Posted: Sat Jul 08, 2006 2:16 pm Post subject: Map Textures
Hi readers,
As u all know i started Battle of the Scheldt mod approx 2 years ago. since then a lot has happend. i aquierd a large amount of aerials concerning the theathre. First i started with using stock textures combined with some dodam texture's. But now a few months ago i met with AT_Norden In the last 6-8 months he made a large quantity of very good textures suitable for the Dutch terrain. diffring from Heathland to small Walls. Following i have a list of textures he made so far and wich are in proces of being made:
Heathland
2 types of grass
4-5 types of dirt and mud
V Brick road
Normal Brick road
Water
Castle roof
Garden wall's + posts
2 types of stone/concrete floors
Flat roof texture
Large amount of new trees including shadows
Farmland
Cobbles
Forrest Ground
Yet to be made:
Beach Poles
Several types of Bunkers
More Trees
Beach sand
Dunery
Marsh
Parachutes
Fields
Crops
Garden Objects
Debris
Hope to have informed u well enough
Cheers Buck
If you are short of everything but enemy, you are in the combat zone.
Last edited by Buck_Compton on Thu Sep 21, 2006 6:23 pm; edited 2 times in total
Most recently Koen deliverd me a set of new updates you can see them in the battle of the scheldt combat camera here is a list of things he has made so far:
- Debris (2 types)
- Orange Roof texture
- Stone Walls
- Linden Tree
- Pine Tree (typical to be seen on north west european woods)
He is also working on bunkers, so far he has only made type 650 and 611 but more is to be made. When the bunker project has been finished he will also start to make fitting dunery textures like new types of sand and foliage. Also he will be making new parachute textures for the market garden maps.
I hope to have informed you well enough and hope to be able to conintue like this.
Cheers Buck
If you are short of everything but enemy, you are in the combat zone.
He also will show me a way how to make dunery so these bunkers can be put in nice STP maps.
Hope i be able to show you guys some things in the near future. i'm really astonished by Norden work dont think there is anything better than this possible for realism scales
If you are short of everything but enemy, you are in the combat zone.
Last edited by Buck_Compton on Sun Aug 12, 2007 2:06 pm; edited 1 time in total
He also will show me a way how to make dunery so these bunkers can be put in nice STP maps.
Hope i be able to show you guys some things in the near future. i'm really astonished by Norden work dont think there is anything better than this possible for realism scales
If you are short of everything but enemy, you are in the combat zone.
Posted: Thu Aug 09, 2007 4:02 pm Post subject: 3D models
Hi there, some of you people might know that I am creating graphics for compton's mod. And you might have noticed some textures and objects within compton's maps are new.
A while aggo I promised to upload some previews of what I am doing and what is new, I apologise for the delay.
The latest stuff I created are some 3D models, bunkers and grass textures. Because the mod isn't out yet I can't show everything
I am planning to release some of my textures and objects in the future
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!