Cap wrote: |
i can't see the video and i don't know why.... did you have any idea? |
GXESUZB wrote: |
Yes, I have the same problem, and this allways happens to me with all the new videos from mods like Bloody Omaha, JGS, etc... and it was fixed when the modder include a No-Cd CC5.Exe... Dima, do you plan to put a NO-CD Executable??
The mods seens incredible! Say Goodbay to JGS, say hello to Stalingrad!!! |
Sapa wrote: |
Seems to be an error on Shooting.bgm in mappack zip, works fine if i download the single map....
Mats |
platoon_michael wrote: |
I seem to have only three battles listed.
Is that the norm? "KILLER" job guy' |
platoon_michael wrote: |
I take it I can also assume those further updates will include battle debriefs for each map? |
Pzt_Wruff wrote: |
Strat Error:
Stalingradskii to Tsaritsa Woods is a one way road. Can move unit from Stalingradskii to Tsaritsa Woods, but cannot move unit from Tsaritsa Woods to Stalingradskii. Tried with both german and russian unit. There's no indication whatsoever that a unit can move from Tsaritsa Woods north to Stalingradski (neither an arrow or a "cancel move" button). though no problem moving from Stalingradski south to Tsaritsa Woods. |
MarcinT wrote: |
any link to download btd editor ? |
Pzt_Wruff wrote: |
The red Russian VL's on the mini map are, at a glance, dificult to distinguish from enemy units (red dots on the mini map). |
GXESUZB wrote: |
Hi,
The Dark Brown Background impossibilites the reading of the team messages (for examble the yellow and green messages). I like to play wiith the german voices, so I need sometimes to read what are they saying... There is posible to put all the messages in white for example? |
Pzt_Wruff wrote: |
Jeeze mac. I know you like hearing yourself talk, but double posting now? Okay okay... we hear you.
Yeah. You're right about the reserve placed on the original BG thing. I edited my previous post and scratched that from the post to avoid confusion. Hey mac. Great points about the over-abundance of small russian teams. Three man teams are cannon fodder and a wasted slot against the strong german teams. I'm not a great historian buff, but I know the russians defeated the Wehrmacht at Stalingrad, among other things, largely due to their great numbers of bodies they could throw into the grinder there. Replace some of those 3 man teams with some 9 or 10 man teams. Even if all of them didn't have rifles. Would be some defense against getting rolled over by the german teams in the close quarters fighting of Stalingrad. I will post, with screenshots, some of the bugs I'm running into with this scenario editor later on. One thing I would like to mention now about the scenario editor that would help a GREAT deal. The maps are sooo close together in the north that BG placement is close to impossible in some cases. Spreading things out a bit in the north would be a really big help. This message pops up again and again and again when trying to place BG's, probably because everything is so jumbled up in the north. I think spreading things out a bit would also solve some of the other inherent problems with the strat editor that I'm running in to as well. Not trying to overwhelm the mod team. Just getting things out there that would make for big improvements. This is an excellent mod. |
Pzt_Mac wrote: |
I'm wondering if the mod team designed the size of the Russian teams with the fact that there were large limitations on weapons and ammo, so some of the troops in those Red squads were just waiting to pick up the rifle of a fallen comrade. But even if this is the case, I personally would still like to see a 10 man unit, even if 2 of those sprites only had knives, at least they could scavage for weapons. |
AT_kampf wrote: |
when u drag and drop bg on the map make sure the name of the map apears (on top screen) before you drop it ,, |
mooxe wrote: |
Map bug...... I think there should be a cliff coded into this area or the pipeline should go underground. Its 1.5meters high everywhere in the area.
|
stiener wrote: |
hi guys
i was playing a gc with someone yesterday [ his gc ] and it was on day 2 at the leather factory map. i was german and the german bg was out of supply. he said he didnt no why and i didnt no either. the german bg still held its enty VL and had gained some territory and other VL's. any ideas here? |
poli wrote: | ||
Same problem for me too. It seemed to be only in starting sectors with single Oil barrel(instead of 2). although i have to check that. But Same problem, Taken half a map. next round-Out of supply! I didnt think about posting it- as I figured it was meant to simulate Russian attacks on supply lines |
stiener wrote: |
Dima
on any map that has a 1 barrell supply symbol. is this supposed to be like that? |
Hosenfeld wrote: |
I got message as follows in making custome scenario. I have no idea what's the problem. It seems that every hexes are connected each other, but the message doesn't seem to think so. What is the problem?
|
Quote: |
Just a little graphical error i wanted to report. |
Quote: |
I cantg seem to move my German battlegroup from STZ west to red barricades west..... |
Quote: |
In the soldiers.adb file on column 2 (index) the PTRD and PTRS both have index number 66 so there is no index number 67! |
Quote: |
CC error:
Informs DirectDraw that the previous Blt which is transferring information to or from this Surface is incomplete. |
555_team wrote: |
2 different name for same unit
Militsionery (Милиционеры) Militsyonery (Милицыонеры |
double_a6 wrote: |
Congratulations on a great mod and thanks for the quick upgrade to 1.1
Unfortunately I have noticed that frequently I get a crash to desktop on the tsarita woods map. I'm playing the first GC as germans on elite vs AI on recruit. It's happened with 2 different german and russian battlegroups. It happens after a few minutes of play. Any one else experienced this? cheers, |
GS_Schimpf wrote: |
If you want to move a BG frtom Kuporosnoye to the Grain Elevator, you dont get a arrow shown to indicate the planned move! Nevertheless the movement order gets executed.
Just a little confusing. And I can confirm that Pak crews are too tough to fight with infantry! Even continous fire from heavy MGs doesn't kill a single crewman. And assaults end up with my teams (even 2 or 3 from different sides!, engineers with flamer, too) being totally beaten up. So I prefer to kill those guns with tanks or Stugs instead as mortars have almost no effect, too. |
Quote: |
Well this problem is actually more tricky than it seems. 1.) In the Stalingrad mod only the team leader of the gun crew is armed with a rifle. This makes them less potent in one way than they used to. With guns, the have too much armor on top and too much armor in the back. But "too much" when it's alread at 8 is hard guage, I knocked down armor in the back and the front. The first time it was too low and someone needed only fart in the general vincinity of the gun and it blew up. Now I think I have it right. 4 direct or close to direct hits with a mortar and your gun is done. But the other problem arises -- infantry don't have much trouble taking the guns if the get within 10 meters. Maybe the second thing to be done would be to get them some more rifles -- but that's really up to the mod makers. |
Quote: |
When all Russians forces are destroyed or routed it still reads "Americans" |
555_team wrote: |
2 different name for same unit
Militsionery (Милиционеры) Militsyonery (Милицыонеры |
Dima wrote: |
. Armor doesn't affect it at all. |
MarcinT wrote: |
When i played as a Russian and my soldiers get railed i heard ... german voice |
Dima wrote: |
crap happens. |
Quote: |
or is that suppose to simulate those radio panzer IIIs that had a fake gun b/c its overloaded w/ radio equipment????? |
Dima wrote: |
Myg,
all CC(at least since CC2) have such bug. Not modders fault. |
tigercub wrote: |
ARMORED CARS seem to lose crew and be knocked out too easy by light fire, rifle, smg.I would like to see a very small beef up of ARMORED CARS they seem to be little more than trucks after all they were designed to stop such fire, becoming tracked
tends to be a little on the easy side! i think this has been a small problem from the early days of CC. 4 and nar speak up! |
VonVolks wrote: | ||
so far the recon cars etc i have been up against have been very tuff and causing me major casualties....... |
Pzt_Wruff wrote: |
ONE WAY ROAD: North Train Station to Dolgly Gully is a one way road. N. Train Station goes to Dolgly Gully, but Dolgly Gully doesn't path to N. Train Station. |
Ivan_Zaitzev wrote: |
Hello, i been playing cc since ever.
A friend of mine told me he couldn´t install Stalingrad Mod, now, i think he has an ilegal copy of the game or something like that, and i told him that the problem must be that. Does somebody know if the mod runs in copies? because mayby the problem is somwere else. Thanks |