CC5 StalingradCC5 StalingradCC5 Stalingrad
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Team :

Coordination & Webmastering : Manoi

Datas : Luer (first data version) , 6th-Army (SAI & Cover data), AT Dima (final version)

Battlegroups & Forcepool: Frontsoldat, Kartboy, AT_Kampfe1, AT Dima (final version)

Stratmap : Manoi and Remi Frederix zogenaamd "Oranje"! ;)

Graphism and planification : AT Dima, Kartboy, Faustpatrone, Manoi, Underdave

Maps: BobD, Cpl_Filth , IChrist, Dynomite, Manoi

Sounds and video: AT_kampfe1

Victory locations et briefings : AT Dima, Manoi, Petrunin Sergei

Historical research : Vor, Mick (Xe5), Art Lupinacci, Jason Mark,Geert Rottiers, Russ Schulke, Hans J. Wijers, Vladimir and Petrunin Sergei.

plug in : FFL_Pinkipou (Pinpikou pour les Wallons!)

Website conception : Gs_Marcks and desktop & webdesign

Beta tester : At Dima and his team (be aware for the AT on Stalingrad ladder!)

credits:

Thanks to the people who have created the tools that allow us to make CC alive :

Sgt_Wilson
Cpl_Filth
Dredead 88
The Blood!
Zonbie
Tin Tin

This mod is the work of a great community faithful to the best WW2 computer game...

Thanks to everyone

 

 

manoi@telenet.be

 

STALINGRAD is a completely inofficial modification to Atomic's , SSI´s and Mattel Interactive´s Close Combat 5 ™.

The mod will cover the september / october fightings for the city of Stalingrad in 1942. We want to make this mod as historical as possible but due to limitations of modding and h2h playbalance some restrictions will occur. The mod will change team weapon and vehicle data, graphics, sounds, the strategic layer and all of the maps to fit the battle for Stalingrad. To make it short, the whole game will be turned upside down.

You´ll need a full retail version of Close Combat V in order to be able to play the mod.

minimal System requirements for CCV:

Pentium 200 Mhz
32 mb RAM
4x CD ROM drive
150 mb free diskspace (670 mb for a full installation)
4 mb video card
DirectX 7