Entry Date
& Title
Author Comments
(Most recent entry at the top)

04/28/05

Update

AA_Jimbo Again finding it difficult to find time to make updates to the site.  Managed to post all the newest maps to the map page.  The total finished is now 27.  Maps 28 through 35 are in progress.  So things are moving along.  Njnjr23 is working on a revision for the vehicle graphics.  The light at the end of the tunnel is getting brighter and it no longer looks like an oncoming train. :-)

10/25/04

Update

AA_Jimbo Lots has happened since my last update.  We have now progressed to the third version of the beta mod and testing is going well.  Still not finished but a major step closer.  We're finished with 13 maps so far and 14 and 15 are in progress.

12/31/03

Completed
Components

AA_Jimbo
  • 1 new map for Hafid Ridge has been uploaded to the Close Combat Now site and should be available for download sometime this week.  Visit the downloads page for the link to that site.
  • Posted images for Hafid Ridge to the maps page.
  • All *.btd files have been completed to make an operational strat map.
  • Rough drafts of the uniform colors, *teams.adb files have been completed.
  • A 'Team Only' version of the mod has been completed.
  • The CCResourceDLL.dll file is completed.
  • BGicons by Kartboy6 added to the units page.

11/13/03

Completed
Components

AA_Jimbo
  • The STRBGicons have been completed by Kartboy6.
  • The STRBGpatches have been completed by Kartboy6.
  • The Afrika mod icon has been inserted into the CC5.exe file by Kartboy6.
  • Posted images for Bir Sheferzern to the maps page.  The map files should be available soon.  Visit the downloads page for the link to that site.
  • The Weapons and Soldiers files by Nomada_Lenin and Kanov are completed.
  • The map files for Fort Capuzzo by Southernland are nearing completion and should be done soon.
  • 1 new map by JimRM2  (Hafid Ridge) is in progress.
  • 1 new map by AA_CavScout  (Sollum) is in progress.
  • 1 new map by TomL  (El Adem) is in progress.
  • An operational strat map is completed.
  • All *.btd files are in progress with proper exits defined.
  • Uniform colors are in progress by JimRM2
  • The *teams.adb files are in progress by JimRM2.
  • A beta version plugin of the mod is in progress.  The beta versions will be for 'team member only' testing.
  • Changes to the CCResourceDLL.dll file are in progress.

10/21/03

Completed
Components

AA_Jimbo The CCImages and Gamegadg files have been completed.  Posted images for Bardia and Bir Chleta to the maps page.

10/20/03

Update
& Completed
Components

 

AA_Jimbo I've finally made it back online after recovering from some fairly serious computer problems that were precipitated by a failing storage drive.  No significant losses to mod files although some material I personally was working on and was preparing to release was lost.  Had nearly completed both the Scrngadg and Gamegadg files as well as the Stratmap files but all three were lost.  Nothing that can't be easily re-created as I still have the master art files on back-ups.

Here's an update of the most recent developments (that I can remember - sorry for omissions):

  • 2 new maps (Bardia and Bir Chleta)  have been uploaded to the close-combat-now site and should be available for download sometime this week.  Visit the downloads page for the link to that site.
  • The Allied guns and vehicles icons for the battlegroup selection screen by AA_CavScout have been completed.
  • The Axis guns and vehicles icons for the battlegroup selection screen by AA_CavScout are nearing completion.
  • The map files for Fort Capuzzo by Southernland are nearing completion and should be done soon.
  • The Weapons and Soldiers files by Nomada_Lenin and Kanov are nearing completion.
  • The mod team has a new avatar:   I'm sure you'll see it in the forums.
  • 1 new map by JimRM2  (Bir Shefersern) is nearing completion.
  • The CCImages file will be done this week.
  • The Scrngadg and Gamegadg files should be re-created within the next two weeks.

7/24/03

Mod Direction Re-evaluation
Complete

AA_Jimbo

The Afrika mod team has assembled and has completed re-evaluation of  the mod direction to ensure the highest level of historical accuracy.  Here is an outline of the finalized mod direction:

MOD NAME:  

will remain the same.
 Afrika mod '40-'41

MOD AREA:

The horizontal limits of the strat map would include Tobruk & Sidi Barrani.  Vertical dimension will be determined by the proportions required of the CC strat map tga.  The horizontal dimensions will equal 117miles +/- actual miles.  

We will have to leave off the pursuit of retreating Italians at this size unless we want to extend the strat map 200 miles to the west to include Beda Fomm, Benghazi and El Aghelia and 50 miles to the North & South to include Derna and Mechili.  Timelines and stuff I've read, suggest that the action that occurs after 22 Jan 1941 is nothing more than mop up of Operation Compass.  Besides that, the action that occurs after 22 Jan 1941 occurs beyond the limits of the proposed strat map.  This particular proposal won't include that extra area.




MOD TIMEFRAME:

14 June 1940 thru 22 January 1941


MOD OPERATIONS:

Border Raids-
Running out the flag
60 mile-
The Italian push to Sidi Barrani
Operation Compass-
The British strike first!
Taking Tobruk-
Operation Compass winds down

7/24/03

Future Projects

AA_Jimbo

The Afrika Mod Team has tentatively planned to do the following mods after completion of the '40-'41 mod.



Rommel mod
Strat Area
#2
Germans enter theater
Includes El Agheila, Beda Fomm, Mersa Brega & Agedabia
Dates included: 3/23/41 to 4/8/41


Tobruk mod
Strat Area
#3
Includes beginning of the Siege of Tobruk
Dates included: 4/10/41 to 5/12/41


Halfaya Pass mod
Strat Area
#1 but shifted slightly southward and west
Includes "Hellfire" Pass, Operation Brevity & Battleaxe
Dates included: 5/15/41 to 6/15/41


The Cauldron mod
Strat Area #4
Includes Bir Hacheim, Gazala Line, Second Siege of Tobruk
Dates included:5/26/42 to 6/21/42


The Last Stand mod
Strat Area #5
Includes El Alamein, Mersa Matruh
Dates included: 6/30/42 to 11/2/42


Torch Landings mods
Will require minimum of two mods probably more.

Anyone interested in participating in helping to create any of these future mods should visit the contact link and send me an e-mail.

7/17/03

Future Projects

AA_Jimbo

After a series of discussions with other team members it is becoming apparent that a series of projects will be required to faithfully and accurately portray the events of the African theater in CC.  We have tentatively planned to do a series of mods to this end.  The details of which will be illuminated later on or upon request.  Anyone who would be interested in assisting in creating the current mod should visit the "contact" link at the bottom of each page.
7/17/03

Introduction

AA_Jimbo Began research work on this mod on January 15, 2003 after doing a short bit of research to see if any other Afrika mods existed for CC5.  None did so here I am seven months later.  Spent most of that time doing research, learning how to mod and generally just absorbing as much as I could.  Not much exists in the way of visual information so finding photos has been difficult.  Visited many new & used book stores looking photos I needed.  Since the "official" announcement of work in progress and the release of my first three maps I've been approached by a number of people interested in helping out.  We're assembling a team to re-focus the mods direction and begin final work on it.  The African theater covered nearly the entire northern part of Africa and took place over the course of almost four years from beginning of 1940 almost to the end of 1943.  Fitting such a broad series of events into the scale of CC is a challenge to say the least.  Others have created mods for earlier versions of the game with success.  Much of their work is being utilized in this mod whether it be approach or graphics.




Afrika Mod '40-'41 is a completely unofficial modification of Atomic, SSI's and Mattel Interactive's "Close Combat V, Invasion Normandy™" game. There is no relation between the makers of this mod and these companies.

To play this mod, you need a full retail version of CC5. All files available on this site are installed at the user's own risk. No responsibility is assumed if something happens to your computer.

This webpage is dedicated to a computer game, and is not in any sense militaristic or fascist.

The files are free for download, copying, and distribution, but may not be sold.