Woods Clearing/Forests are a bitch in real life and very casualty intensive. I once took part in one using MILES gear and our 40-man platoon was torn to bits by a section-minus enemy. At the far end of the woods only eight men came out, with a corporal being the senior man.
In the game, as in real life, there is really only one way to handle it. Quick frontal rushes, utilising lots of smoke. Clearing a wooded area calls for the platoon/company to move in something approximating an extended line. Local flanking attacks might be possible, but only by units that are travelling along the edge of the woodline. Combat ranges are so reduced that any unit trying to rush out ahead (or to a flank) runs the very real risk of being eliminated in a surprise ambush. My recommendation, use your rifle sections to clear the woods in extended line. Keep MGs and other support weapons immediately behind the clearing troops. This will let them close up quickly at first contact. At each contact, use the riflemen to engage the enemy, while the nearest support weapons crawl forward. Once these have engaged, let them win the firefight and use the riflemen to rush the enemy, using their smoke grenades and mortar smoke to obscure the attack.
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!