Close Combat is a real time strategy game that first debuted in 1996. As the commander you control a platoon sized fighting force consisting mainly of types of infantry and and support weapons such as tanks, mortars and anti tank guns. Each of your units has a certain amount of ammunition which they may run out of in close quarter fighting, they will be killed or wounded if hit once, and may experience cowardice, extreme bravery or go fanatical during intense fighting. Morale of your men is the single most driving factor that determines who will survive, and what battles will be won or lost. You can follow your men through campaigns as the progress in rank and experience. Grand campaigns are also available where you take command of up 32 battle groups and deploy them throughout Normandy, Russia, Ardennes and many other pivotal battles. Fight over beaches, mountains, forests and many other geographical features, many historical.
There were hundreds of mods created for most versions. All of these mods are available for download. They have created the ultimate real time gaming experience by expanding Close Combat to virtually every theatre of war during World War II.The original Close Combat games are not sold in stores anymore. You can find them for sale online at places such as EBay or Amazon. Used or new copies are still being sold, even boxed originals. Matrix Games has made the game more available by remaking the originals and selling them online.
Close Combat the Longest Day commences with the first Airborne drops of Operation Overlord. The Longest Day is a remake of the original, Invasion Normandy. The Grand Campaign included has been expanded to all beaches on D-Day, whereas the original only covered American beaches. New maps, battles, units and sounds have also been created for this version. Some maps from the Invasion Normandy mods Gold Juno Sword and Bloody Omaha were added. The main new features include night fighting, which reduces visibility and adds the option to deploy mortar illumination. Graphical enhancements to the battle debrief screens now show cohesion and percentage of victory locations held by each side, this is also shown in the campaign debrief screen. The original version of Invasion Normandy has been included with the Longest Day.
The Longest day is available for purchase at Matrix Games for $39.99 USD.
Close Combat Wacht Am Rhein begins the morning of Germany's last great offensive. Wacht Am Rhein is a remake of the original version, Battle of the Bulge. Many of the great features of the original have been included here. Supply drops, misguided American battlegroups and the difficult terrain of the Ardennes. The Germans are very heavy with armoured groups which are equipped with Panthers, other heavy battle groups are equipped mainly with fighting vehicles. Specific german battle groups also have the option to reinforce, a feature not seen in the original or Invasion Normandy. The Grand Campaign has been expanded to 64 maps, and more battle groups have been added to each side.
Wacht Am Rhein is available for purchase at Matrix Games for $39.99 USD.
Close Combat Cross of Iron recreates the battle for Russia which began in 1942. Cross of Iron is the remake of The Russian Front. The main improvements to this version were to make it more compatible with new operating systems, smaller improvements were also made to the artificial intelligence. CoI offer a linear type campaign system, as you win or lose battles the computer will decide where to send you for your next battle. You can follow your men from 1942 to 1945 while improving their equipment along the way. The greatest improvement was in inclusion of MMCC3 which stands for Massive Multiplayer online Close Combat 3. With MMCC3 you can connect Cross of Iron to a variety of game servers and battle online against the AI or a human opponent for control of the Russian Front. these online campaigns last 24/7, you may take part in the action any time you wish.
Wacht Am Rhein is available for purchase at Matrix Games for $39.99 USD.
Close Combat Modern Tactics is the first of the Close Combat series to introduce 5 vs 5 head to head action. You can play as either US Forces of the fictional Opposing Force (OpFor). There is no campaign, only single battle engagement. These engagement can be on training grounds modeled from actual U.S. bases or fictional Middle East areas. Weapons of OpFor are typically Soviet and Chinese such as AK47 assault rifles and RPGs. you also have all sorts of jeeps and trucks they ride in. American have their choice of most modern weapons which range from the M1A1 Abrams, Squad Automatic Weapons and grenade launchers. Other improvements include the ability for your troops to dig a trench while in combat, load and unload onto troop carrying vehicles and have multiple support missions during a battle. Weapons in Modern Tactics are extremely powerful and you have to make a large shift in your tactics if you are used to playing the versions set in World War 2.
Wacht Am Rhein is available for purchase at Matrix Games for $29.99 USD.
Close Combat 5 Invasion Normandy drops you onto the beaches and hedgerows of Normandy. Your Airborne troops have landed behind the beaches while your main attacking force just butted heads with the German bunkers towering over them on the beaches. One of the main shifts from Battle of the Bulge to Invasion Normandy is the reliance on infantry once again and the ability to customize the platoon you enter battle with. Many of your battle groups do not contain massive numbers of tanks. Fighting and defending the cities and hedgerows with infantry through the hedgerows bring an immense satisfaction to any war gamer enthusiast.
You can get lucky and still find this version in stores, its unlikely in most cases though as it was released in 2000. You can find used copies and duplicates at Ebay or Amazon.com
Close Combat 4 Battle of the Bulge recreates the German Offensive in the Ardennes named Wacht Am Rhein. The campaign starts as the heavy German battle groups pour over into American sectors overrunning many of them. Fighting as the Americans in the beginning days you have little to stop thier advance. A shortage of bazooka teams, 57mm and heavier anti tank guns will plaque you at the onset. As the Germans you must be meticulous in your battles, your men and machines must survive to the end of the 25 day campaign. Supply drops will be made available for surrounded American battle groups and the German may decieve American battle groups into moving places they dont wish to go.
Close Combat 4 Battle of the Bulge was released in 1999 and is not available at retail stores anymore. You can find used copies and duplicates at Ebay or Amazon.com.
Close Combat 3 The Russian Front takes you to the unforgiving Eastern Front. beginning in the early 1940's you command a small group of German soldiers during the initial attack into Russia. As you progress in rank by winning battles you can enjoy choosing more equipment and men to fight with with. As time progresses through your campaigns, equipment will be upgraded and new equipment will become available. You can rest or refit your units as they get fatigued or take losses in battles. Alternatively you can drive off the Germam attackers with heavy Joseph Stalin tanks.
Close Combat 3 The Russian Front was released in 1998 and is not available at retail stores anymore. You can find used copies and duplicates at Ebay or Amazon.com.
Close Combat 2 A Bridge Too Far focuses on the Airborne drops into Holland during Operation Market Garden. You can play as the Americans, British, Polish or Germans. The battles are heavily dependant on your skills an as infantry platoon commander, there are not near as many vehicles in A Bridge Too Far as there are in later versions. You can play battles, operations and campaigns. Some of the battles include those that took place at Oosterbeek and Arnhem. The fight takes place on very small maps which leads to very intense close quarter fighting, watch your ammo count! The artificial intelligence of A Bridge Too Far is arguably the best in the series to date.
Close Combat 2 A Bridge Too Far was released in 1997 and is not available at retail stores anymore. You can find used copies and duplicates at Ebay or Amazon.com.
The game that spawned a new era of realistic tactical real time strategy. The very first version of Close Combat, released in 1996 by Atomic Games. The original versions puts you back into Normandy, right into the hedgerows and small towns. Close Combat 1 introduced the psychcological factors of your soldier for you to manage. You troops could gain experience, leadership or turn into cowards. If your soliders were wounded all thier characteristics would suffer.
You can find used copies and duplicates at Ebay or Amazon.com.
MMCC3 Bloody Omaha Updated & Last Stand Arnhem Patch
The MMCC3 Bloody Omaha beta test has an update. Open up Modswap, uninstall the original version of the client and delete it. Download the updated client and unzip it to the C:/Program Files/Close Combat/plugins folder. Open up modswap and install. You will have to enter in IP 64.111.28.17 and port 2108. The server has been restarted so you will be starting over again. The changes are, less points/barrages/reinforcements available, rarity tweaked so you will see Pershing tanks and other equipment that doesnt match the time period and you should not see British, FJ or SS troops. If you find and bugs please report them to the BO Beta Test thread.
The bug reports have been pouring in for Last Stand Arnhem since day one of the release. There is a patch already in the works to fix some very obvious bugs that made it through the beta testing. The LSA Forum at Matrix has the details. Expect the laundry list of bugs to grow and even more bugs and inconsistencies were found today...
Matrix Games has released Last Stand Arnhem. You can purchase it now from Digital River for USD $39.99 or €32.99.From Matrix's description, "Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases." There is a collection of screenshots in the LSA Gallery taken mainly from Gary Childress' AAR over at Matrix Games.
A patch has been released for The Longest Day bring it to version 5.50.09b. It’s a quite a long list of changes and fixes. Most notably the cohesion factor has been worked on. Battle groups that previously did not regain cohesion overnight should now (if not engaged), post battle disbands of battle groups with low cohesion no longer happen and if a battle group is tossed off the map in mere minute, their cohesion drop will not be so drastic anymore. Visit this link, TLD Patch to download the patch and read the full list of changes.
A small team of hard core gamers set down to finally answer the question, "Can we pound the AI into oblivion?" We called it Operation Panzer Tsunami-Earthquake. Well, we answered that rhetorical question pretty easily. The rules were simple. Play as Germans in the Grand Campaign. Stop at nothing while attacking, make a continuous push through the Allied lines even if out of supply. We were emotionless commanders, devoid of any humanity, well until it became fun to see how many kills our Panthers could rack up! Read the AARs and the Fuhrers encouraging orders in the Multiplayer Forum.
A patch for Wacht Am Rhein has also been released. Download Patch v4.50.10b. Changes in this patch include changes to the AI. The Germans not attacking strategically bug has been fixed, and takes into account the players force strength on whether to attack or not. The AI will also attack the player when the player cannot move his BG. Map coding has been tweaked and some aircraft graphics added. Here's the entire list of changes.
MMCC3 servers are now back online and stable. Schrecken has three campaigns currently running. Each of the three campaigns requires a special installation of CoI. The Russian Front 41-45 Campaign on IP 64.111.28.17 port 2110 requires a stock version of CoI with the latest patch. Operation Mars on IP 64.111.28.17 port 2109 requires the Op Mars plugin installed. Bloody Omaha on IP 64.111.28.17 port 2108 requires the Bloody Omaha plugin. Operation Mars and Bloody Omaha can both be downloaded here.
A new submod has been put together by RD_Deathdealer. This plugin contains the entire Der Ost Front Mod Version 2.0 (by ArmeeGruppeSud) but has been modified for German player vs AI only. Game play Settings for this mod should be set at difficulty level HERO, 20 minute time limit, 100% realism settings, and All VL's taken with two minute warning on. Playing the DOF Grand Campaign is recommended. Includes the Tree Mod v1 by GI Jonz and Realism sound mod by RD_DeathDealer. Don't forget to install the map pack and don't cheat if the AI gives you a beating and takes VLs back from you. Unzip the DOF Plugin file to your /Program Files/Close Combat/plugins and install through modswap.
VonB has been hard at work at a 3rd party application to view your saved games. It’s called the Close Combat Operation Data Manager. From Vonb's website, "Inspired by MMCCIII, the CCODM Project is an attempt to provide a means to integrate CC3/CoI with external Operational Games. In order for an Operational Game to use CC3/CoI to fight an engagement at the CC tactical level, it will need to be able to read and write to a Saved Game File, which CC3/CoI can use to launch an engagement. Phase 1 is well underway, and that is to be able to read the Data from the Saved Game File." Visit www.closecombat.ie for full details. You can also download the beta version of the application and try it our yourself.
Ifni's series of Real Weapons Artwork (RWA) submod plugins have all been added to the downloads section. Each plugin script has been corrected so you will not be able to install them over the wrong mods as could previously happen. These submods replace many of the games weapon and unit icons that you see during force pool selection and within a battle. Currently the submods exist for Karelia 2, Bloody Omaha, GJS TRSM, Battle of Berlin, A Bridge Too Far and Ardennes Offensive mods for Close Combat 5 only. They are very simple to install. Place the plugin files into your /Config Manager/Plugins folder, ensure the main mod is already installed, then install the RWA submod. Download them from the CC5 Submod Downloads section.
The Battle Of the Scheldt mod has been updated to version 1.1. This patch addresses some minor graphics and data errors. As with any patch is it always wise to restart your grand campaigns and notify anyone you play online which version you are running. Buck_Compton has provided a full list of changes in the original story from back in April. Follow the link for the patch as well.
Hamachi has been going steady recently. During weekends you can find as many as 15 players on the network.
Hamachi is a simple program that runs quietly in your system tray. It does not support automatic connections, you have to trade Hamachi IPs which are shown to you within the application. All firewall rules still apply as they would at Gamespy, GameRanger or BHQ. I'll be continuing to promote Hamachi as our standard meeting place, in fact coming up I will be coordinating an MMCC3 weekend meet.
Beeblebrox and Schrecken have shown us two very unique ways to play Close Combat. Check out this style of using voice commands to relay orders to the troops. Schrecken on the other hand is using a touch screen to send his troops to die. Interesting! I wonder that if you become quite good at these styles combined, could you cut down the time it takes you to give an order traditionally? The Tech Support Guide has been updated to deal with the video problems that plague most versions, and a new Windows 7 problem with the Virtual Store. 'Till next time!
A new MMCC3 campaign has been started, Bloody Omaha. If you are new to MMCC3 let me explain. First of all you need to have Cross of Iron installed. MMCC3 stands for Massively Multiplayer Close Combat. A strategic map is shown divided into many squares, each square represents a map. Many gamers will be fighting the campaign at the same time, either versus other players or the AI. You can select any map along the front line and choose to attack it, you can also select to defend other maps where an opponent is waiting for a real player. Thats the main idea, now lets get into Bloody Omaha....
I'd like to express my sincerest gratitude to the entire community who have contributed to the bills this year. You have donated and raised $1085 USD, thank you!. This is $100 more than was needed for this billing cycle, so that will be applied to next year. Specifically I would like to thank the Red Devils Clan, who donated $100 this year, and have donated close to $500 in total. Also, all the double and triple donators, thank you for your continued generosity. Last but not least, everyone on the donators list who gave whatever they could, every amount large or small is appreciated.
The 2009/2010 billing year raised more in donations than any previous year, in fact I think more was raised this year than to two previous years combined... or close to it! The course for CCS will remain the same. Keep tuned in as I follow and consolidate all the news from Matrix and around the community into my Player’s News periodical. Keep submitting your mods, they will all be added with sometimes a couple weeks lag time. Terrain Challenge will keep running, and Hamachi will stay this sites primary meeting ground. Gentlemen... happy hunting... MOOXE out!
The Close Combat Series team of Pvt_Grunt, RD_Deathdealer, Platoon_Michael and MOOXE have dealt a devastating blow to the Allied AI of Wacht Am Rhein! Operation Panzer Tsunami-Earthquake commenced March 16th, 2010. Orders from High Command were simple, press forward despite any cost, bypass and cut off all AI battlegroups. The main objectives were the Allied supply depots on the North and West edges of the area of operations. Victory was swift, humiliating and overwhelming. German intel suggested that the AI had absolutely no chance in surviving the onslaught of human controlled panzerwellen. German battlegroups waded and shook through jumbled AI defense. Often the Germans pushed on without supplies. Ammo and fuel was not a nessecity of this battle and the AI was crushed underneath the heavy tracks of the panzerwellen, the momemtum and ferocity of the German commanders kept the tanks crushing forward.
As previously announced we would release an update to fix reported bugs found in Scheldt mod version 1.0. Scheldt mod v1.1.2 is a small update over version 1.0. It addresses some minor issues in graphics and data.
* Assault fire off for bolt action rifles, squad MG's and PzFausts.
* Weapons - minimum distances decreased.
* Minor changes in spelling and denomination.
* Minor changes in teams and soldiers.
* Command teams - Highest rank in infantry command teams is now Leader.
* Some guns coded to be bigger.
* Some changes in elements file.
* Soldier styles amended.
* Soldier Ranks amended.
* Allied star has been changed to Canadian Maple Leaf.
* Height numbers added to several church towers.
* Revision of certain dike heights.
* Trees on Putte fixed.
* Several mistakes in map elements fixed.
* StuG IV image fixed.
* Not fixed - turret misalignment and perhaps some other things.
Furthermore we would like to make two other announcements. The revival of the Ortona '43 mod for CC5. As some of you might know PT commenced work on the Ortona '43 mod years ago. He shared images of his beautifully drawn maps with us as far back as 2005 and has kept us wanting to play this mod since. However there had not been any news about its progress for years. Several months before the Scheldt mod was finished Buck Compton contacted PT about the status of the mod. When it turned out that real life obligations would not allow PT to finish the mod we proposed to finish it for him and he agreed. Nearly all maps had been drawn (one map has been done by Buck) so that most of the work will be in coding, stratmap, the roof files and data. We expect to finish it this year.
At the same time we have commenced another project, a mod for Close Combat The Longest Day. Thinking about which theatre of operations would be interesting for a mod we realized that there were hardly any mods dealing with battles on German soil. We again looked close to home and went for a Battle of the Rhineland mod. More specifically operations Blockbuster, Veritable and Grenade. Given the size and shape of the area we decided that the CC TLD stratmap was what we needed. We have a firm idea of what this mod should look like but have not made any definite decisions about which areas to include. This is definitely going to be a 64-map mod with a variety of nations and units. ETA: ask again in 3 years!
There are two multiplayer campaigns ongoing now. The first one has been started by Davidssfx for The Longest Day. Already half way through the Germans have been pushed back against the wall, not giving up the fight though they have inflicted heavy losses to the Allies. Joining this campaign is simple, post your intentions in the AAR Thread and make sure you read the rules. You will need the OnGroundFX sound mod to play.
The second Campaign takes place in the Ardennes with Wacht Am Rhein. This is a public stock GC vs AI, where the public plays the Germans. The intention of this campaign is to demolish the AI and push the Allies back to the wall in the fastest possible way. It has just beed started. To join, simple play a couple games and post the file back to the forums with a short AAR. Visit the AAR Thread, read the rules and help continue the campaign!
This rule was first brought forth in 2002 by ActionJackson. The VL or Deploy rule intends to restrict deployment for both sides to areas that are connected by a Victory Location. For example, after a battle there may be a patchwork of small deployment areas far behind enemy lines. If these small patches are not connected to a Victory Location, you may not deploy troops to them. Deployment zones that are connected diagonally to a Victory Location are also considered out of bounds. The Victory Location rule must agreed to prior to starting a Grand Campaign or Operation. Only though mutual agreement can this rule be changed after the game has progressed. I have added some Photoshopped examples to demonstrate where you can and cannot deploy troops when you use the VL rule.
Davidssfx has created a sound mod for The Longest Day entitled OnGroundFX 2.0. Version 1.0 was added recently as well so make sure you download the latest version. He has added many new sounds. Mortar sounds have been replaced. The 37/57/75/88/90mm guns all have their own distinct sounds as well. Readme file included for a full list of changes. Mortar sounds were replaced with two types, large and medium/small. Each sound has a shell entering the tube sound combined with the firing sound. The grenade throwing sounds have also been replaced with the classic CC3, "ugh!" Many other sounds have been changed as well, look at the readme.txt file for full details. This mod is an auto installer. Once the install process is begun, just click through the default settings and allow an icon to be added on your desktop. To uninstall go through your Control Panel/Add Remove Programs and select it. Download OnGroundFX 2.0.
Salhexe has upgraded his TLD vetmod of his as well. You will notice new weapon icons, removed mp44 and reduced German forces available to you on D-Day. Play this mod as Germans and follow Salhexe's instructions in the readme.txt file for best play. This mod is an auto installer, an icon will be placed on your desktop. Remove this mod through your Control Panel/Add Remove Programs. Download TLD_GermanVetMod_v2.0_installer.zip.
The Vietcong mod by DAK_Legion has been fixed. A few versions were released in the past under the same version number. The copy here now includes the four maps with their accompanying battles. Download CCMT_Vietcong_v1.0.zip. Unzip the .ccm plugin file to the /Matrix Games/Close Combat - Modern Tactics/plugins folder. Use CCMYSysCon to install.
All CoI MMCC3 servers have been down for the past couple of weeks. Schrecken reports it is only temporary and the servers should be back online soon.
DAK_Legion's pocket mod "Raid on Sola" is now available for download. The Sola airfield was the newest and most modern airfield in Norway 1940. It was built in 1937 and was the only airfield in south-western Norway with concrete runways. This airport represented a very valuable objective during the Weserübung. The distance to Scapa Flow is only 500 km. This meant that Sola could be used as a base for attacking the northern parts of Great Britain. Read the full history at the Axis History Website. To install, download CC5_Raid_on_Sola_plugin.zip and unzip the plugin to your /Config Manager/Plugins/ folder. Run Config Manager and install.
The long lost Gold Juno Sword vetmods have recently been added here. Vetmods make playing vs the AI more challenging. Download CC5_GJS_v4.4_Vetmod_plugins.zip and unzip both plugins to the/Config Manager/Plugins folder. Run Config manager to install, the main GJS4.4 plugin must be pre installed. The "GJSv44 Allied Vetmod" is for playing as the Allies and "GJSv44 German Vetmod" is for playing as German. These vetmods will increase the strength of the opposite side you are playing.
Andima must still be working away at the Gallipoli mod. First made known here over three years ago, since then there has not been much news until recently. Andima uploaded an image of his latest map, the town of Buyuk Anafarta. Keep us updated!
Recently all of Mafi's tools have been upgraded. For the absolute latest versions of his tools, visit Mafi's homepage. The tools upgraded are, 5CC from 1.10 to 1.14,
CC2Tools from 5.01 to 5.02,
RTBTool from 2.24 to 2.31 and his newest tool,
BED9 has been added.
The 1st Saturday of every month meet on Hamachi will recommence Saturday March 6th. The Hamachi Weekend Locator will restart on that date as well. The weekend meets have been very successful, there have been many new faces online almost every day. if you have not taken part in one of these events yet, refer to our main announcement in the forums.
The Close Combat Series server has recently been upgraded to allow double bandwidth. CCS can now transmit 3000Gb of traffic per month! For the first time since the sites creation in 2004 we have made all downloads available to the public, no registration required. The FTP server has also been made available, there you can access the entire database of Close Combat mods. Your FTP server is ftp.closecombatseries.net, username ccmods and password is A6WChQddXMm5rpd7. Enjoy! Since opening up the downloads section traffic has increased by about 30%.
The Battle of the Scheldt mod for Close Combat Invasion Normandy attempts to recreate the World War 2 battle for the Scheldt estuary which is the seaway from the North Sea to the port of Antwerp, Belgium. This battle took place in October and November of 1944 in the aftermath of the Market Garden offensive. While Market Garden was a partial success for the Allied forces it left the High Command with a thus far underestimated problem: quenching the supply thirsty Allied forces. Finally it was recognized that the supply lines to the front were too long to keep the offensive going. The Canadian First Army was ordered to clear both sides of the Scheldt estuary of the German defenders.
The Battle of the Scheldt mod was started back in 2004. At the time Buck_Compton was to mod making as he was to the military on his first day: clueless, overwhelmed and lost. With help of Close Combat community members he has come a long way since. The final result is impressive with an all new strategic map and 44 maps created from scratch. All maps were hand drawn after aerial reconnaissance photographs of the actual battlefields.
Buck_Compton would like to thank in particular: JimRM2 for putting up with his endless list of questions and for the beautifully drawn sea water, Tejszd, Atilla for their help on so many things, Manoi and Dodam for their gorgeous Photoshop textures and their help on Photoshop, Norden for his unparalleled German bunker drawings, plus a variety of other textures, PT for advice and critique on mapmaking, Mopa for vintage photos of Canadian troops, CCS and MOOXE for hosting the download files and the dedicated forum, 7A Clan for play testing and Pete for comments on the map designs, unit and data research, game data (with Dima’s TRSM as starting point), play testing, mental support and so on. Furthermore we would both like to thank anyone else who has offered any sort of help and the CCS forum members for their interest in the mod.
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!
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