flick wrote: |
I think dgfred assumed that we were calling the new AI agressive and suberb on it's own..when infact, we were saying it was suberb and agressive in contrast to the original AI.
Of course nothing can compare to a human player, we are just happy to that the computer AI, know's which direction to move! |
flick wrote: |
I think dgfred assumed that we were calling the new AI agressive and suberb on it's own..when infact, we were saying it was suberb and agressive in contrast to the original AI.
Of course nothing can compare to a human player, we are just happy to that the computer AI, know's which direction to move! |
Tippi-Simo wrote: |
This is about SDKDK!! |
Roel wrote: | ||
Back to the subject then: Superb and aggressive AI? I think it has improved compared to earlier CC mods/versions ... but at the cost of giving the AI certain tweaks and advantages. So nothing fundamentally different from what is done for many years in many games. "Better" AI at the cost of realism. Challenging for a human player to play against? Come on, seriously... |
BobbyDazzler wrote: |
i have to express the utmost praise to the developers for this mod, the AI engine that you guys have used is brutally agressive, after nearly 10 years of playing CC, I have finally found a mod that offers a genuine challenge and is a joy to play!! |
Pzt_Kevin_dtn wrote: | ||
Well put. And Dgfred - I'm still keeping an eye out for you in GameSpy to play some h2h. |
dgfred wrote: |
@Roel- Do you not find the AI challenging in this mod??? Have you played a campaign? |
Roel wrote: | ||
Hi Flick,
Yes, I have! As well as the first post of this thread that explains its subject:
Hence my reply... Roel |
dgfred wrote: |
@Roel, I see exactly what you are saying and understand. But just by using these h2h and normal tactics against the AI also shows just how different these mods are to the usual ones right? I hope nobody here believes it is like playing a human opponent, but still this is alot more fun and challenging vs the AI than just about any others. |
Roel wrote: | ||
Now H2H is a different thing: we played the SDK campaign both ways. Each time, the German player forfeited the game after 10 turns or so, because in most battles, he was simply played off the map in one turn; the Soviet player basically moves as he pleases... You can imagine we no longer considered playing SOC afterwards either . Didn't play H2H SDK:DK yet, but I fear it will be the same thing (let me know if not!). This said, credit given where credit is due: the atmosphere of the Panzerjäger mods is very good (as I already made clear in earlier threads). The variety of teams is also a plus, as is the general level of detail/perfection of the mod. It would no doubt be playing it a lot more if only the H2H play would be more balanced... And it's great that there are still a couple of dedicated mod makers out there to provide us our daily bread You are of course free to disagree. It's just an opinion. Cheers, Roel |
Pzt_Kevin_dtn wrote: |
The SOC mod is actually better for H2H than SDK. PJ somehow changed the core data to make the Germans a lot tougher in SOC than they are in SDK. Their only problem is their low level of Ammo makes it difficult to counterattack or go on the offensive. You have to be very selective. I think PJ was looking at updating SDK with the same soldier data that he created for SOC and SDKDK. But that was some time ago. Not sure if he still has same plans in motion. . |
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