Pzt_Mac wrote: |
Great looking game. Is it hit point based or reality based for the damage?
*Edit *Edit - Is it a combination of point based and reality based damage? There also seems to be a couple of "realism" mods out there, so lots of potential with this game perhaps. |
schrecken wrote: |
sure looks nice... shame you can edit it with notepad - absurd idea. |
squadleader_id wrote: | ||
MoW (and FoW) includes a sophisticated built-in map and scenario editor. For hardcore modders, the 3D objects can be manipulated also using 3rd party 3D softwares. Actually...TTorpedo demonstrated that the map editor module can be used to make CC maps by manipulating the cams, taking screenshots and 'sewing' the images together. Much better looking maps than those made using the Blitzkrieg 2 map editor IMHO. You can use notepad to edit the scenario scripts though |
squadleader_id wrote: |
TTorpedo,
Is there a trick to expand the zoomed out view so we can get close to CC range of cam view...but with the option to zoom in. |
squadleader_id wrote: |
Much better looking maps than those made using the Blitzkrieg 2 map editor |
CSO_Talorgan wrote: | ||
This is good news. Do I take it that fisheye can be eliminated in the editor with a god's-eye-view? ... and is it possible to export a map as one big graphics file, so that you are not having to stitch silly wee screenshots together? Finally, how does 3D importing work? |
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