TRSM v097 bug thread.
Select messages from
# through # Forum FAQ
[/[Print]\]
Goto page Previous  1, 2  :| |:
Close Combat Series -> Total Realism Sub Mod

#21:  Author: AT_Stalky PostPosted: Mon Aug 04, 2008 4:40 pm
    —
Tacloban,

We are thinking, As nothing has been done to some of the units and some of the maps you mentioned to have trubble with (Caen, Vicker and the AI, elements). We thought it sound like a file mix up??
To be able to help you to restore your files, can u plz Up load the folowing files and zip em down, attach em in yer next post plz, we need thease files to best help you:
1) Game/save/ "your save of yer GC file"
2) Data/base/ "all adb files".

Thanx

#22:  Author: Tacloban PostPosted: Wed Aug 06, 2008 8:53 pm
    —
AT_Stalky wrote:
can u plz Up load the folowing files and zip em down, attach em in yer next post plz, we need thease files to best help you:
1) Game/save/ "your save of yer GC file"
2) Data/base/ "all adb files".

Attached are the files you requested, bundled together with the save. some observations:
1. I wasn't playing on Elite v Elite as recommended in the readme.
2. This was a singleplayer campaign, for which this mod was not intended.
3. I played through several maps that didn't have the problem (Vimont, Ranville, Troan) before this one (Lebisey Woods) where the problem reappeared.

Thanks,

Tacloban



Tacloban TRSM Data & Save.rar
 Description:

Download
 Filename:  Tacloban TRSM Data & Save.rar
 Filesize:  139.76 KB
 Downloaded:  433 Time(s)


#23:  Author: AT_Stalky PostPosted: Wed Aug 06, 2008 9:27 pm
    —
Thanx Tacloban

Hm, prelimenary: The files are a year old and dont belong to TRSM 097.

We get back to you.

Thanx again.

#24:  Author: Tacloban PostPosted: Wed Aug 06, 2008 10:06 pm
    —
Odd, My main screen has the TRSM v09 on the upper left. I definely have differnt forcepools than GJS 4.4. I have the GJS 4.4 and TRSM v091 installed on top of it. Hmm, this thread says v097...the wheels are beginning to turn.

Dima,
you aksed, so in the attached save. The British "Mot Rifle Goup (vet)" are four-man teams. The forum won't let me attach s save file at teh moment.

#25:  Author: Dima PostPosted: Thu Aug 07, 2008 6:28 am
    —
Quote:
Dima, you aksed, so in the attached save. The British "Mot Rifle Goup (vet)" are four-man teams. The forum won't let me attach s save file at teh moment.

yes it was like that early versions.
From the readme for v097 in this forum:
Mot.Rifle Section is 5men now (to represent availability of HTs).
Mot.Rifle Group is 6men now (to represent availability of HTs).


next time, plz check if u have correct version before posting in appropriate forum thread Smile.

#26:  Author: Tacloban PostPosted: Thu Aug 07, 2008 8:37 pm
    —
My bad. Sorry for wasting your time.

#27:  Author: mookid PostPosted: Sun Aug 31, 2008 2:25 pm
    —
the thumbnail for the Cusader 20mm AA tank seems to be inverted.

#28:  Author: 7A_WoulfLocation: Sweden PostPosted: Fri Feb 20, 2009 5:24 pm
    —
Quote:
III./25./12.SS-PzD got SS-sPzAbt.101 attached.
I./726./716.ID replaced SS-sPzAbt.101.


Is it just me, or has someone else noticed this small error? Confused
I./726. is nothing but I./726. and they are called that on the Strategic map, but on my Battle Group Screen and Scenario Editor they are still called SS-sPzAbt.101.

#29:  Author: Dima PostPosted: Fri Feb 20, 2009 5:30 pm
    —
Quote:
I./726. is nothing but I./726. and they are called that on the Strategic map, but on my Battle Group Screen and Scenario Editor they are still called SS-sPzAbt.101.

yes, graphics is wrong. will be fixed in ver1.

#30:  Author: 7A_WoulfLocation: Sweden PostPosted: Mon Feb 23, 2009 1:59 pm
    —
Hi guys!
Great mod, I just love it, even against the AI...

Don't want to start my time here by complaining a lot, but oddly, NONE of my units digs-in when they are supposed to do that...
I tried it out on the Ranville map and when I didn't used TRSM they dug-in, but I have the same prob on all of my maps. Confused

#31:  Author: Dima PostPosted: Mon Feb 23, 2009 2:02 pm
    —
Hi woulf,

yes, due to wishes of H2H players "diging in" was disabled in TRSM - as it showed position of yer entrenched units so enemy could just open fire at trenches (ie with tanx) killing yer men w/o spotting them.

for pretty same reason, mortar shot smoke and sniper tracer was disabled as well.



Close Combat Series -> Total Realism Sub Mod


output generated using printer-friendly topic mod. All times are GMT

Goto page Previous  1, 2  :| |:
Page 2 of 2