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Welcome to Close Combat!

Typical Close Combat EngagementClose Combat is a real time strategy game that first debuted in 1996. As the commander you control a platoon sized fighting force consisting mainly of types of infantry and and support weapons such as tanks, mortars and anti tank guns. Each of your units has a certain amount of ammunition which they may run out of in close quarter fighting, they will be killed or wounded if hit once, and may experience cowardice, extreme bravery or go fanatical during intense fighting. Morale of your men is the single most driving factor that determines who will survive, and what battles will be won or lost. You can follow your men through campaigns as the progress in rank and experience. Grand campaigns are also available where you take command of up 32 battle groups and deploy them throughout Normandy, Russia, Ardennes and many other pivotal battles. Fight over beaches, mountains, forests and many other geographical features, many historical.

There were hundreds of mods created for most versions. All of these mods are available for download. They have created the ultimate real time gaming experience by expanding Close Combat to virtually every theatre of war during World War II.The original Close Combat games are not sold in stores anymore. You can find them for sale online at places such as EBay or Amazon. Used or new copies are still being sold, even boxed originals. Matrix Games has made the game more available by remaking the originals and selling them online.

Close Combat The Longest Day

Close Combat the Longest Day commences with the first Airborne drops of Operation Overlord. The Longest Day is a remake of the original, Invasion Normandy. The Grand Campaign included has been expanded to all beaches on D-Day, whereas the original only covered American beaches. New maps, battles, units and sounds have also been created for this version. Some maps from the Invasion Normandy mods Gold Juno Sword and Bloody Omaha were added. The main new features include night fighting, which reduces visibility and adds the option to deploy mortar illumination. Graphical enhancements to the battle debrief screens now show cohesion and percentage of victory locations held by each side, this is also shown in the campaign debrief screen. The original version of Invasion Normandy has been included with the Longest Day.

The Longest day is available for purchase at Matrix Games for $39.99 USD.

Close Combat Wacht Am Rhein

Close Combat Wacht Am Rhein begins the morning of Germany's last great offensive. Wacht Am Rhein is a remake of the original version, Battle of the Bulge. Many of the great features of the original have been included here. Supply drops, misguided American battlegroups and the difficult terrain of the Ardennes. The Germans are very heavy with armoured groups which are equipped with Panthers, other heavy battle groups are equipped mainly with fighting vehicles. Specific german battle groups also have the option to reinforce, a feature not seen in the original or Invasion Normandy. The Grand Campaign has been expanded to 64 maps, and more battle groups have been added to each side.

Wacht Am Rhein is available for purchase at Matrix Games for $39.99 USD.

Close Combat Cross of Iron

Close Combat Cross of Iron recreates the battle for Russia which began in 1942. Cross of Iron is the remake of The Russian Front. The main improvements to this version were to make it more compatible with new operating systems, smaller improvements were also made to the artificial intelligence. CoI offer a linear type campaign system, as you win or lose battles the computer will decide where to send you for your next battle. You can follow your men from 1942 to 1945 while improving their equipment along the way. The greatest improvement was in inclusion of MMCC3 which stands for Massive Multiplayer online Close Combat 3. With MMCC3 you can connect Cross of Iron to a variety of game servers and battle online against the AI or a human opponent for control of the Russian Front. these online campaigns last 24/7, you may take part in the action any time you wish.

Wacht Am Rhein is available for purchase at Matrix Games for $39.99 USD.

Close Combat Modern Tactics

Close Combat Modern Tactics is the first of the Close Combat series to introduce 5 vs 5 head to head action. You can play as either US Forces of the fictional Opposing Force (OpFor). There is no campaign, only single battle engagement. These engagement can be on training grounds modeled from actual U.S. bases or fictional Middle East areas. Weapons of OpFor are typically Soviet and Chinese such as AK47 assault rifles and RPGs. you also have all sorts of jeeps and trucks they ride in. American have their choice of most modern weapons which range from the M1A1 Abrams, Squad Automatic Weapons and grenade launchers. Other improvements include the ability for your troops to dig a trench while in combat, load and unload onto troop carrying vehicles and have multiple support missions during a battle. Weapons in Modern Tactics are extremely powerful and you have to make a large shift in your tactics if you are used to playing the versions set in World War 2.

Wacht Am Rhein is available for purchase at Matrix Games for $29.99 USD.

Close Combat 5 Invasion Normandy

Close Combat 5 Invasion Normandy drops you onto the beaches and hedgerows of Normandy. Your Airborne troops have landed behind the beaches while your main attacking force just butted heads with the German bunkers towering over them on the beaches. One of the main shifts from Battle of the Bulge to Invasion Normandy is the reliance on infantry once again and the ability to customize the platoon you enter battle with. Many of your battle groups do not contain massive numbers of tanks. Fighting and defending the cities and hedgerows with infantry through the hedgerows bring an immense satisfaction to any war gamer enthusiast.

You can get lucky and still find this version in stores, its unlikely in most cases though as it was released in 2000. You can find used copies and duplicates at Ebay or Amazon.com

Close Combat 4 Battle of the Bulge

Close Combat 4 Battle of the Bulge recreates the German Offensive in the Ardennes named Wacht Am Rhein. The campaign starts as the heavy German battle groups pour over into American sectors overrunning many of them. Fighting as the Americans in the beginning days you have little to stop thier advance. A shortage of bazooka teams, 57mm and heavier anti tank guns will plaque you at the onset. As the Germans you must be meticulous in your battles, your men and machines must survive to the end of the 25 day campaign. Supply drops will be made available for surrounded American battle groups and the German may decieve American battle groups into moving places they dont wish to go.

Close Combat 4 Battle of the Bulge was released in 1999 and is not available at retail stores anymore. You can find used copies and duplicates at Ebay or Amazon.com.

Close Combat 3 The Russian Front

Close Combat 3 The Russian Front takes you to the unforgiving Eastern Front. beginning in the early 1940's you command a small group of German soldiers during the initial attack into Russia. As you progress in rank by winning battles you can enjoy choosing more equipment and men to fight with with. As time progresses through your campaigns, equipment will be upgraded and new equipment will become available. You can rest or refit your units as they get fatigued or take losses in battles. Alternatively you can drive off the Germam attackers with heavy Joseph Stalin tanks.

Close Combat 3 The Russian Front was released in 1998 and is not available at retail stores anymore. You can find used copies and duplicates at Ebay or Amazon.com.

Close Combat 2 A Bridge Too Far

Close Combat 2 A Bridge Too Far focuses on the Airborne drops into Holland during Operation Market Garden. You can play as the Americans, British, Polish or Germans. The battles are heavily dependant on your skills an as infantry platoon commander, there are not near as many vehicles in A Bridge Too Far as there are in later versions. You can play battles, operations and campaigns. Some of the battles include those that took place at Oosterbeek and Arnhem. The fight takes place on very small maps which leads to very intense close quarter fighting, watch your ammo count! The artificial intelligence of A Bridge Too Far is arguably the best in the series to date.

Close Combat 2 A Bridge Too Far was released in 1997 and is not available at retail stores anymore. You can find used copies and duplicates at Ebay or Amazon.com.

Close Combat 1

The game that spawned a new era of realistic tactical real time strategy. The very first version of Close Combat, released in 1996 by Atomic Games. The original versions puts you back into Normandy, right into the hedgerows and small towns. Close Combat 1 introduced the psychcological factors of your soldier for you to manage. You troops could gain experience, leadership or turn into cowards. If your soliders were wounded all thier characteristics would suffer.

You can find used copies and duplicates at Ebay or Amazon.com.




Wanted: Cannon Fodder!

Tired of punishing the AI? Meet online opponents who will probably crush you and teach you a few lessons doing it! Report to the Hamachi Network, "Close Combat Series" password "ccs". Don't have Hamachi? Go and download it. Hamachi is easy to install and you don't need to configure your router to play Close Combat.





  Boot Camp #2 - Fine Tune Your Game Part 2
Posted by mooxe on Thu Jul 02, 2009 3:41 am (Read More... | 3729 bytes more | comments? | Score: 0)
Boot Camp Fine tuning your game can tip the balance in your favour. These small and often overlooked tips when used together can give your opponent a fight for his life. Many games you will play depend on your use of indirect fire, ambushing and keeping a tally of what you are up against, this is where my fine tuning tips originate from.

Avoid naming your teams based on accomplishments or other values. Your opponent can see these names, if they give away your units experience he may give them more attention then you'd like for a veteran team. Alternatively, giving them false names may confuse your opponent.

Trenches can be easily spotted at the beginning of battles making them somewhat useless. Some trenches do stay on the map for continued battles. You will only get one chance to make the trenches usually so do it! At the beginning of battle place some of your men on ambush where you think you may need cover in the coming battles. Once the battle starts move them out. You now have trenches you can use throughout the battles. If you have no choice but to place men in open fields at the beginning of a battle, and you do not want to make trenches, give them a very short sneak command, then place them on ambush. This technique wont let the game construct a trench thus giving away your position.



Note: Click read more for more game winning tips!
 

  Creating an Installer for my Longest Day Mod
Posted by mooxe on Tue Jun 09, 2009 11:24 pm (Read More... | 5533 bytes more | 1 comment | Score: 0)
Close Combat Modding

Bernd has taken a small program and modified it so we can install Longest Day mods. In step by step fashion I will show you how to use this program to make a mod install automatically. I can't show you how to make a mod, only the truly gifted know this magic. To get started you will need to download the TLD Mod Installer. I have chosen to mod the campaign.txt file to make a custom campaign for myself.



Note: Click Read More for full instructions...
 

  Close Combat Player's News - May 30th, 2009
Posted by mooxe on Sun May 31, 2009 6:39 am (Read More... | 5717 bytes more | comments? | Score: 0)
Close Combat Player's News

Welcome to the new and improved CCS web site. Over the past few weeks I have been hard at work upgrading the site as well as tracking down security bugs and web page errors. All the major updates are done now, so hopefully no more downtime! The main feature in the forums you will notice is the recent posts box, which will show the last ten posts with stickies on the top. You will also notice subforums are now in use. We have created some new forums such as H2H Multiplayer, a place to post your contact details to play online. Forums for the CC5 mods Bir Hakiem, Gallipoli, Crete and Vukowar have been deleted due to inactivity or mod cancellation, with all posts moved to the general CC5 forum. The Valley Of Tears forum for CC3 has also been deleted, all posts moved to the CC3 forum.

Our fund raising's campaigns are working again this year, the site is nearly 100% payed off by the community. Thank you everyone for supporting this web site. A special thanks goes out to the repeat donators, CSO_Talogoran and the Red Devils Clan as well as all the first timers! You can view the full list of contributors on our donations Page.

The Longest Day News The Longest Day, the remake of Invasion Normandy has been released by Matrix Games. This upgraded versions comes with over 60 maps with pre made battles. The new Grand Campaign spans all the invasion beaches, Utah, Gold, Juno, Sword and Omaha on a new strategic map. Many of the maps are originals, some from the GJS and Omaha mods and some new, many have been updated. With the expanded Grand Campaign there are also more battle groups to fight with. Battle group fatigue and cohesion are now shown as factors in a campaign. Night battles have been created initially to represent the airborne drops. Visibility during night battles is reduced, flare effects and explosions will illuminate the battlefield. The original version of Invasion Normandy has also been included with The Longest Day. If you wish to buy the game please visit Matrix Games. The digital download retails for $39.99 USD and you can purchase via Paypal.

A patch for The Longest Day is already in the works. The list of fixes is quite long and shows the game was still being worked on when it was released. The list of updates can be reviewed here at Matrix Games Forum. The patch is still beta, you must be in the Member's Club to download it.

Remember to play The Longest Day online you must forward ports in your router. The ports are 6073 and the range 2302-2400, open them for TCP and UDP traffic. You can meet players on the Hamachi network "Close Combat Series" password is "ccs".

Close Combat 5: Invasion Normandy News Sapa has created and released the Tali Ihantala mod for Invasion Normandy. The Battle of Tali-Ihantala (June 25 to July 9, 1944) was part of the Continuation War (1941-1944) that occurred during World War II. The battle was fought by Finland, supported by forces of Germany against the Soviet Union and is to date the largest battle in history of the Nordic countries. The battle ended in a decisive Finnish victory. This mod has 17 new maps to play on a 15 day Grand Campaign. Units, graphics and sounds have been updated also. Proceed to the Tali Ihantala Sectionto download the maps and plugin.

Digs has created a sub mod for the Stalingrad Der Kessel - Die Kampfgruppen mod. This sound mod contains weapons sounds from COD, CODUO, MOHAA, MOHAA SH and MOHAA BT. Extract the PLN file from the archive and place it in the /Config Manager/Plugins/ folder and install. Download CC5_SDKDK_soundmod1.0.zip.

JB_Mac has upgraded his sub mod Elite Command for Overlord. The intention of this sub mod is to force the player to use men wisely, not as VL rushing terminators. Command teams will be in short supply, some weapons and teams have also been tweaked. Download CC5_Overlord_EliteCommandSubmod.zip.Unzip the PLN file to your Config Manager/Plugins/ folder to install, you must have Overlord 2.7 installed prior to installing Elite Command.

Note: Read More for Cross of Iron and S3T News...
 

  7th Armored Clan Internal Operation AAR
Posted by mooxe on Fri May 22, 2009 9:22 am (Read More... | 10152 bytes more | comments? | Score: 0)
7th Armoured Div Close Combat Clan The 7th Armored Clan has been fighting an internal operation over the past few months. They are using Dima's Total Realism Sub Mod for GJS4.4. The operation spans from the 20th of June to the 6th of July. Many battlegroups are now fighting North West of Caen without supply. Infantry losses so far are faily even. Tank losses for Allies are 169 vs Axis 128. At the time of this report, a minor victory is currently held comfortably by the Allies with 10 days remaining. 7A_Loki is managing the Allied side, while 7A_Bjorn is the Axis commander.
 

  Close Combat The Longest Day Details
Posted by mooxe on Sat Apr 25, 2009 2:00 am (Read More... | 7480 bytes more | comments? | Score: 3.8)
The Longest Day

Matrix Games has released its first bit of information on the upcoming title, "The Longest Day". The schedualed release date is April 29th, 2009. As the final version has not been released, the screen shots only represent beta builds and may be much different for the final version. Join the ongoing discussions in progress in the CCS forums and visit Matrix Games for the original article.

However, you can expect many of the features that came with Wacht Am Rhein to show up in The Longest Day. More maps and battlegroups have been implemented. The standard compatibility issues for Windows are present just like in previous versions. The original CC5 Grand Campaign is also included, as was done in Wacht Am Rhein. The strategic is map is set up for battle in the big sectors of Omaha, Gold, Juno, Sword and Utah using maps from the original game and some mods. Below are a few of the screenshots Matrix Games released, the remainder are in our screenshot gallery.

Gold Beach Night Combat Battle Debrief New Features New Unit Icons in ForcepoolScenario Editor Strategic Maps



Note: Click here for all the screenshot details and features...
 

  Gold Juno Sword Grand Strategy
Posted by mooxe on Fri Apr 03, 2009 1:10 am (comments? | Score: 0)
Close Combat 5 Invasion Normandy Gold Juno Sword is the most popular mod ever created, its also the most modded mod. The GJS Grand Campaign is one of the finest battles you can play. There are essential maps to hold at all costs and elite Battlegroups from each side to fear. Whats make this battle so great is how elite units stack up to superiour numbers. This Grand Campaign is about who can last the longest, who saved the right units to smash the weak defensive lines during the last week of the campaign and who is making the most informed decisions on when and from what direction to attack.

My strategy as Germans, is pull back from the beach away from the naval barrages and form a two deep (minimum) defensive line. I also do this because fighting on the beaches with weak units is futile. Done right, your defensive line can hold for weeks. If you lose it, the Allies get an even bigger headstart than you intended on giving them.

Lets get some imput from the finest players in town, how do you win, what do you take advantage of or what is your Achilles’ heel of GJS? If you have a killer strategy thats been working for you time and time again, or seen a horrible strategy thats easy to beat.. tell us all about it!

 

  GameRanger Improvements Revive and Extend Multiplayer Life of PC Games
Posted by mooxe on Sun Mar 22, 2009 11:47 am (Read More... | 2369 bytes more | comments? | Score: 5)
Close Combat Player's News Perth, Western Australia -- March 19, 2009 -- GameRanger, the PC multiplayer online gaming service, added improvements to give games a longer multiplayer life. Rather than waiting around for a multiplayer game, people are now immediately notified the moment anyone wants to play a game of theirs that interests them.

GameRanger's new notifications mean that people can be always ready for a game even while occupied with other PC activities by simply having the GameRanger icon in the system tray. This increases the pool of available players for all games at all times. Once people have decided they want to play, GameRanger handles the rest so they have no need to worry about the usual headaches of network issues or connection problems.
 

  Atomic Games Back Again?
Posted by webmaster on Thu Mar 12, 2009 2:21 pm (Read More... | 2973 bytes more | comments? | Score: 0)
Atomic Games - Creator of Close Combat Is Atomic Games back again? It did not seem that long ago when they came back and then dissapeared just as quickly. This new rejuvinated website shows promise that original creator of Close Combat may be back to stay. From thier Press Release, "75-person team is now developing an innovative 3D shooter." Thier experience from the previous versions will no doubt have some influence on any new products. Atomic has thier new website up at www.atomic.com, you can also read a recent "interview" with Peter Tamte at GameDaily. Here's Atomic's Press Release...

RALEIGH, NC – March 10, 2009
Twenty years after pioneering the Historical Action video game category, Atomic Games is back. After working for three years behind a shroud of secrecy, the company is announcing today that it has returned to the video game sector to usher in a new breed of Historical Action video games.

Note: Continue reading the Press Release
 

  Wacht Am Rhein Patch Available
Posted by webmaster on Thu Mar 12, 2009 2:01 pm (Read More... | 5058 bytes more | comments? | Score: 5)
Wacht Am Rhein Wacht Am Rhein patch released March 8th 2009. This new patch includes approx 40 updates, which include map fixes, revised armour and weapons data and changes to supply and reinforcments. The patch is approximately 140megs and requires you to enter your serial number. Previously started Campaigns and Operations are compatible just make note of how the changes may effect your games. Download directly from CCS, WachtAmRhein_Patch_45007b.zip

Note: Full list of fixes available here...
 

  Close Combat Player's News - February 20th, 2009
Posted by webmaster on Fri Feb 20, 2009 1:27 am (Read More... | 12257 bytes more | comments? | Score: 4)
Close Combat Player's News

Site News It has been quite some time since the last Player's News and a lot has happened. First order of business is a thank you to AA_Megadeath, Olddawg and Bomba25 for thier cash contrinutions to this site. We are approximately half way to paying off the server bill by our cash raising campaigns. There has been a few content additions lately, new install guides for D-Day Utah, Kharkov and Bloody Omaha. We have opened two new forums, CC4 Kreta Forum for Aetius's latest mod and Alternate Fronts Forum for opinions, suggestion and just plain talk of games other than Close Combat. Finally, there is a planned upgrade to this website. CCS is five years old now and needs an upgraded front end. The site will become more secure with many code enhancements and optimizations. There will also be more user tools on the main site and in the forums. This upgrade should also squash the spam attacks for some time. Other features that have been turned off due to no spam defence will once again be opened. The upgrade should be done in June if all goes well.

Close Combat 4: Wacht am Rhein The Krete mod has recently been completed by Aetius, a long time member of the community, and is now available for download. Aetius took over the work from other modders and started converting it to CC4. The data, graphics and sounds have been used from other mods, and the 43 maps are cropped versions from the CC5 Kreta version. This mod focuses on the Maleme-Chania sectors. Aetius payed special attention to crediting all the modders who lended a hand and artwork to this version, a full list is available in the documentation included with the plugins. Here's a little history about the Battle for Crete. "The Battle of Crete was a battle during World War II on the Greek island of Crete. The battle began on the morning of 20 May 1941, when Germany launched an airborne invasion of Crete under the code-name Operation Mercury mainly to protect the oil fields of Ploesti from allied bombing raids from airfields on Crete and deny the royal navy a naval base on Crete. The defensive force on Crete constisted of a mixture of Greek, New Zealand, Australian, and British forces known as Creforce. After one day of fighting, the Germans had suffered appalling casualties and none of their objectives had been achieved. The next day, through miscommunication and the failure of Allied commanders to grasp the situation, Maleme airfield in western Crete fell to the Germans, enabling them to fly in reinforcements and overwhelm the Allied forces." There are vetmods and a No-CD patch included in the main plugin archive. There is also a French version included for manual install.

Kreta v1.0 Plugins | Kreta Mappack | Installation Guide | Screenshot Gallery | Forum



Note: Read on for Wacht Am Rhein Patch, Die Kampfgruppen Mod, Multiplayer News, Tool Updates and CC1&5 News!
 


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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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