Quote: |
Well, this is a start… Any thoughts…?? |
AT_Stalky wrote: |
Well, this is a start… Any thoughts…?? |
Dima wrote: |
Why bring that crap here and discuss it? |
Quote: |
IMO it should be handled by the game engine, not the weapons data.
There are many states that should affect accuracy: Accuracy, experience, morale, suppression, wind, etc. |
Quote: |
If the results are wrong, then there's something wrong with calculations. |
AT_Stalky wrote: |
Na, then you don’t understand what “Point Blank" row is in CC... It’s at point blank range in battle...
300 meter as Point Blank???? Point blank is a high prob range for hit mate... In battle with an AK its like 40 or 50 meter depend on the gunner, even 30 meter for some gunners. Some Snipers or marksmen have far longer PB ofcose.. |
AT_Stalky wrote: |
Qoute: “There are many states that should affect accuracy:
Accuracy, experience, morale, suppression, wind, etc.” Apart form wind... Man, have you played CC so little so you have not seen that theas things are effecting accuracy in CC??? |
AT_Stalky wrote: |
What are you talking about??? It can simulate same weapon used with or without optics man… |
Quote: |
Which is nowhere near using 9000-11000 rounds to get a kill in battle, that you mentioned in WH40000 thread |
AT_Stalky wrote: |
And why dont you go to library and get some serios books about ammo spending in combat, or how combat effect humans and there ability. |
AT_Stalky wrote: |
Combat is not the shooting range you know where everyone hits half bad to good, only a few operates as on the shooting range on a battlefield. |
Dima wrote: |
as i've already explain to u in CSO/CCO in combat most of time soldiers shoot toward direction of the enemy not at enemy himself.
take squad in CC and fire at house to suppress potential enemy there while other units maneuvre and then count the number of bullets spent to get 1 kill. |
AT_Stalky wrote: |
Oh, I wonder what’s so hard to understand Theiron?
Limits and CC Engine problems? hmm, lets see: Have you look at the initial post? You fined it “it’s an engine problem” when they set 2 of the same weapons with different penetrating power… The British SAW 5.56 with 25mm steel penetrating power vs the US m249 with less values.. is that a “CCMT engine problem”? Is the .50 values set in the different weapons “an engine problem” in CCMT ??? A tripod HMG is more accurate then a Coaxis .50? And the penetration of them is set different, is that an “engine problem” ?? And here coaxis have A POINT PLANK of 30 meter, and AA of 50 meters, and the .50 tri pod has 300 METER POINT BLANK… How about that, is that a CC “engine problems” ??? Is the penetration power of the 5.56 and the 5.45 and 7.62 WP round at grate distance is that “ENGINE PROBLEMS” ?? How about the UK used .50 that is better then a 88mm L71 gun.. Is that an “CC engine problem” to?? Is the monster values set in the Type 68 assult rifle an “CC engine problem” where a 7.62 WP round outperforms a 37mm AT gun…??? Is the lacking of Sabots to the main gun of all tanks and AFV in CCMT is that “Engine Problems” to ??? Why is the M4 marksman weapon set to have less time to set up and fire, but in reality a sniper used rifle take long time to set up and get a shot of the a regular rifle… is that “engine problems” ??? Is it an “engine problem” when a LMG has Longer Point blank then the SNIPER RIFLES in CCMT!!! And Btw why does that russian LMG has so long Point Blank, is not better then the Brittish or US LMG... WHY?? Is it an "Engine Problem" Is it an “Engine problem” when the .50 coaxis HMG has a point blank lesser then the M4 and M16 rifles… !!!!!!!!!!!!! I sit an “CC engine problem” when the M4 and M16 has same values even if some have iron sights and some red dots rifles… ? |
AT_Stalky wrote: |
And, what you think they do with all em round in Iraq, 500 millions rounds fired in 5 years?? What they fired em on? |
AT_Stalky wrote: |
There is nothing wrong with the CC engine, if one know how to set the data… |
FP120M.jpg | ||
Description: |
|
|
Filesize: | 86.59 KB | |
Viewed: | 18809 Time(s) | |
FP40M.jpg | ||
Description: |
|
|
Filesize: | 89.41 KB | |
Viewed: | 18809 Time(s) | |
FP20M.jpg | ||
Description: |
|
|
Filesize: | 104.85 KB | |
Viewed: | 18809 Time(s) | |
FP400M.jpg | ||
Description: |
|
|
Filesize: | 130.82 KB | |
Viewed: | 18804 Time(s) | |
Neural_Eclipse wrote: |
Matrix Games |
Neural_Eclipse wrote: |
So is somebody making a mod to correct these horrible values? I do not own the game yet, but I would love to have a more realistic version of it compared to... well... I don't have words to describe the mess the weapon data is in. I would make the mod myself, but.. without the game in my hands, I cannot do that just yet. |
Neural_Eclipse wrote: |
So I am guessing the first patch did not address the f'd up values? |
Therion wrote: |
I have trouble with getting the game to use AP ammo for cannons. |
Therion wrote: |
And recently I experimented with uhhh... addding Space Marines XDDDDDDDDD |
schrecken wrote: |
Lucky for all the happy owners your opinion doesn't carry much weight.. But your concerns have been noted with thanks. |
ANZAC_Tack wrote: |
Im in no way sticking up for shrecky, but hay, at least a S3T person is here reading ALL comments, is here making things happen, is listening... |
ANZAC_Tack wrote: |
...yes yes yes...i know, he may not be responding with immediate patches,and the best public relations way,but at least we have seen one patch,try getting one from atomic,SSI,simtek....GONE....nobody from them employed,its history. S3T is here and watching, the notes for CC6 wish list must surely carry weight. |
ANZAC_Tack wrote: |
also think about those who we all know for over 10 years, are in there now doing stuff...that gives me much happiness....I wont blowhard about there stuff,or shrecky,future games...but there will be a future. |
ANZAC_Tack wrote: |
long live close combat...
...burp |
schrecken wrote: |
But your concerns have been noted with thanks. |
Neural_Eclipse wrote: | ||
Have you tried copying cannon data from other CC titles that had the ammo loading setup right? I can't think of anything else to try. How would the soldier in the game determine which ammo to use? Does it go with 'higher blast radius' for anti infantry? |
Neural_Eclipse wrote: |
Oh, and I know that Atomic Games and Simtek made the original engine/morale simulator, but I was talking about this incarnation of the game specifically~ I suppose Matrix Games is just the publisher then. |
Neural_Eclipse wrote: | ||
Is there body armor in the game? <3 Power Armor, but never could put it into the older CC titles, as the only armor on men was helmets. |
Neural_Eclipse wrote: |
Did your Space Marines have proper Bolters? Specifically, hand held Grenade Machine Guns? ;p That's what they are supposed to be, right? |
UO0149.jpg | ||
Description: |
|
|
Filesize: | 97.26 KB | |
Viewed: | 9426 Time(s) | |
UO0145.jpg | ||
Description: |
|
|
Filesize: | 177.86 KB | |
Viewed: | 9426 Time(s) | |
UO0136.jpg | ||
Description: |
|
|
Filesize: | 198.22 KB | |
Viewed: | 9426 Time(s) | |
ANZAC_Tack wrote: |
"I also Agree the quality of the data is questionable. when i tested i spent hundrens of hours, and i thought it needed further tweaking of data.
. |
schrecken wrote: |
Matrix Staff Man:
concerns noted and documented and will be addressed in due course. Of course if you have a burning need to edit the data and supply us with same, this will undoubtedly speed the process. Any contributions will be duly scrutinized and acknowledged as is our policy ... see credits.bmp Get on board, don't be a nay sayer. |
Quote: |
Are you Serious? Get to work man! |
schrecken wrote: | ||
Please send money, it greases the the gears of industry. or like everyone else, volunteer your time and and much can be achieved. |
AT_Stalky wrote: |
Do the work your self. Start prioritize what the consumer think is important, either continue to waste time by interfere in the consumer debates about your product or make a shange and use that time to research weapon data so badly needed in CCMT.. That you should have done long ago… Fix it, it’s your broken product that YOU HAVE SOLD FOR MONEY. |
schrecken wrote: | ||
Please send money, it greases the the gears of industry. or like everyone else, volunteer your time and and much can be achieved. |
schrecken wrote: | ||
Please send money, it greases the the gears of industry. or like everyone else, volunteer your time and and much can be achieved. |
schrecken wrote: |
Please send money, it greases the the gears of industry. |
ANZAC_Tack wrote: |
CCMT was a fizzer for me,as it had NO ops or GC,i said so before release,and after. yes its a fun single game, and i enjoyed it. |
AT_Stalky wrote: |
OK. Lets see here if i can sum this up,
1) First we buy the CCMT game that is sold for “max dollars” 2) and then we complain about the weapon data and other defects in the game, 3) as we do the developer are bitching at us for point out flaws in the game, 4) now the developer start ask us to send him more money to fix the defects in the game, 5) then we the consumers are also asked to fix the game weapon data for the developer and send it to him! Hmmmmmmmmm? |
Quote: |
I don't get it stalky. |
Quote: |
No one is contradicting your posts... except when you go off the rails |
Quote: |
some of your posts make sense when you stick to factual arguments instead of heading off into flights of fancy. |
Quote: |
You cannot ask for any more, surely? |
Quote: |
When questions are asked I give honest answers eg 30mm cannon cannot defeat an Abrams etc. |
Quote: |
It's you, stalky, doing the badmouthing, read your own posts. |
Quote: |
The game plays very well as is... there may be a few anomilies within the data but these , generally, aren't born out in game play. |
Quote: |
If you played the game you would see that. |
schrecken wrote: |
When questions are asked I give honest answers eg 30mm cannon cannot defeat an Abrams etc. |
schrecken wrote: |
Lucky for all the happy owners your opinion doesn't carry much weight..
But your concerns have been noted with thanks. |
Quote: |
how about Bushmaster MkII 30mm? Wink
i know that in CCMT it can pen T72 frontal armor at at least 1240m Smile. |
Quote: |
Useless thread as seems noone from the developers gonna reply here becoz: |
schrecken wrote: |
The game plays very well as is... there may be a few anomilies within the data but these , generally, aren't born out in game play.
If you played the game you would see that. |
schrecken wrote: | ||
stalk
I was invited in
|
ANZAC_Tack wrote: |
has it been misconstruded by my comments that nobody was ever paid in simtek? I know there was problems with future's,and another from cso who went,but im not aware of any others. to my current knowledge they got paid, i'd like to be corrected.
I'd also like to know some day what the f*&^ happened to simtek,and its people before S3T.all i know is i got this email one day...rest is history |
squadleader_id wrote: |
Can't really blame Shreckie and the rest of the Simtek "workers" for releasing crap...they weren't getting paid for their work...they were working on this commercial game with max dollar price for free...so blame the system I guess |
Therion wrote: | ||
It has nothing to do with lack of payment. The CCM data was already fucked up before Simtek took over. The problem is that no one bothered to correct it. More, they added more data from space. |
Quote: |
Umm...CCM was produced by Simtek |
schrecken wrote: |
S3T are looking at a further patch for CCMT.
|
squadleader_id wrote: |
Umm...CCM was produced by Simtek |
ANZAC_Tack wrote: |
how can we send youl this list, start a new post or email? i always had a problem with the infantry AT weapons capability of the US, i used some 6 rounds on a meseum piece T55 at 450M,it still shot me to hell...because the rounds hit the front, not top as designed. |
schrecken wrote: |
Accuracy does not correlate with penetration |
Therion wrote: |
1) Hey, At Stalky, do you know that "Accurate and realistic modern equipment modeling" and
"Accurately depicting modern tactical warfare and it’s challenge" are some of the main selling points of CCMT ? 2) Will there be a patch that implements various types of guided missiles, different kinds of armour, AA weapons, top-attack guided missiles and other things neccessary for an accurate modern equipment modelling or are these just empty promises? |
schrecken wrote: | ||
Please send money, it greases the the gears of industry. or like everyone else, volunteer your time and and much can be achieved. |
schrecken wrote: |
I don't get it stalky.
You are not being made to shut up.. your concerns are being noted. No one is contradicting your posts... except when you go off the rails and start talking about things you know nothing about. No one has asked you to stop criticising the game...please continue, some of your posts make sense when you stick to factual arguments instead of heading off into flights of fancy. You cannot ask for any more, surely? When questions are asked I give honest answers eg 30mm cannon cannot defeat an Abrams etc. It's you, stalky, doing the badmouthing, read your own posts. Neural eclipse The game plays very well as is... there may be a few anomilies within the data but these , generally, aren't born out in game play. If you played the game you would see that. |
schrecken wrote: |
Welcome stormrider_sp
Nice to see you Very interesting and thought provoking comments..I'll look into your suggestions today as you are obviously skilled and experienced in such matters. Maybe you have some screen shots we can look at, I know most posters here would be interested. see you on the battlefield cheers |
Stwa wrote: |
Its not really good for business, me thinks. |
schrecken wrote: |
But back on topic.
S3T are looking at a further patch for CCMT. If anyone can come up with a comprehensive list of needed fixes this will speed the process. If you have found data anomilies let me know all of them... not a single line at a time We currently have a short list but as time permits it is being extended. We are not going to put out a patch a week as piecemeal fixes but a largish all encompassing patch is what is envisioned.... |
schrecken wrote: |
Various parts of the patch are in testing at the moment.
Also an upgraded modswap.. also currently in testing. |
schrecken wrote: |
Just copy the data.txt files and paste into your worksheet |
output generated using printer-friendly topic mod. All times are GMT