13 XXXXXXXXXXXXXXXXXXXXXX -2 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 None None Any -1 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Platoon Leader Commander Kommandor GE 0 0 0 3 3 0 156 -1 -1 0 17 10 -1 -1 -1 -1 -1 -1 -1 -1 -1 4 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 93 71 -1 4 4 4 4 4 4 4 4 4 3 3 3 2 2 2 2 0 Commanders provide leadership on the battlefield. Position commanders so their command radius encompasses the teams you want controlled. Use commanders to lead assaults and anchor defensive positions. Light Infantry Rifle Infantry Schutzen GE 1 7 0 3 3 0 0 -1 -1 1 1 10 10 5 16 25 32 32 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 87 15 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 0 Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability. Panzerschreck Anti-Tank Infantry Rktn Pz Buchse GE 2 5 -10 3 3 0 2 -1 -1 3 4 9 5 -1 -1 -1 -1 -1 -1 -1 -1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 1 3 3 4 5 5 5 4 3 0 Use AT infantry to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. AT infantry can be effective against buildings and AT guns. AT range 8 to 125 meters. Mark IVJ Medium Tank Panzer IVJ GE 3 34 0 3 3 3 3 28 1 2 12 26 26 26 26 26 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 1 95 -1 -1 0 0 0 0 0 0 0 0 0 0 0 2 3 5 4 4 0 Best armored and armed version of the Mark IV. This tank has good mobility, firepower, and shurtzen (added side armor). The Mark IVJ's long-barreled 7.5cm main gun is effective against all targets except the heaviest enemy tanks. StuG IIIG Medium Tank Destroyer Sturmgeschutz '40G GE 4 31 0 3 3 3 4 61 1 2 12 26 26 26 26 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 3 16 -1 -1 0 0 0 0 0 1 2 3 3 4 4 4 4 4 4 3 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Tough Mark III chassis provides good mobility and sturdy armor. No turret means the StuG must turn to swing its 7.5cm main gun more than ten degrees. AA Gun-88mm Heavy AT Gun 8.8cm FlaK '36 GE 5 18 -100 3 3 8 5 0 1 3 16 21 21 21 21 21 21 21 -1 -1 -1 3 2 2 2 2 2 2 -1 -1 -1 4 40 -1 -1 1 2 2 2 2 2 3 3 3 3 3 3 3 3 3 2 0 Position this 8.8cm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection. Mortar-80mm Medium Mortar 8cm Granatwerfer GE 6 12 0 3 3 0 6 -1 -1 3 7 13 5 5 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 -1 81 -1 -1 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 0 Position medium mortars behind obstacles; they lob shells at the enemy. 8cm shells are more powerful than 5cm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened. Marder Light Tank Destroyer Panzerjager '38 (Czech) GE 7 31 0 3 3 3 8 25 1 2 11 26 26 26 26 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 20 164 165 -1 0 0 0 0 0 1 2 3 3 3 3 3 3 3 3 2 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Use in ambushes to offset relatively thin armor. No turret means the Marder must turn to swing its 7.5cm main gun more than ten degrees. Inf. Gun-75mm Light Infantry Gun 7.5cm Infanterie Geschutz GE 8 14 0 3 3 8 9 -1 1 3 15 21 21 21 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 23 14 13 -1 4 4 3 3 3 3 3 3 3 3 3 3 3 3 2 2 0 Position this 7.5cm gun with a clear field of fire; it has limited mobility. Use it against infantry, machine guns, AT guns, and light vehicles. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby. Panther G Medium Tank Panzer VG GE 9 34 0 4 4 3 10 37 1 2 13 26 26 26 26 26 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 21 12 -1 -1 0 0 0 0 0 0 0 0 0 1 2 3 4 4 4 4 0 This tank has the best combination of mobility, armor, and firepower. Better armor and more mechanically reliable than Panther D. Its high velocity 7.5cm main gun can destroy even the heaviest enemy tanks. Tiger I Heavy Tank Panzer VIE GE 10 35 0 5 5 3 11 75 1 2 13 26 26 26 26 26 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 22 35 -1 -1 0 0 0 0 1 2 2 3 3 3 2 2 2 2 2 2 0 This heavy tank relies on armor and firepower; it moves slowly and is not maneuverable. The Tiger's 8.8cm main gun has one-shot knock-out power. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. AT Gun-75mm Medium Anti-Tank Gun 7.5cm PaK '40 GE 11 20 -20 3 3 8 12 -1 1 3 15 21 21 21 21 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 13 40 6 -1 0 0 0 0 2 3 4 4 4 4 4 4 4 4 4 4 0 Position this 7.5cm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection. AT Gun-50mm Light Anti-Tank Gun 5cm PaK '35/'36 GE 12 19 -30 3 3 8 13 -1 1 3 14 21 21 21 21 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 14 13 6 40 3 4 4 4 4 4 4 3 3 3 2 2 2 2 2 2 0 Position this 5.0cm gun with a clear field of fire; it has limited mobility. Use it against tanks and vehicles; its high rate of fire offsets lack of armor penetration. Team uses small arms when AT ammo is gone or infantry threatens. Heavy Infantry Shock Troops Sturmgrenadiere GE 13 9 0 4 4 0 14 -1 -1 1 3 28 28 28 37 37 17 25 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 111 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 -1 Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability. StuH '42 Medium Assault Gun Sturmhaubitze '42 GE 14 27 0 3 3 3 15 62 1 2 12 26 26 26 26 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 11 9 38 -1 0 0 1 2 3 3 3 3 3 3 3 3 3 3 3 3 0 Use this turretless assault gun as mobile artillery for infantry support. Target buildings, strongpoints, and AT guns instead of tanks. No turret means the StuH must turn to swing its 10.5cm main gun more than ten degrees. Inf. Half Team 2nd Line Infantry SS Reserve Infantrie GE 15 7 0 2 2 1 16 -1 -1 1 1 10 37 32 5 -1 -1 -1 -1 -1 -1 1 0 0 0 -1 -1 -1 -1 -1 -1 -1 50 45 51 0 0 0 0 0 0 0 0 0 0 0 0 0 3 4 4 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability. AT Armored Car Armored Car SdKfz 232 (2cm PaK) GE 16 24 0 3 3 3 17 -1 1 2 9 26 26 26 26 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 7 42 43 -1 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 0 Use these light armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 2.0cm main gun can be used against enemy positions, halftracks, and armored cars. Jagdpanther Heavy Tank Destroyer SS Panzerjager Panther GE 17 32 0 5 5 14 18 17 1 2 13 26 26 26 26 26 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 8 36 -1 -1 0 0 0 0 0 0 0 0 0 0 1 2 2 3 3 3 0 Use this turretless antitank gun against any enemy tank. This Panther-based heavy tank destroyer has the best combination of armor and firepower. No turret means the Jagdpanther must turn to swing its 8.8cm main gun more than ten degrees. MG Scout Car Lt. Halftrack (MG) SdKfz 250/1 (MG '34/'42) GE 18 23 0 3 3 3 19 -1 1 3 10 26 26 -1 -1 -1 -1 -1 -1 -1 -1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 12 26 28 27 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 0 Use this light halftrack as a mobile machine gun team for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. Inf. Half Team 2nd Line Infantry FJ Reserve Infantrie GE 19 7 0 2 2 2 20 -1 -1 1 1 28 37 37 28 -1 -1 -1 -1 -1 -1 3 0 0 0 -1 -1 -1 -1 -1 -1 -1 61 57 58 0 0 0 0 0 0 0 0 0 0 0 0 0 3 4 4 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability. Panther G Medium Tank SS Panzer VG GE 20 34 0 5 5 14 21 37 1 2 13 26 26 26 26 26 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 21 135 -1 -1 0 0 0 0 0 0 0 0 1 2 3 4 4 4 4 4 0 This tank has the best combination of mobility, armor, and firepower. Better armor and more mechanically reliable than Panther D. Its high velocity 7.5cm main gun can destroy even the heaviest enemy tanks. Sharpshooter Sniper Scharfschutze (Gewehr '43) GE 21 4 0 4 4 0 22 -1 -1 1 0 19 -1 -1 -1 -1 -1 -1 -1 -1 -1 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 1 2 3 4 5 5 5 5 5 5 0 Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles. Snipers cannot capture victory locations. Recon Inf. Scouts Aufklarer GE 22 6 0 4 4 0 23 -1 -1 1 2 10 37 10 -1 -1 -1 -1 -1 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 171 15 197 0 0 0 0 0 0 0 0 0 0 0 0 0 4 4 4 0 Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability. Inf. Half Team 2nd Line Infantry Reserve Infantrie GE 23 7 0 1 1 0 24 -1 -1 1 1 10 37 5 5 -1 -1 -1 -1 -1 -1 3 0 0 0 -1 -1 -1 -1 -1 -1 -1 1 15 2 0 0 0 0 0 0 0 0 0 0 0 0 0 3 4 4 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability. HMG Scout Car Lt. Halftrack (HMG) SdKfz 250/1 (sMG) GE 24 23 0 3 3 3 25 -1 1 3 10 26 26 26 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 24 30 31 33 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 0 Use this light halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. IG Scout Car Lt. Halftrack (IG) SdKfz 250/8 (7.5cm IG) GE 25 23 0 3 3 3 26 -1 1 3 10 26 26 26 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 25 30 41 32 0 0 0 0 0 0 2 3 3 3 3 3 3 2 2 2 0 Use this light halftrack's 7.5cm field gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. Mortar Scout Car Lt. Halftrack (Mortar) SDKfz 250/7 (8cm) GE 26 23 0 3 3 3 27 -1 1 3 10 26 26 26 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 26 27 32 -1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 0 Use this light halftrack's 8.0cm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. Flamethrower Flamethrower FJ Flammenwerfer GE 27 10 0 4 4 2 28 -1 1 3 5 31 31 -1 -1 -1 -1 -1 -1 -1 -1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 0 Use these two-man teams to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable. AT Scout Car Lt. Halftrack (AT) SdKfz 250/10 (3.7cm PaK) GE 28 23 0 3 3 3 29 -1 1 3 10 26 26 26 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 27 41 27 -1 2 2 3 3 3 3 3 3 3 3 3 3 3 3 2 2 0 Use this light halftrack's 3.7cm main gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. HMG Carrier Halftrack (HMG) SdKfz 251/1 (sMG) GE 29 23 0 3 3 3 30 -1 1 3 10 26 26 26 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 28 33 32 41 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 0 Use this medium halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. Inf. Gun Carrier Halftrack (IG) SdKfz 251/9 (7.5cm IG) GE 30 23 0 3 3 3 31 -1 1 3 10 26 26 26 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 29 34 204 -1 0 0 0 1 2 3 3 3 3 3 3 3 3 3 3 3 0 Use this medium halftrack's 7.5cm field gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. Mortar Carrier Halftrack (Mortar) SdKfz 251/2 (8cm) GE 31 23 0 3 3 3 32 -1 1 3 10 26 26 26 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 30 32 34 -1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 0 Use this medium halftrack's 8.0cm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. Flame Carrier Halftrack (Flame) SdKfz 251/16 (Flammen) GE 32 23 0 3 3 3 33 -1 1 3 10 26 26 26 26 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 31 42 204 -1 0 0 0 0 0 0 1 2 2 3 3 3 3 3 2 1 0 Use this medium halftrack's flamethrower and machine gun for assaulting enemy positions at close quarters. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. This is a last ditch AT weapon. King Tiger Heavy Tank Panzer VIB GE 33 36 0 4 4 3 34 20 1 2 13 26 26 26 26 26 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 9 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 1 2 2 2 2 0 This heavy tank relies on armor and firepower; it even has built-in assault mortars. The Tiger's 8.8cm main gun has one-shot knock-out power. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Jagdtiger Heavy Tank Destroyer SS Panzerjager Tiger GE 34 32 0 5 5 14 35 19 1 2 13 26 26 26 26 26 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 10 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 1 2 2 2 0 Use this turretless antitank gun against any enemy tank. This Tiger-based heavy tank destroyer has excellent armor and firepower, but poor mobility. No turret means the Jagdtiger must turn to swing its 12.8cm main gun more than ten degrees. Jagdpanzer IV Medium Tank Destroyer StuG Neur Art GE 35 31 0 3 3 3 36 18 1 2 12 26 26 26 26 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 5 167 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 1 2 3 3 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Built on the Mark IV tank chassis; good mobility and armor. No turret means the Jagdpanzer must turn to swing its 7.5cm main gun more than ten degrees. Hetzer Light Tank Destroyer Jagdpanzer '38 (Czech) GE 36 31 0 3 3 3 37 15 1 2 12 26 26 26 26 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 2 39 37 -1 0 0 0 0 0 0 0 0 0 0 0 2 3 3 3 3 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Built on the Czech 38T tank chassis; it has good mobility and armor. No turret means the Hetzer must turn to swing its 7.5cm main gun more than ten degrees. AT Gun-88mm Heavy AT Gun 8.8cm PaK '43 GE 37 21 -31 3 3 8 39 0 1 3 16 26 26 26 26 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 15 -1 -1 -1 0 0 0 0 0 0 0 0 1 2 2 2 2 2 2 2 0 Position this 8.8cm gun with a clear field of fire. Use this gun against heavy and medium tanks; it has excellent armor penetration. Keep a supporting infantry or machine gun team nearby for protection. AT Carrier Halftrack (AT) SdKfz 251/10 (3.7cm PaK) GE 38 23 0 3 3 3 40 -1 1 3 10 26 26 26 26 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 17 42 43 -1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 2 0 Use this medium halftrack's 3.7cm main gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. AT Armored Car Armored Car SdKfz 234/1 (2cm PaK) GE 39 24 0 3 3 3 41 -1 1 2 9 26 26 26 26 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 18 43 -1 -1 0 0 0 0 0 0 0 0 0 0 0 2 3 3 3 2 0 Use these medium armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 2.0cm main gun can be used against enemy positions, halftracks, and armored cars. Puma Armored Car SdKfz 234/2 (5cm PaK) GE 40 24 0 3 3 3 42 41 1 2 9 26 26 26 26 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 16 -1 -1 -1 0 0 0 0 0 0 0 0 1 2 3 2 2 2 2 1 0 Use these medium armored cars for reconnaissance. This armored car uses excellent speed instead of armor for protection. This vehicle's 5.0cm main gun can be used against enemy positions, halftracks, armored cars, and light tanks. Sharpshooter Sniper SS Scharfschutze (G '43) GE 41 4 0 5 5 1 43 -1 -1 1 0 19 -1 -1 -1 -1 -1 -1 -1 -1 -1 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 1 2 3 4 5 5 5 5 5 0 Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles. Snipers cannot capture victory locations. Recon Inf. Scouts SS Aufklarer GE 42 6 0 5 5 1 44 -1 -1 1 2 28 37 37 -1 -1 -1 -1 -1 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 51 47 175 0 0 0 0 0 0 0 0 0 0 0 0 0 4 4 4 0 Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability. AT Gun-75mm Medium Anti-Tank Gun SS 7.5cm PaK '40 GE 43 20 -20 4 4 10 45 -1 1 3 15 21 21 21 21 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 13 162 -1 -1 0 0 0 0 1 1 1 2 3 3 3 3 3 3 3 3 0 Position this 7.5cm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection. Heavy Infantry Shock Troops SS Sturmgrenadiere GE 44 9 0 5 5 1 46 -1 -1 1 3 28 37 23 37 28 17 25 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 112 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 1 3 3 3 -1 Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability. Mortar-80mm Medium Mortar SS 8cm Granatwerfer GE 45 12 0 4 4 1 47 -1 1 3 7 13 5 5 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 -1 180 -1 -1 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 0 Position medium mortars behind obstacles; they lob shells at the enemy. 8cm shells are more powerful than 5cm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened. Panzerschreck Anti-Tank Infantry SS Rktn Pz Buchse GE 46 5 -10 4 4 1 48 -1 1 3 4 9 5 -1 -1 -1 -1 -1 -1 -1 -1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 1 3 4 4 4 4 4 4 0 Use AT infantry to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. AT infantry can be effective against buildings and AT guns. AT range 8 to 125 meters. Light Infantry Rifle Infantry SS Schutzen GE 47 7 0 4 4 1 49 -1 -1 1 1 28 28 37 16 25 32 32 -1 -1 -1 1 3 0 0 0 0 0 0 -1 -1 -1 124 47 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 4 4 4 0 Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability. MG Infantry Machine Gun Infantry SS Machinegewehr '42 GE 48 11 0 5 5 1 50 -1 -1 1 6 10 6 32 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 52 47 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 4 4 4 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability. HMG Infantry Heavy Machine Gun SS Schweres MG42 GE 49 11 0 5 5 1 51 -1 1 3 6 28 27 5 32 -1 -1 -1 -1 -1 -1 1 2 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability. HMG Infantry Heavy Machine Gun Schweres MG42 GE 50 11 0 3 3 0 52 -1 0 3 6 10 27 5 32 -1 -1 -1 -1 -1 -1 1 2 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 4 4 4 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability. Flamethrower Flamethrower SS Flammenwerfer GE 51 10 0 5 5 1 53 -1 1 3 5 31 31 -1 -1 -1 -1 -1 -1 -1 -1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 1 1 1 2 2 2 2 3 3 3 3 3 3 3 3 3 0 Use these two-man teams to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable. Flamethrower Flamethrower Flammenwerfer GE 52 10 0 3 3 0 54 -1 -1 3 5 31 31 -1 -1 -1 -1 -1 -1 -1 -1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 0 Use these two-man teams to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable. Sharpshooter Sniper FJ Scharfschutze (G '43) GE 53 4 0 5 5 2 55 -1 -1 1 0 19 -1 -1 -1 -1 -1 -1 -1 -1 -1 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 2 3 4 4 4 4 4 4 4 5 0 Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles. Snipers cannot capture victory locations. Recon Inf. Scouts FJ Aufklarer GE 54 6 0 5 5 2 56 -1 -1 1 2 28 37 10 -1 -1 -1 -1 -1 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 179 58 62 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 4 0 Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability. Heavy Infantry Shock Troops FJ Sturmgrenadiere GE 55 9 0 4 4 2 57 -1 -1 1 3 28 28 17 37 29 23 28 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 113 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 -1 Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability. Mortar-80mm Medium Mortar FJ 8cm Granatwerfer GE 56 12 0 4 4 2 58 -1 1 3 7 13 5 5 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 -1 181 -1 -1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 0 Position medium mortars behind obstacles; they lob shells at the enemy. 8cm shells are more powerful than 5cm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened. Panzerschreck Anti-Tank Infantry FJ Raketen Pz Buchse GE 57 5 -10 4 4 2 59 -1 1 3 4 9 32 -1 -1 -1 -1 -1 -1 -1 -1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 1 2 3 3 4 4 4 4 4 3 0 Use AT infantry to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. AT infantry can be effective against buildings and AT guns. AT range 8 to 125 meters. Light Infantry Rifle Infantry FJ Schutzen GE 58 7 0 4 4 2 60 -1 -1 1 1 28 37 29 37 25 5 32 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 128 58 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 4 4 4 0 Position these teams on the front lines; they're the strongest light infantry team. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. This team has AT capability. MG Infantry Machine Gun Infantry FJ Machinegewehr '42 GE 59 11 0 4 4 2 61 -1 -1 1 6 28 6 32 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 63 58 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 4 4 3 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability. HMG Infantry Heavy Machine Gun FJ Schweres MG42 GE 60 11 0 4 4 2 62 -1 1 3 6 28 27 32 37 -1 -1 -1 -1 -1 -1 1 2 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability. Mark IVJ Medium Tank SS Panzer IVJ GE 61 34 0 5 5 14 63 49 1 2 12 26 26 26 26 26 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 1 158 -1 -1 0 0 0 0 0 0 1 2 2 3 4 4 4 4 4 4 0 Best armored and armed version of the Mark IV. This tank has good mobility, firepower, and shurtzen (added side armor). The Mark IVJ's long-barreled 7.5cm main gun is effective against all targets except the heaviest enemy tanks. Panther D Medium Tank Panzer VD GE 62 34 0 3 3 3 10 36 -1 2 13 26 26 26 26 26 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 21 11 -1 -1 0 0 0 0 0 0 0 0 4 3 3 2 1 0 0 0 0 This tank has the best combination of mobility, armor, and firepower. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its high velocity 7.5cm main gun can destroy even the heaviest enemy tanks. Group Leader Command Team Kommandobehorden GE 63 0 0 3 3 0 148 -1 -1 0 17 10 37 37 17 5 -1 -1 -1 -1 -1 4 2 0 0 0 -1 -1 -1 -1 -1 -1 118 120 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 4 4 4 0 Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions. MG Infantry Machine Gun Infantry FJ MG34 GE 64 11 0 3 3 2 167 -1 -1 1 6 10 35 32 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 230 199 -1 0 0 0 0 0 0 0 0 0 2 3 3 3 2 2 2 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability. MG Infantry Machine Gun Infantry SS MG34 (Late War) GE 65 11 0 3 3 1 168 -1 -1 1 6 28 35 32 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 80 198 195 0 0 0 0 0 0 0 0 1 2 2 2 2 2 2 3 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability. Mortar-120mm Heavy Mortar 12cm sGranatwerfer GE 66 14 0 3 3 0 162 -1 -1 3 7 21 21 21 5 21 -1 -1 -1 -1 -1 3 2 2 2 2 -1 -1 -1 -1 -1 36 -1 -1 -1 0 0 1 1 2 2 2 2 2 2 2 2 2 2 2 2 0 Position heavy mortars behind obstacles; they lob shells at the enemy. 12cm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened. Militia Poor Infantry Landschutzen GE 67 7 0 1 0 0 155 -1 -1 1 1 10 5 5 5 32 32 5 -1 -1 -1 1 0 0 0 0 0 0 -1 -1 -1 -1 1 92 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 4 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability. AT Scout Car Command Vehicle Kommand SDKfz 250/10 GE 68 1 0 3 3 3 29 -1 1 0 18 26 26 26 -1 -1 -1 -1 -1 -1 -1 4 2 2 -1 -1 -1 -1 -1 -1 -1 27 117 119 -1 2 2 3 3 3 3 3 3 3 3 3 3 3 3 2 2 0 Commanders provide leadership on the battlefield. This vehicle makes commanders more visible, but enables them to move quickly without becoming fatigued. This halftrack has a 3.7cm main gun, machine gun, and thin armor. AT Carrier Command Vehicle Kommand SDKfz 251/10 GE 69 1 0 3 3 3 40 -1 1 0 18 26 26 26 26 -1 -1 -1 -1 -1 -1 4 2 2 2 -1 -1 -1 -1 -1 -1 17 119 118 -1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 1 0 Commanders provide leadership on the battlefield. This vehicle makes commanders more visible, but enables them to move quickly without becoming fatigued. This halftrack has a 3.7cm main gun, machine gun, and thin armor. Mark IVF2 Command Vehicle Kommand Panzer IVF2 GE 70 2 0 3 3 3 3 27 1 0 19 26 26 26 26 26 -1 -1 -1 -1 -1 4 2 2 2 2 -1 -1 -1 -1 -1 1 120 -1 -1 0 0 0 2 3 3 3 2 1 1 1 1 1 1 1 1 0 Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. The Mark IV has a 7.5cm main gun, two machine guns, and thick frontal armor. Mark IIIH Command Vehicle Kommand Panzer IIIH GE 71 2 0 3 3 3 7 31 -1 0 19 26 26 26 26 26 -1 -1 -1 -1 -1 4 2 2 2 2 -1 -1 -1 -1 -1 1 118 -1 -1 4 4 3 3 2 2 2 1 1 1 1 1 1 1 1 1 0 Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. The Mark III has a 5.0cm main gun, two machine guns, and moderate armor. Panther Command Vehicle Kommand Panzer VG GE 72 2 0 4 4 3 10 35 1 0 19 26 26 26 26 26 -1 -1 -1 -1 -1 4 2 2 2 2 -1 -1 -1 -1 -1 21 -1 -1 -1 0 0 0 0 0 0 0 0 1 1 2 3 4 4 4 4 0 Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. The Panther has a 7.5cm main gun, two machine guns, and excellent all-around armor. Jagdtiger Heavy Tank Destroyer Panzerjager Tiger GE 73 32 0 5 5 3 35 19 1 2 13 26 26 26 26 26 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 10 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 1 2 2 2 0 Use this turretless antitank gun against any enemy tank. This Tiger-based heavy tank destroyer has excellent armor and firepower, but poor mobility. No turret means the Jagdtiger must turn to swing its 12.8cm main gun more than ten degrees. StuG IIIG Medium Tank Destroyer SS Sturmgeschutz '40G GE 74 31 0 4 4 14 4 57 1 2 12 26 26 26 26 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 3 136 149 -1 0 0 0 0 0 1 1 2 3 4 4 4 4 4 4 4 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Tough Mark III chassis provides good mobility and sturdy armor. No turret means the StuG must turn to swing its 7.5cm main gun more than ten degrees. Tiger I Heavy Tank SS Panzer VIE GE 75 35 0 5 5 14 11 59 1 2 13 26 26 26 26 26 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 22 148 -1 -1 0 0 0 0 1 2 2 3 3 3 2 2 2 2 2 2 0 This heavy tank relies on armor and firepower; it moves slowly and is not maneuverable. The Tiger's 8.8cm main gun has one-shot knock-out power. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. StuH '42 Assault Gun SS Sturmhaubitze '42 GE 76 28 0 4 4 14 15 58 1 2 12 26 26 26 26 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 11 149 150 -1 0 0 1 2 3 3 3 3 3 3 3 3 3 3 3 3 0 Use this turretless assault gun as mobile artillery for infantry support. Target buildings, strongpoints, and AT guns instead of tanks. No turret means the StuH must turn to swing its 10.5cm main gun more than ten degrees. AT Armored Car Armored Car SS SdKfz 232 (2cm PaK) GE 77 24 0 4 4 14 17 -1 1 2 9 26 26 26 26 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 7 151 152 -1 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 0 Use these light armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 2.0cm main gun can be used against enemy positions, halftracks, and armored cars. MG Scout Car Lt. Halftrack (MG) SS SdKfz 250/1 (MG '34/'42) GE 78 23 0 4 4 14 19 -1 1 3 10 26 26 -1 -1 -1 -1 -1 -1 -1 -1 3 2 -1 -1 -1 -1 -1 -1 -1 -1 24 139 141 143 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 0 Use this light halftrack as a mobile machine gun team for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. HMG Scout Car Lt. Halftrack (HMG) SS SdKfz 250/1 (sMG) GE 79 23 0 4 4 14 25 -1 1 3 10 26 26 26 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 28 140 142 144 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 0 Use this light halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. IG Scout Car Lt. Halftrack (IG) SS SdKfz 250/8 (7.5cm IG) GE 80 23 0 4 4 14 26 -1 1 3 10 26 26 26 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 25 142 144 -1 0 0 0 0 0 0 2 3 3 3 3 3 3 2 2 2 0 Use this light halftrack's 7.5cm field gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. Mortar Scout Car Lt. Halftrack (Mortar) SS SdKfz 250/7 (8cm) GE 81 23 0 4 4 14 27 -1 1 3 10 26 26 26 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 26 142 144 -1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 0 Use this light halftrack's 8.0cm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. AT Scout Car Lt. Halftrack (AT) SS SdKfz 250/10 (3.7cm PaK) GE 82 23 0 4 4 14 29 -1 1 3 10 26 26 26 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 27 147 146 -1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 0 Use this light halftrack's 3.7cm main gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. HMG Carrier Halftrack (HMG) SS SdKfz 251/1 (sMG) GE 83 23 0 4 4 14 30 -1 1 3 10 26 26 26 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 28 145 144 -1 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 0 Use this medium halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. Inf. Gun Carrier Halftrack (IG) SS SdKfz 251/9 (7.5cm IG) GE 84 23 0 4 4 14 31 -1 1 3 10 26 26 26 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 29 147 146 205 0 0 0 1 2 3 3 3 3 3 3 3 3 3 3 3 0 Use this medium halftrack's 7.5cm field gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. Mortar Carrier Halftrack (Mortar) SS SdKfz 251/2 (8cm) GE 85 23 0 4 4 14 32 -1 1 3 10 26 26 26 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 30 144 147 -1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 0 Use this medium halftrack's 8.0cm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. Flame Carrier Halftrack (Flame) SS SdKfz 251/16 (Flammen) GE 86 23 0 4 4 14 33 -1 1 3 10 26 26 26 26 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 31 205 -1 -1 0 0 0 0 0 0 1 2 2 2 2 2 2 2 1 1 0 Use this medium halftrack's flamethrower and machine gun for assaulting enemy positions at close quarters. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. This is a last ditch AT weapon. AT Carrier Halftrack (AT) SS SdKfz 251/10 (3.7cm PaK) GE 87 23 0 4 4 14 40 -1 1 3 10 26 26 26 26 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 17 146 -1 -1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 0 Use this medium halftrack's 3.7cm main gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. King Tiger Heavy Tank SS Panzer VIB GE 88 36 0 5 5 14 34 20 1 2 13 26 26 26 26 26 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 9 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 1 2 2 2 2 2 0 This heavy tank relies on armor and firepower; it even has built-in assault mortars. The Tiger's 8.8cm main gun has one-shot knock-out power. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Jagdpanzer IV Medium Tank Destroyer SS StuG Neur Art GE 89 31 0 4 4 14 36 45 1 2 12 26 26 26 26 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 5 19 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 1 2 2 2 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Built on the Mark IV tank chassis; good mobility and armor. No turret means the Jagdpanzer must turn to swing its 7.5cm main gun more than ten degrees. Hetzer Light Tank Destroyer SS Jagdpanzer '38t GE 90 31 0 4 4 14 37 44 1 2 12 26 26 26 26 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 2 133 149 -1 0 0 0 0 0 0 0 0 0 0 0 1 2 2 2 2 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Built on the Czech 38T tank chassis; it has good mobility and armor. No turret means the Hetzer must turn to swing its 7.5cm main gun more than ten degrees. AT Armored Car Armored Car SS SdKfz 234/1 (2cm PaK) GE 91 24 0 4 4 14 41 -1 1 2 9 26 26 26 26 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 18 152 -1 -1 0 0 0 0 0 0 0 0 0 0 1 2 2 2 2 2 0 Use these medium armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 2.0cm main gun can be used against enemy positions, halftracks, and armored cars. Puma Armored Car SS SdKfz 234/2 (5cm PaK) GE 92 24 0 4 4 14 42 56 1 2 9 26 26 26 26 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 16 -1 -1 -1 0 0 0 0 0 0 0 0 1 2 2 2 2 2 2 1 0 Use these medium armored cars for reconnaissance. This armored car uses excellent speed instead of armor for protection. This vehicle's 5.0cm main gun can be used against enemy positions, halftracks, armored cars, and light tanks. Panther D Medium Tank SS Panzer VD GE 93 34 0 4 4 14 10 54 -1 2 13 26 26 26 26 26 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 1 135 -1 -1 0 0 0 0 0 0 0 0 4 3 2 1 0 0 0 0 0 This tank has the best combination of mobility, armor, and firepower. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its high velocity 7.5cm main gun can destroy even the heaviest enemy tanks. Inf. Gun-75mm Light Infantry Gun SS 7.5cm Inf. Geschutz GE 94 14 0 4 4 10 9 -1 1 3 15 21 21 21 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 23 161 162 46 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 0 Position this 7.5cm gun with a clear field of fire; it has limited mobility. Use it against infantry, machine guns, AT guns, and light vehicles. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby. AT-Gun 50mm Light Anti-Tank Gun SS 5cm PaK '35/'36 GE 95 19 0 4 4 10 13 -1 1 3 14 21 21 21 21 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 14 46 162 -1 3 4 4 4 4 4 4 3 2 2 2 2 2 2 2 2 0 Position this 5.0cm gun with a clear field of fire; it has limited mobility. Use it against tanks and vehicles; its high rate of fire offsets lack of armor penetration. Team uses small arms when AT ammo is gone or infantry threatens. AT Gun-88mm Heavy AT Gun SS 8.8cm PaK '43 GE 96 21 -31 4 4 10 39 -1 1 3 16 26 26 26 26 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 15 -1 -1 -1 0 0 0 0 0 0 0 0 1 2 2 2 2 2 2 2 0 Position this 8.8cm gun with a clear field of fire. Use this gun against heavy and medium tanks; it has excellent armor penetration. Keep a supporting infantry or machine gun team nearby for protection. Jagdpanther Heavy Tank Destroyer Panzerjager Panther GE 97 32 0 4 4 3 18 17 1 2 13 26 26 26 26 26 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 8 132 -1 -1 0 0 0 0 0 0 0 0 0 0 1 2 2 3 3 3 0 Use this turretless antitank gun against any enemy tank. This Panther-based heavy tank destroyer has the best combination of armor and firepower. No turret means the Jagdpanther must turn to swing its 8.8cm main gun more than ten degrees. Mortar-120mm Heavy Mortar SS 12cm sGranatwerfer GE 98 14 0 4 4 1 164 -1 -1 3 7 21 21 21 21 21 -1 -1 -1 -1 -1 3 2 2 2 2 -1 -1 -1 -1 -1 36 -1 -1 -1 0 0 1 1 1 1 2 2 2 2 2 2 2 2 2 2 0 Position heavy mortars behind obstacles; they lob shells at the enemy. 12cm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened. Mortar-120mm Heavy Mortar FJ 12cm sGranatwerfer GE 99 14 0 4 4 2 163 -1 -1 3 7 21 21 21 21 21 -1 -1 -1 -1 -1 3 2 2 2 2 -1 -1 -1 -1 -1 36 -1 -1 -1 0 0 1 1 1 1 2 2 2 2 2 2 2 2 2 2 0 Position heavy mortars behind obstacles; they lob shells at the enemy. 12cm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened. Rocket Carrier Halftrack Rocket SDKfz 251/1 Wurframen GE 100 23 0 3 3 3 172 77 1 3 10 26 26 26 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 31 -1 -1 -1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 Use this medium halftrack's side mounted 28cm rockets against any target; each rocket is the explosive equivalent of a 15.2cm artillery shell. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. Rocket Carrier Halftrack (Rocket) SS SdKfz 251/1 Wurframen GE 101 23 0 3 3 14 173 60 1 3 10 26 26 26 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 31 -1 -1 -1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 Use this medium halftrack's side mounted 28cm rockets against any target; each rocket is the explosive equivalent of a 15.2cm artillery shell. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. StuG IIIG Medium Tank Destroyer FJ Sturmgeschutz '40G GE 102 31 0 4 4 15 4 11 1 2 12 26 26 26 26 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 3 208 -1 -1 0 0 0 0 0 1 1 2 3 4 4 4 4 4 4 3 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Tough Mark III chassis provides good mobility and sturdy armor. No turret means the StuG must turn to swing its 7.5cm main gun more than ten degrees. StuH '42 Assault Gun FJ Sturmhaubitze '42 GE 103 28 0 4 4 15 15 12 1 2 12 26 26 26 26 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 11 -1 -1 -1 0 0 1 2 2 2 2 2 2 2 2 2 2 2 2 2 0 Use this turretless assault gun as mobile artillery for infantry support. Target buildings, strongpoints, and AT guns instead of tanks. No turret means the StuH must turn to swing its 10.5cm main gun more than ten degrees. AT Gun-75mm Medium Anti-Tank Gun FJ 7.5cm PaK '40 GE 104 20 -20 4 4 11 45 -1 1 3 15 21 21 21 21 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 13 223 -1 -1 0 0 0 0 1 2 2 3 3 3 3 3 3 3 3 3 0 Position this 7.5cm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection. Inf. Gun-75mm Light Infantry Gun FJ 7.5cm Inf. Geschutz GE 105 14 0 4 4 11 9 -1 1 3 15 21 21 21 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 23 221 -1 -1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 0 Position this 7.5cm gun with a clear field of fire; it has limited mobility. Use it against infantry, machine guns, AT guns, and light vehicles. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby. AT Gun-88mm Heavy AT Gun FJ 8.8cm PaK '43 GE 106 21 -31 4 4 11 39 -1 1 3 16 26 26 26 26 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 15 -1 -1 -1 0 0 0 0 0 0 0 0 1 2 2 2 2 2 2 2 0 Position this 8.8cm gun with a clear field of fire. Use this gun against heavy and medium tanks; it has excellent armor penetration. Keep a supporting infantry or machine gun team nearby for protection.