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Thanks to Mick Xe5 For sorting out problems with the original files and GC.
You can get a winzip self extracting.exe of the original 5.01 files from the GS clan site aT: http://www.close-combat-world.de/main.html This is the revised patch 5.01a with the GC file updated. Check out these forums for the latest details on available files and patchs. ClubSSI forum: http://www.clubssi.com/cgi-bin/forumdisplay.cgi? Close Combat HQ http://www.sonic.net/~lairross/closecombat/ Registry problem fixed. Any Problems about this install file email me at: sulla [at] closecombat [dot] org Please Remember this patch is 100% Unsupported by ANYONE Caveat - these patch files are "100% UNsupported" by Atomic ------------------------------------------------------------------------------------------------- Release Notes for the Close Combat: Invasion: Normandy patch Contents I. Introduction II. Overview I. Introduction Since the initial reports of bugs in Close Combat: Invasion: Normandy by forum, email, or phone, we have been working feverishly to get a comprehensive patch out to our players. The description below is a summary of our work. We appreciate and recognize the dedication of our fans all over the world, whose attention to detail and historical context help us make these patches possible. Mathew ‘JP4’ Herman (former) Associate Producer Atomic Games, Inc. II. Overview A. AI · The bug that prevented the AI from filling empty slots in the BG when out of supply has been fixed. · Related to that the bug that prevented the AI from replacing heavily wounded and/or KIA soldiers when out of supply has been fixed. · The Panzer III H 5cm no longer refuses to rotate its turret. B. Data · The U.S. Engineers no longer enter play at Cap de la Hague. · Mortar effectiveness against vehicles has been reduced. · AT guns have increased survivability vs. mortars. · The bug that prevented German rifle grenades from being fired in buildings has been fixed. · The reload time for the SVT-40 has been corrected. · The ammo load-out for the Panzer II has been corrected. · The default setting for the Georgian Ost/709th BG has been tweaked to lower the number of mortars it deploys. · The maximum range of hand grenades has been increased to improve the results of close assaulting armored units. · AT gun pits no longer have the “courtyard” element. · The size of the German 3.7cm AT gun has been corrected. · The .50 cal ammo belts now have 110 rounds each. C. User Interface · The saved games on a Client computer now show the correct game settings on the Command screen. · The default Force Moral settings have been corrected. It is now off for single battles and on for campaigns and operations. · The spelling of SVT-40 has been corrected on the roll over text in the Battle Group screen. D. Net · The bug that was crashing a multiplayer game when Germans added mortar support has been fixed. · The bug that crashed a multiplayer game if the Host moved from the Debrief screen to the Strategic screen while the Client was receiving results has been fixed. · The German player is no longer notified that the U.S. player has a Naval Strike available during a battle. · The date and turn counter during campaign/operation play now behave correctly. E. Graphics · The SS Marder III 7.5cm now uses the correct graphic. F. Miscellaneous · The misspelling of Cotentin has been fixed on the Airfield briefing. · The misspelling in the Chef du Pont briefing has been fixed. |
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Maybe the problem is i have french version ? |
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