schrecken wrote: |
where have I heard that before? |
BobbyDazzler wrote: |
point taken colonel schreckel, suppose it was a little naive of me to forget that thers ppl like yourself who have ample time on their hands to browse cc forums at 2 in the morning and read every post thats made..
sorry mate, maybe i ll ask you next time before i make a post |
ZAPPI4 wrote: |
Play H2H if u want a real challenge |
ZAPPI4 wrote: |
Well, u were speaking about agressive IA...
The agressivity of your opponent ( the IA) was on the table. I said to myself, well, maybe this guy dont get th etime to play H2H and then maybe he dont know How a human can be agressive ... Then i feel myself obligated to reoply to tell him... If i was out of subject, i dont guess. If i'm not welcome to your post, yes i guess. That's 2 different things Anyways, sorry, Dgfred ... Dont hit, dont hit |
dgfred wrote: |
What is the problem with liking the way this mod AI was done, besides the personal issues that is??? |
ZAPPI4 wrote: | ||
Hum. Than i dont like a moder personnaly is nothing about if i d like his work. I suppose u are closer than Pzjager to speak like this. If this question was posted by bobby on another mod forum, i replyed as i did. There is nothing about my Pzjager personall feeling |
Quote: |
Yeah, not the above average German armor we are used to. The only real
problem I have is with the all-white maps... hard on the old eyes. |
Quote: |
I've managed to ambush a few russian tanks that way, and really got satisfaction from beating them! |
Quote: |
Yeah, not the above average German armor we are used to. The only real
problem I have is with the all-white maps... hard on the old eyes. |
Pzt_Kevin_dtn wrote: |
AI sucks in any mod. H2H play is where its at. You'll either flee in fear and run back to the security of playing the boring, predictabel AI, or you'll try to learn something from your first H2H experience and evolve into an addicted CC fighting machine. |
dgfred wrote: | ||
Yeah Kevin your post do sometimes come off as confrontational. Can't you find reliable opponents to play? I've said before that I would enjoy some games with you in the near future, I even joined the Pzt Forum to keep up with you guys. Let me know some days/times you are usually available and we can get an operation, a couple of games or even a campaign going : if you have the time. Best Regards, Greg |
flick wrote: |
I think dgfred assumed that we were calling the new AI agressive and suberb on it's own..when infact, we were saying it was suberb and agressive in contrast to the original AI.
Of course nothing can compare to a human player, we are just happy to that the computer AI, know's which direction to move! |
flick wrote: |
I think dgfred assumed that we were calling the new AI agressive and suberb on it's own..when infact, we were saying it was suberb and agressive in contrast to the original AI.
Of course nothing can compare to a human player, we are just happy to that the computer AI, know's which direction to move! |
Tippi-Simo wrote: |
This is about SDKDK!! |
Roel wrote: | ||
Back to the subject then: Superb and aggressive AI? I think it has improved compared to earlier CC mods/versions ... but at the cost of giving the AI certain tweaks and advantages. So nothing fundamentally different from what is done for many years in many games. "Better" AI at the cost of realism. Challenging for a human player to play against? Come on, seriously... |
BobbyDazzler wrote: |
i have to express the utmost praise to the developers for this mod, the AI engine that you guys have used is brutally agressive, after nearly 10 years of playing CC, I have finally found a mod that offers a genuine challenge and is a joy to play!! |
Pzt_Kevin_dtn wrote: | ||
Well put. And Dgfred - I'm still keeping an eye out for you in GameSpy to play some h2h. |
dgfred wrote: |
@Roel- Do you not find the AI challenging in this mod??? Have you played a campaign? |
Roel wrote: | ||
Hi Flick,
Yes, I have! As well as the first post of this thread that explains its subject:
Hence my reply... Roel |
dgfred wrote: |
@Roel, I see exactly what you are saying and understand. But just by using these h2h and normal tactics against the AI also shows just how different these mods are to the usual ones right? I hope nobody here believes it is like playing a human opponent, but still this is alot more fun and challenging vs the AI than just about any others. |
Roel wrote: | ||
Now H2H is a different thing: we played the SDK campaign both ways. Each time, the German player forfeited the game after 10 turns or so, because in most battles, he was simply played off the map in one turn; the Soviet player basically moves as he pleases... You can imagine we no longer considered playing SOC afterwards either . Didn't play H2H SDK:DK yet, but I fear it will be the same thing (let me know if not!). This said, credit given where credit is due: the atmosphere of the Panzerjäger mods is very good (as I already made clear in earlier threads). The variety of teams is also a plus, as is the general level of detail/perfection of the mod. It would no doubt be playing it a lot more if only the H2H play would be more balanced... And it's great that there are still a couple of dedicated mod makers out there to provide us our daily bread You are of course free to disagree. It's just an opinion. Cheers, Roel |
Pzt_Kevin_dtn wrote: |
The SOC mod is actually better for H2H than SDK. PJ somehow changed the core data to make the Germans a lot tougher in SOC than they are in SDK. Their only problem is their low level of Ammo makes it difficult to counterattack or go on the offensive. You have to be very selective. I think PJ was looking at updating SDK with the same soldier data that he created for SOC and SDKDK. But that was some time ago. Not sure if he still has same plans in motion. . |
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