Posted: Thu Sep 28, 2006 11:20 am Post subject: Height Coding Glitch
Hey guys,
I have a weird problem with the txt file I made for one of my maps. When I set the height I used the option to import a height map made with greyscale colors.
When I imported it in to 3C I set the heigt at 0-50 (0m - 25m approxmately) but in game there is a small strecht that has been set at a height of approx 54 meters forming 1 gigantic wall over the map wich disables troops to move quickly and swiftly over the map.
Has anyone got a clue?
Cheers,
Buck
If you are short of everything but enemy, you are in the combat zone.
Posted: Thu Sep 28, 2006 2:24 pm Post subject: mmm
just go and manually adjust the affected area.
Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
Have you tried to set the greyscale image to the desired height values
before you import it? I mean there is a way to compress the
greyscale image via your 2d program so
it only contains the desired height range before you import ii into 5cc.
That might workaround the problem 5cc is giving you.
Thanks for helping. i found the error manually. the problem was in the element ini file it missed 1 element so al new elements got mixed up. so if i coded muddy grass it would be a 6story church tower...explaining the 20meters heigth diffrence
Cheers
Buck
If you are short of everything but enemy, you are in the combat zone.
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