squadleader_id wrote: |
unattended wives |
pzjager wrote: |
The 104th Flak Regiment of the 104th Flak Division of Major General Pickert |
Wittmann44 wrote: |
But what do you mean with "Sorry, there is a mistake: this is the 9th FlaK division"? Is this a Bug in your mod? When yes can you fix it? |
Polemarchos wrote: |
Great Job pzjäger!
well done...! but i cant find the intro in the download pln... we should offer it seperately, so only people who really like watching intros can download it. dont want to forc people to download it |
mooxe wrote: |
Submods are included in the plugin zip file. The intro... I will add once I get home from work! oops! |
Tejszd wrote: |
- Some buildings leave lines on a map when going in and out of them. Mafi's 5CC has a menu choice to fix the problem which is due to a bug in Groof2.exe. Thanks again! |
Wittmann44 wrote: |
Hey i have tested it and it is VERY FANTASTIC!!!!
Thx PzJager! I love this mods!!! Do you have any new modplans for the future? |
dgfred wrote: |
Hey pzjager, what settings do you recommend? elite-elite/moral/etc? |
dgfred wrote: |
Hey pzjager, what settings do you recommend? elite-elite/moral/etc? |
Raynor wrote: |
Excellent graphics, sound and maps, thanks again!
Well, some errdata after first battle T-34-76 crew is 5 in mod, must be 4. Shtrafniki is penal team, but why so low experience/moral? They was not green and not coward usually, they even was well equipment ... they just got hard or very hard assault tasks. I think 2/2 is OK for such penal teams PS Sorry, must going to push 6A to more troubles. |
Wittmann44 wrote: |
Hi pzjager
sorry my english isn´t so good! What do you mean with "On 20 maps including 2 new ones"? Will the submod be a new mod with these 20 or 2 new maps or an graphic and data upgrade for SDK? SOC is very hard to fight! I like this! is it possible to win this battle? I can´t believe it if i see the russian forces |
Wittmann44 wrote: |
hm ...
SDK V.2.0 will use the original maps and stratscreen of V.1.0 and the submod will have 20 new maps and a new stratscreen. Is that right? Do you have Ideas for the battle of the submod and which units will be includet? sorry but are you german? |
Wittmann44 wrote: |
Really nice!!! Fantastic!
Some Ops or campaigns with the 371. ID are not planed right |
Wittmann44 wrote: |
Yes i mean SDK
You mean the great campaign from SDK right? So no special new ops or campaign in version 2.0 with this div or? |
pzjager wrote: | ||
Hi, If you are a reasonably veteran player, I suggest that you play as german line against Russian Recruit. For the settings, I would STRONGLY recommend: - Always see the enemy: No for both sides. It is the most ridiculous CC setting - Never act on initiative: Yes for both sides -Full enemy info: yes for the Russians - Always obey orders: NO for both sides. This is the essence of CC!! If you want the russians, then play at least as a hero against german recruit, but... too easy. For historical reasons Cheers PJ |
Wittmann44 wrote: |
@mochoho why do you like specially the 369th regiment? |
mochoho wrote: | ||
Just dll'd can't wait to ply it. Many thanks pzjager !!
Although i'm antifascist, 369th regiment was Croatian regiment attached to 100th jager division of Wermacht, which fought brave despite all odds, and in some most fierced battles, like in Red October factory. 369th was completely destroyed in Stalingrad. Only 12 men surrendered to Russians in februaury 1943, after Stalingrad has fallen. 369th was the only non German unit fighting in Stalingrad. They earned few most distinguished medals from general Sanne - knights cross 1st and 2nd order. Respect M |
dgfred wrote: |
OK thanks pzjager.
I'll just leave it on elite/elite and may disband the 3/3. Hope they return. I did move the 171 Regt to Beketovka, but I may surrender the map as soon as possible. I may try to hold at least 1 turn just because I'm stubborn. I have seldom disbanded units in the past... what exactly happens to the unit when you do that? Wow, those Russians really move on you... quite surprising especially the first battle. Since I've only played a few of the maps before and these are my first real trys with snow condition, it will take me a few days to figure out what I want to hold and which maps that may be too tough. It is amazing to me to see that your 'Kurgan' screenshot looks exactly like my results. Regards, Greg |
Wittmann44 wrote: |
@pzjager
do you get my PM? |
Wittmann44 wrote: |
@pzjager
do you get my PM? |
squadleader_id wrote: |
how about 3rd Kharkov maybe? Please, please... |
Pzt_Kevin_dtn wrote: |
Hey PJ, great job. I've fought several battles now vs AI and Pzt_Mac and I are ramping up to fight h2h. Have you developed a strat map yet that shows the movement paths between maps yet? I was hoping to have one available for my fight vs Pzt_Mac and if its not available then I'll work on creating a basic one.. |
Pzt_Mac wrote: |
Hi Pzjager,
I installed the h2h submod, but I don't see a difference. I thought perhaps it would give the Germans full supply so as to even up the playing field h2h? |
pzjager wrote: | ||
Fantastic, Tejszd, can you be a little more precise? In what menu? Many thanks for the feedback PJ |
Tejszd wrote: | ||||
In 5CC you will need to open a map that is leaving lines beside a building after the entering and exiting building. Then go to the menu "Actions" / "Roof Actions" / "Shift All Roof Vertices One Pixel To The Left" then you can go to "File" / "Save". Start CC to test the map and then copy the updated .rfm file into your map archive directory or zip file. |
pzjager wrote: | ||
Hi, 3rd Kharkov is OBVIOUSLY a potential killer mod to do. Two problems, however: - Since it would be totally new, it is an other 2 years work - The battle of Kharkov 3 is separated in two very different phases: the russian initial assault, then the SS Panzer Corps counterattack. Both can not be figured in the same 25 days mod and 44 maps. Too large. I believe the Manstein's counterattack might be the best to do. With Tigers! Cheers and have fun PJ |
_arthas_ wrote: |
Hi there
First, i must say, grat job with that mod! I like it already, though i played only firs battle so far hehe Im playin this CC since CC2 came out, i think somewher in '97 if im not wrong, and its still the greatest ww2 strategy game for me. Keep up the good work man :ok2 And, just a little comment, nothing to worry about... i noticed that u named a croatian unit SRIJELACI... it should be STRIJELCI for plural, singular iz strijelac (rifleman), so its not strijelaci, but strijelci (riflemen). Just a little grammar correction. Sorry i just have to notice that. I know i am going to have great fun with this mod. Cheers |
sargexmy wrote: |
i have been following this forum and site for a pretty long time. but i think this is my first post??
anyways, i have played Stalingrad, SDK and now this! these mods are just plain awesome now operation circle is pretty darn good. those russian infantry really attacks and rushes the germans. man...they dont stand a chance. there is one questions though. I was just starting to play the campaign, but for some reason a T26 was able to immobilize and take out my Panzer IV F2 from a frontal/side angle is that suppose to be like that? I thought the T26 was a very early war light tank and had a horrible gun. Also russian used poor ammunition. My panzer IV's 75mm L43 only immobilized the T26 with a side shot!!!!!!! I think the ~100mm penetration of the 75mmL/43 can go through the little T26, shouldn't be a kill if hit? thanks for making such a great mod!! mike |
sargexmy wrote: |
only if i was the gunner...
my panzer iv f2 got destroyed by the 2nd shot from T26, while its own gunner missed ....... there is no handicap to the german guns and their ammo penetrations is there?? or a bonus to russian gun accuracy or ammo strength against german armor? |
pzjager wrote: | ||||
Hi Fiend, First of all, I believe that we are all antifascist here! That's not a reason not to be interested by the WW2 by the german side. And to recognise the fantastic bravery of the 6th army after the november 19th. The fought for a bad thing, but, as you say, respect. Just a comment regarding the croat. rgt 369. The historians do not all agree on this fact, but it is widely accepted that the regiment was disbanded EVEN BEFORE november 19th and Uranus, and the surviving Croatians then split (Split: for Croatians!!) betwen the 212/79 (that's why they are there in SDK and SOC) and the 100 Jäger. In SOC, you have croatians in both units. Maybe overnumbered in regard to the historical reality, but it is just a mod.... Cheers Panzerjäger |
pzjager wrote: |
[quote="Wittmann44why do the russians get after the begin of the campaign no new divisions? |
sargexmy wrote: |
i have been following this forum and site for a pretty long time. but i think this is my first post??
anyways, i have played Stalingrad, SDK and now this! these mods are just plain awesome now operation circle is pretty darn good. those russian infantry really attacks and rushes the germans. man...they dont stand a chance. there is one questions though. I was just starting to play the campaign, but for some reason a T26 was able to immobilize and take out my Panzer IV F2 from a frontal/side angle is that suppose to be like that? I thought the T26 was a very early war light tank and had a horrible gun. Also russian used poor ammunition. My panzer IV's 75mm L43 only immobilized the T26 with a side shot!!!!!!! I think the ~100mm penetration of the 75mmL/43 can go through the little T26, shouldn't be a kill if hit? thanks for making such a great mod!! mike |
Icewarp wrote: |
Hi,
Just a doubt: When I get the Nebelwerfer42 für SdKfz4, it only fires one time and stay reloading, but do not fire anymore. Is it normal? Thx for such a great mod! |
dgfred wrote: |
Hey pzjager,
I have completed the 1st Rd turn on Day 1. I have held all the maps, even Beketovka but 3 units are out of supply. One was a mistake by me, the other two were just amazing attacks by the Russian AI. Pionere Bat 176- Malo Rossochka GR Regt 120- Iljovinskaia Arty Regt 3- Marinovka I have 2 Russian units out of supply and one way low. Do you have any suggestions for Rd 2 movement? Cheers, Greg |
sargexmy wrote: |
@Pzt_dragoon47
HAHA yeah, like i said, if only i were the gunner... anyways, what i found interesting, and kind of annoying is that the "SAVING AMMO" status. since the germans get very little ammo, this is triggered quiet alot. For example, two russian full inf. teams are rushing a flag defended by a Platoon leader and a panzerknacker unit. well, there is a nice Panzer IV turret there too, with like 5 HE rounds. So while his comrades are getting wiped OUT, the stupid Panzer IV turret refused to fire its HE rounds when the damn russian INF are rushing. Also the MG would not fire, b/c it is "ASSISTING"; of course, the gunner is "SAVING AMMO" I think it would be better to fire those HE rounds since the enemy is so closed and bunched up to inflict more damage right?? is there any way to remove this "Saving AMMO" limitation? since Germans start with so little ammo, it is very easily triggered, and resulted destruction of two of my teams with out much damage to the rushing russian infantry mike |
Icewarp wrote: |
Thank you
Is there any place where we can check reload times? There is an infantry rocket that takes time to reload too. |
sargexmy wrote: |
Also, it tried to see if can give Germans more ammo. but it seems like pzjager coded the maximum ammo for these guns to be very low instead of using the low supply setting in the "create a scenario" place.
b/c when i tried to edit the grand campaign, the germans are already at "full supply" |
pzjager wrote: |
It is totally playable provided you change your fighting habits!!! Don't waste your ammo! Let the russian progress and shoot them at close range! This is what is new and interesting in the mod. But once again, SOC with more ammo would not be SOC any longer. |
pzjager wrote: | ||
HI, What do ou mean by an "infantry rocket"? There isn't any special place, but I can tell you that Nebelwerfer is around 12 minutes, the FO about 7 minutes, the Katyusha's 82 quite fast as well, and the 132 Kats close to 12 minutes as well. Cheers PJ |
tripwire wrote: |
Very, very awesome Stalingrad Operation Circle mod!!! Thank you for all your efforts and talent in making this an extremely wonderful playing experience.
"I'm lovin' it!" |
Icewarp wrote: |
It´s the Vorg Beobatcher wepon, 15cm sFH18. |
VonVolks wrote: |
alarmtruppen?
What are they? |
dgfred wrote: | ||
Emergency troops thrown together into an unit. Sharky, I too look at the AI's forces sometimes to HELP them. Like you said sometimes their forces don't make sense, because they are facing lots of armor or no armor. Although it is very tempting to take their Katyushas away , don't do it. The result is one of the most difficult game decisions as you have to decide to fire your AT Gun or Panzer, then suffer the rain of the Kats- or not fire and loose the opportunity to knock out a Russian tank or Gun. Firing a gun and missing, then seeing that part of the map go up in smoke is very frustrating to say the least. Like you also said, this mod is something special : . |
Appunti01.jpg | ||
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