plugin installation file

Thanks too


Mav303
pt11070 (for the really cool work it makes this mod much better...many thanks), AA_Brian, BamBam887, Der alte Fritz, Cpl_Filth, CSO Staff, Dreaded88, FFL_Dom, Jimmy D, KG_Quinn, AT_Zappi, Luft_Hauffman, Sgt_Wilson, The Blood!, TinTin, Zeppo9, Zonbie, Southernland, Nomada_Firefox..........................
and my lovely wife Natrine01 ;-)"
 
 
This webpage is dedicated to a computer game, and is not in any sense militaristic or fascist.

Peace on earth !!! :-)