Why should I use this?.
Select messages from
# through # Forum FAQ
[/[Print]\]

Close Combat Series -> Total Realism Sub Mod

#1: Why should I use this?. Author: DigsLocation: Ontario, Canada PostPosted: Sat Mar 07, 2009 5:24 pm
    —
Give me reasons why should I use this over GJS v4.4?. I like to play against the A.I., as well as Humans. Thanks.

#2:  Author: squadleader_idLocation: Soerabaja PostPosted: Sat Mar 07, 2009 5:44 pm
    —
Hmm...it's like the difference between Vanilla CC5 and Utah (also by Dima).
There are still some minor bugs/glitches in GJS TRSM...but Dima's done an amazing job with this detailed and more historic version of GJS.
Dima also promised us a VAI mod for playing the AI...hopefully soon! Smile

#3:  Author: DigsLocation: Ontario, Canada PostPosted: Sat Mar 07, 2009 8:00 pm
    —
He told me he had no interest in making a vetmod.

The sound mods for GJS v4.4, do they work with TRSM v0.97?. I'm thinking they don't, but I'm not sure. I don't want to compare the two "Weapons.adb" files just to find out, anybody know?.

#4:  Author: squadleader_idLocation: Soerabaja PostPosted: Sat Mar 07, 2009 8:09 pm
    —
Here's the proposal and discussion on GJS TRSM:VAI Wink
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=6391

As for the weapons files...can't really remember for sure...but AFAIK Dima added plenty of new weapons slots...and the weapons indexes are probably slightly different.



Close Combat Series -> Total Realism Sub Mod


output generated using printer-friendly topic mod. All times are GMT

Page 1 of 1