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By: MOOXE Opponent: 7A_sickf Date: 2005-12-12
After Action Report I made this meeting engagement and played it for the 1st time vs Sickf1. All infantry with the exception of 2 trucks per side. Game 1 I played Germans and I made huge progress. German riflement and pioneers were terrific at keeping the communist bastards heads down. Sick had to keep falling back. The battle focused around the center where some crucial VLs were. I finally advanced to far and took the full brunt of his 2 37mm trucks firing at me decimating some of my teams... what the hell tho I had about 12 infantry teams I could take it! Game ended with German major vic I think. Its VV so game 2 started.
Now that I played it once I knew what had to be done. A 3 story building overlooking the factory was the key building. I took 1 LMG, 1 MMG and 1 HMG and ran them fast to take up position... Along with them my two 37mm trucks stayed somewhat behind in case the Germans made it into the 3 story building. They had green LOS to it. Wells sicks nazi hordes started closing in on my position. The commie DP LMG opened up 1st while the HMG and MMG floundered about trying to take up position. My assault infantry and command teams opened up also and it was a slaughter. A nazi flamer took care of atleast 7 to 12 men single handedly which wasnt all that great. My mgs just kept pouring it on until Hitler had nobody else to send in. Now in the meantime, about 100m South we were skirmishing. My men had to fall back since I kept taking casualties one after the other. This made a gap and sickf1 ran a few assault squads up behind the key 3 story building. I seen this coming in the back of mind but I did not see the germans. I moved my Maxim and HMG to the other side of the 3 story house to take up position. Just as I did that the hordes busted the doors down and whacked each man of mine. The assault squads were running through the factory assaulting the germans in front and now had a horde coming from behind. I lost all my men in the factory. A sound tactical move by Sickf1 but all done too late. 5 mins earlier and he would of had enough time to win. Anyways, that was a good game with a perfect but too late in the coming checkmate by sickf1. GG.
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Close Combat Players News, July 12th, 2008
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Mafi has released version 1.09 of 5CC. A
number of bugs have been fixed in this version as well as some new features. Mafi has included all the details of this version in the included documentation.
Download 5CC from CCS or visit Mafi's homepage at http://www.ftf.claranet.de/ where all this latest tools and guides are published first.
DAK_Legion's Spanish guides on modding have been converted and added to our content section. His guides cover how to use Gadget Munger and how to
create CC3 maps. Visit the Modding
Section to view DAK_Legions's guides and the others we have posted.
DAK_Legion is creating another
pocket mod entitled Edchera. "Moroccan forces seize the chance to ambush Legionnaires during the battle of Edchera. The Legionnaires were on a recon mission and did notice the Moroccans sneaking into position. During the ambush the Legionnaires inflicted heavy casualties and eventually forced the Moroccans to withdraw." Read more here. From his screenshots it
looks like the Afrika 40'41 maps are being used and there is a new strategic map. Here's a preview, the rest of the images are in DAK_Legion's private gallery.

GJS Total Realism Submod version 0.97 has just come out by Dima. Ther are over 40 changes in this new release. Many unit attributes have been tweaked, rate of fire, minimum ranges and weapons load outs have changed. Most notably medium mortars can now knock out anti tank guns. Some mortar teams have had thier minimum range decreased and more ammo added. 23 maps have also been recoded by AT_Stalky and now include original GJS elements. Visit the TRSM Forum and post your comments and bugs, download
TRSM version 0.97 here.
Xulee from the Chinese CC Community has created a CC4 Upgrade mod. This mod works only with the
patched, unmodded and full install of CC4. The changes you will see are 105mm and 150mm artillery, the tanks.azp is copied from FrostWolf's Panzertest mod,
Jagdtiger changed to six crewmen, Panzerschreck added to the SDKFZ 251 and many more small changes. All changes are listed in the readme.txt file. For
installation unzip the plugin file to your /Config Manager/Plugins folder and install. Please report any problems with the plugin to MOOXE. Download the Upgrade Mod.
Matrix Games was demoing the CC4 remake, Wacht Am Rhein at the Origins Game Fair. No other details
have surfaced yet from Origins or the people it was demoed for. Schrecken showed us the intro screen and main menu screen for this version. Q & A coming from
someone, somewhere... Still cloak and dagger to most of us! If you have questions or comments on this release visit our WaR Forum and post away or visit this thread at CSO.
An old but new to us CC3 soundmod
has resurfaced by Aywan aka Fenriz.
The PPSH sound has been modded as well as many ambient noises you are likely to hear on the battlefield have been added. Many other weapons sounds have also
been changed. As always unzip the plugin to your /Config Manager/Plugin folder and install. Download the CC3 Soundmod.
Mafi has created a mini-mod for
CC2 taking place at Son Bridge. From Mafi's website, "The mini-mod contains one extension of an original map and one additional new map together with the
needed modifications of some files to add one map to the operation around Son. The mini-mod can be played with the full install of the original game. Single
battle play can be done, too, which is also possible to play with the game's demo. The mini-mod will work with the PC-version and the Mac-version of "Close
Combat 2". No installer is included, you must place the mini-mod's files manually into your existing full install of the original game." The mod is not
available at CCS currently, so visit Mafi's site to download
it.
There has been some pruning going on here. The following forums have been dismissed, CC5 Operation Sealion, CC5 Ortona, CC5 Khalgin Gol, CC2 Operation Weiss,
Macs Marauders, ANZAC Allies and Aussie Mercs. These forums have been dismissed due to lack, mod abandonment or simply they are of no use any longer. All posts were moved to thier respective game version forum, mostly CC5 forum in this case. On our downloads pages you will notice we added Close Combat Online to the search options. If you cannot find the file here at CCS simply scroll to the bottom of the page and click Close Combat Online to search thier downloads. We also added a shout box to the left side of the site, feel free to blabber away on it!
We are hosting a Hamachi Network with administrators now. Hamachi is a multiplayer gaming application that creates a virtual network between your computer
and anyone elses on the network. This is especially good for those people who have chronic firewall problems. The virtual network effectively in most cases
bypasses the firewall without you have to make any changes. This network allows 16 non-premium users to join and up to 256 premium members. Since there is a
16 player non-premium limitation the administrators will evict users who are offline. The network name is Close Combat Series and the password is ccs (all
case sensitive).
Slowly but surely all the major Close Combat mods will be added to torrent for download. The goal behind creating torrents is to draw more people in to the
communites major sites and to increase awareness. Currently only seven CC5 mods are available. Over 150 gigabytes of these seven mods has been
transferred from this server alone. All mods will be hosted at The Pirate bay under our account which you can view here, CCS Account. These mods will always be seeded by atleast this server. If you are
interested in how this works visit the entry at Wikipedia. Next month we may be hosting some
small Modern Tactics mods and we will be showing off some of the old CC5 submods that were quite popular. If you have any mods you wish to distribute or
articles you would like published here or mentioned in the Player's News please contact MOOXE.
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Close Combat Players News, May 30th, 2008
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The staff here at CCS are pleased to announce that this website has been payed for entirely by the community for 2007/08. Through our fund raising campaigns we raised $970 CDN with another $85 in the Google account not payed out. Thank you very much! your support and generosity is greatly appreciated and benefited by everyone who visits takes part in CCS! A special thanks also goes out to all the repeat contributors, the entire RD Clan, CSO_Talogoran, Mikwarleo, Gen_Jack, Hein, GS_v_Witzleben and tripwire. Go see the full list of contributors.
Mafi Is back on the radar again this month. A number of tools and guides have been updated are now available for download. First, the RTBTool.zip has been upgraded to version 2.17. This version adds new functions for CCMT and CC4. 5CC has been upgraded to 1.07b1. New in this version are a terrain bordering tool, bug fixes and more functions for CC3 and CCMT. CCBMaker.zip is now at version 1.02. This tool is used to create custom battles for CC2. All of Mafi's tools come with an extensive readme file on the operations, use and new features added. Please refer to those for information and help. Some of Mafi's guides that have been updated or added here are, CC2Guide-Terrain-file-v4.zip, CC2Guide-TxtfMapLosRoof-v4.zip and finally 5CC-Tutorial-TreePlanting.zip. Mafi keeps his site updated on a regular basis. For his latest tools, guides and the CC2 Map Library visit http://closecombat2.fortunecity.com/
DAK_Legion has released his final version of the GungHo! pocket mod. For a description of the mod read our June 2007 Player's New about it. This final version incorporates changes to the terrain elements and elevation to make it more challenging. The Japanese uniforms have been retouched to be more similar to the original Okinawa uniforms and finally the mortar barrage is modified to look like an aerial bombardment. Download GungHo! Redux. Unzip this archive to your /Config Manager/Plugins folder to install.
Capt_JB_Mac has released a submod for his mod Overlord. Its titled Elite Command. The mods intention is for the players to use their men wisely and not as cannon fodder since many teams, command teams in particular are in short supply. JB reports that he has spent a lot of time evening out both sides and that the grand campaign is best suited for online play. There are another of other changes and tweaks to team weapons and actions all detailed in the readme file. You must have Overlord 2.7 pre installed to install this submod. Download Elite Command 1.2.
Pzjager is upgrading Stalingrad Der Kessel soon. The upgrade to version two will include a brand new strategic map, new graphics, sounds and units some of which are taken from his Operation Circle mod. Your campaigns from version 1.2 will be compatible with 2.0. He is also working on a mod based off of Der Kessel which will be called Die Kampfgruppen. It will take place during November 19th and early December 1942 in the Don/Tschir are. There will be a new strategic maps consisting of 24 separate maps, three of which will be five will brand new. Bir Hakeim is another project pzjager is working on. You can fight as the French Libre First Brigade in the Libyan desert. New stratmap, about 20 maps, new data and graphics, this will be a completely new mod. As with all of pzjager's mods, you can find a forum for them and he updates his mod news almost every month.
The rerelease of Battle of the Bulge has been named Watch am Rhein. This new version is undergoing beta testing at the Matrix Games Forums. Details have not been released but you can expect some of the same updates that came with COI and CCMT. Updates such as volume bar in options, increased compatibility with XP and possibly Vista as well as the support for the modswap plugin manager. We have setup a Watch am Rhein Forum for questions and hopefully answer. Rumour has it Watch am Rhein is to be released in 2008. Stay tuned.
Cross Of Iron mods have now been added to our downloads. This was a long time coming with no good reason for the delay. There is still work to be done on descriptions and misc files to be added. All the COI downloads are listed here in COI Downloads Section For Cross of Iron support at CCS you can visit the COI Forum and for screenshots visit the COI Screenshot Gallery. Currently since www.closecombat.org is down you cannot use the Command Center to download mods until a patch is released. An alternative site to CCS is Schrecken's Site setup at Matrix Games. If you know how to use Autoplay Media Studio to patch the Command Center yourself we will provide you with the Command Center photoshop file. The patch will have to be in modswap plugin format. Contact MOOXE if you are interested.
Nomada_Firefox's CCMT WW2 mod is cancelled for now. He reported at CSO that due to a hard disk failure all data was lost. Next Player's News we hope to have Xulee's CC4 mod ready for download in plugin format. This mod changes the artillery support, Panzertest mod added, 6 crew Jagdtiger and the Sdkfz 251 comes with a panzershrek. Some tank also have the Nahvtdgnwf added as well as many other small changes. Xulee comes from the Chinese Community of Close Combat, you can find them here at Sonic BBS. StasiusX has created a new install for the CC5 5.01a patch. What hes changed is how the patch installs, after some testing we will be replacing the original patch with this one. The patch will no longer give you problems when installing it to a folder other than the default one. Also coming soon possibly for CC5 is a new version of Red Storm Rising and Battle of Berlin (beta).
Is anyone interested in setting up the downloads section here on BitTorrent? Just the major mods of CC2/3/4/5/COI we're thinking of. This is a CentOS server, the bandwidth will come right from here. Contact MOOXE if you would like this project.
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Close Combat Players News, March 30th, 2008
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Senior_Drill has been kind enough to offer his data editing workbooks and MS Access database editors to the community. Download the Database Editors, these files require you to have MS Access installed. The editors provided are for CC3, CC4, CC5, CCMT, CoI. An Elements Editor is included also. The workbooks available for download are as follows... CC3, CoI, CC4, CC5, CCM 3.1 and CCMT. You need MS Excel installed to view these workbooks.
The old CC5 Vetmod is now available for download. Created years ago we finally have it available for everyone! Extract all three plugins to your /Config Manager/Plugins folder. The GerVet and USVet plugins are designed to make the AI stronger. Their infantry teams have extra men and are more aggressive. The GerVet plugin is used to play versus American AI, the USVet plugin is for playing against German AI. The third plugin, VetModv2 is for playing online against other human opponents. This plugin gives both players access to all the new vehicles. A readme.txt file is included with more details.
Digs has upgraded his Weapons Cache soundmod to version 1.2. There are 11 new sounds, which brings it to well over 30 total. The new sounds have been imported from Call of Duty. Digs has included a very detailed readme.txt with info on all new sounds. Unzip this plugins to your /Config Manager/Plugins folder. The soundmod is compatible with CC5 5.01 only.
PrivateRyan1 has created a fictional mod called "My Country." The mod was created about two years ago and has only surfaced to the community now. There is a new stratmap which resembles Mallorca, strengthened infantry teams with AT capability and much more armour is available. A point to note, PrivateRyan has included air strikes into the forcepool. He has done this much the same way as FOO teams operate in Afrika and Meuse. The mod has not been uploaded, all we have to show so far are screenshots in the My Country Gallery. Have a look at the previews....

Two Modern Tactics movies have been added. Both these movies showcase features not present in other versions of Close Combat. Both movies are from Matrix Games and are WMV format. CCMT Video 1, 18megs. This video displays an in game battle. CCMT Video 2, 55megs. This second video takes you from forcepool selection to the end results of a battle.
John3 has created seven new CC3 maps which are now available for download here in our CC3 maps library.
Four winter and three steppe maps from Moscow, Kharkov and Kursk. To play these maps download and unpack them into your /Program Files/Close Combat III/Maps folder. These maps are also compatible with Cross of Iron, unpack the maps to the /Program Files/Close Combat III/Maps folder. Once you are in the game simply create a scenario for them and then you can use the map.
Have you got firewall problems? There is a possible work around for those who cannot get thier configured to work with Gamespy or Battle HQ. Download and install Hamachi. Hamachi creates a virtual private network tunnel which bypasses your firewall. This should in most cases enable you to connect Close Combat to another member with Hamachi. This program requires virtually no configuration.Simply install and go. Currently there is a network (room) set up for everyone to meet. The network is called Close Combat Series and the password to join is ccs, name and password are case sensitive. We host the english version here or you can go to https://secure.logmein.com/products/hamachi/list.asp to get other languages.
Everyone say goodbye to Buck_Compton, he's deploying to Afghanistan with the Dutch Artillery on April 1st. Buck is creating the Scheldt mod for CC5, checkout the screenshot gallery for his latest work. Also have a look at pzjager's potential new mod for CC5. What ever happened to Contre-attaque sur l'Aisne? Pzjager just released Stalingrad Operation Circle in January 2008. There are a few other new files on the site. The Gamespy and Battle HQ Clients as well as Microsoft .NET and Java Virtual Machine versions 3805 and 3810. CSO has moved to a new domain name. No longer at www.closecombat.org. The new domain is http://www.closecombatonline.com. Update your bookmarks, changes to the site theme, website improvements and more content are being talked about. Do you have a new or updated mod to release? Or do you want to announce some CC news to the community? Just contact MOOXE with your submission! You can also upload your files to CCS using the info at the bottom of this page. Finally, requests are being filled for new site features, submit them in our Community and Website Ideas forum.
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Closecombat.org Shutdown
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