CC5 patch, wazzit do?
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Close Combat Series -> Close Combat 5: Invasion Normandy

#1: CC5 patch, wazzit do? Author: Skorzany PostPosted: Mon Nov 08, 2004 8:58 pm
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What is the CC5 patch 5.01a supposed to do? I've installed it and I haven't seen any differences...
Quel est le but du patch 5.01a? Je l'ai installe et je ne vois pas de differences... Confused

#2:  Author: GS_v_WitzlebenLocation: Spessart / Germany PostPosted: Mon Nov 08, 2004 11:27 pm
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when i remember right, it made something better with h2h play...but the release is really long time ago...Wink

#3:  Author: bambam887Location: Belgium PostPosted: Tue Nov 09, 2004 7:26 pm
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Quote:
Thanks to Mick Xe5 For sorting out problems with the original files and GC.
You can get a winzip self extracting.exe of the original 5.01 files from the GS clan site aT:
http://www.close-combat-world.de/main.html

This is the revised patch 5.01a with the GC file updated.

Check out these forums for the latest details on available files and patchs.

ClubSSI forum:
http://www.clubssi.com/cgi-bin/forumdisplay.cgi?

Close Combat HQ
http://www.sonic.net/~lairross/closecombat/


Registry problem fixed.

Any Problems about this install file email me at: sulla [at] closecombat [dot] org

Please Remember this patch is 100% Unsupported by ANYONE

Caveat - these patch files are "100% UNsupported" by Atomic

-------------------------------------------------------------------------------------------------

Release Notes for the Close Combat: Invasion: Normandy patch

Contents

I. Introduction
II. Overview


I. Introduction

Since the initial reports of bugs in Close Combat: Invasion: Normandy by forum, email, or phone, we have been working feverishly to get a comprehensive patch out to our players. The description below is a summary of our work.

We appreciate and recognize the dedication of our fans all over the world, whose attention to detail and historical context help us make these patches possible.

Mathew ‘JP4’ Herman
(former) Associate Producer
Atomic Games, Inc.

II. Overview

A. AI

· The bug that prevented the AI from filling empty slots in the BG when out of supply has been fixed.
· Related to that the bug that prevented the AI from replacing heavily wounded and/or KIA soldiers when out of supply has been fixed.
· The Panzer III H 5cm no longer refuses to rotate its turret.

B. Data

· The U.S. Engineers no longer enter play at Cap de la Hague.
· Mortar effectiveness against vehicles has been reduced.
· AT guns have increased survivability vs. mortars.
· The bug that prevented German rifle grenades from being fired in buildings has been fixed.
· The reload time for the SVT-40 has been corrected.
· The ammo load-out for the Panzer II has been corrected.
· The default setting for the Georgian Ost/709th BG has been tweaked to lower the number of mortars it deploys.
· The maximum range of hand grenades has been increased to improve the results of close assaulting armored units.
· AT gun pits no longer have the “courtyard” element.
· The size of the German 3.7cm AT gun has been corrected.
· The .50 cal ammo belts now have 110 rounds each.

C. User Interface

· The saved games on a Client computer now show the correct game settings on the Command screen.
· The default Force Moral settings have been corrected. It is now off for single battles and on for campaigns and operations.
· The spelling of SVT-40 has been corrected on the roll over text in the Battle Group screen.

D. Net

· The bug that was crashing a multiplayer game when Germans added mortar support has been fixed.
· The bug that crashed a multiplayer game if the Host moved from the Debrief screen to the Strategic screen while the Client was receiving results has been fixed.
· The German player is no longer notified that the U.S. player has a Naval Strike available during a battle.
· The date and turn counter during campaign/operation play now behave correctly.

E. Graphics

· The SS Marder III 7.5cm now uses the correct graphic.

F. Miscellaneous

· The misspelling of Cotentin has been fixed on the Airfield briefing.
· The misspelling in the Chef du Pont briefing has been fixed.
Exclamation

Oh and you need to have it installed to use mods, do not ask me why, you just need it Wink

#4:  Author: TejszdLocation: Canada PostPosted: Wed Nov 10, 2004 1:06 am
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Most mods were built on top of 5.01 thus if you do not have and install a mod you will have a mixture of versions which is BAD.

#5:  Author: Pzt_WruffLocation: Pzt Befehl Hauptsitz PostPosted: Wed Nov 10, 2004 3:57 am
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Does lots with the effectiveness of mortars on armor, guns, etc... and other stuff.
Something that is very obvious is that grenediers will not fire from inside buildings without the 5.01a patch. You'll see "In Building" in the heads-up soldier monitor display when you're trying to fire grens from builidings.
5.01a does a lot for CC gameplay.

#6:  Author: Skorzany PostPosted: Wed Nov 10, 2004 2:02 pm
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Well I realized I HADN'T installed after I checked for the 5.01 on the main menu. I tried three separate times but to no avail. Perhaps I installed the patch in the wrong area? Does that matter? And then I uninstalled the game to set all of my CC5 stuff together in one big file, including the patch, but it won't install anymore: there's a big scratch running across it and my cd drive can't read it. I seem to be plagued by problems...I'll now have to find some cd scratch remover. NEW QUESTION: you guys know where to get some? Sad Rolling Eyes

#7:  Author: GS_v_WitzlebenLocation: Spessart / Germany PostPosted: Wed Nov 10, 2004 6:07 pm
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if u have a cd-burner, try out to burn the cd with source cd-rom the burner!...or u may look for a 2€ budget cc5

#8:  Author: mooxe PostPosted: Wed Nov 10, 2004 6:25 pm
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To install the patch look at this guide for installing GJS.

http://www.closecombatseries.net/CCS/modules.php?name=Content&pa=showpage&pid=3

Follow the directions EXACTLY and it will work.

#9:  Author: RD_RoachLocation: Canada PostPosted: Thu Nov 11, 2004 2:09 am
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Skorzany.. The 501a patch is really a small program..when you uninstall cc5 you must reinstall the patch as well(everytime) BUT... you cant just reinstall over the patch(doesnt work for some reason)What you must do is....Uninstall cc5...then go to your Add/Remove program(in Control panel) on your PC...remove the patch here...then reinstall your cc5 then install the patch again...by default(just answer yes to all questions...it is self installing)

Then your main screen should read 501 ...not 5.0

good luck!

#10:  Author: GS_v_WitzlebenLocation: Spessart / Germany PostPosted: Thu Nov 11, 2004 3:21 pm
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if u install in the wrong folder, np, just copy the "patch" folder to your cc5 folder...

#11:  Author: Clintisback PostPosted: Sun Nov 14, 2004 2:57 pm
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Guys your site is great ,

fan player of CCV, i 'm really excited about the idea of news mods, maps...

But - as a respectable newbie - i can't install the 501a patch. Of course i followed the directions i found on your site but still doesn't work. Maybe the problem is i have french version ? And in this case is there a french version i could download ?

thanks u for the help

#12:  Author: bambam887Location: Belgium PostPosted: Sun Nov 14, 2004 10:16 pm
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Quote:
Maybe the problem is i have french version ?

Replied in the french forum for you, wait till Zappi does a reply as well. If I can recall, you need to have an english version or you need to rename some stuff. Just be patient untill Z. has replied for you as well Wink



Close Combat Series -> Close Combat 5: Invasion Normandy


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