schrecken
Rep: 195 votes: 15
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Posted: Wed Nov 05, 2008 7:35 pm Post subject: |
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Sorry State secret and only if you beg then information might/may/maybe be forthcoming.
Funny, ppl are asking in 2008 for tracers to be turned off.
Isn't it a funny world |
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Therion
Rep: 27.4 votes: 4
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Therion
Rep: 27.4 votes: 4
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Therion
Rep: 27.4 votes: 4
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ANZAC_Lord4war
Rep: 3.5
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Posted: Thu Dec 25, 2008 4:43 am Post subject: mmm |
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Quote:
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BTW, nice thread...
Soooo, can anyone tell me what I have to do to turn tracers OFF in CC5. I thought I would try it for the fun of it.
Thanks,
Stwa
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U just need qclone to turn it off in any mod. |
Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands |
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HOStum
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Posted: Fri Jan 16, 2009 4:43 pm Post subject: |
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Maybe I dont understand something, but I dont see here "tracer fire fixed" anywhere. Can you helm me? |
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tripwire
Rep: 37.5 votes: 2
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Posted: Thu Jul 02, 2009 3:49 pm Post subject: Re: Omaha tracer fire fixed! |
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I certainly know how to use qclone to some extent... but would somebody please explain HOW to mod WHICH FILE to turn ON the tracers in Bloody Omaha?
A much appreciated 'Thanks' in advance. |
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Therion
Rep: 27.4 votes: 4
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mooxe
Rep: 221.7 votes: 25
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Posted: Thu Jul 02, 2009 7:54 pm Post subject: Re: Omaha tracer fire fixed! |
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I dont understand why anyone would want tracers off. You need them on to find out what direction fire is coming from. Tracers take the place of sound and impact. |
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Therion
Rep: 27.4 votes: 4
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mooxe
Rep: 221.7 votes: 25
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Posted: Fri Jul 03, 2009 12:06 am Post subject: Re: Omaha tracer fire fixed! |
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Which is? |
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Therion
Rep: 27.4 votes: 4
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Posted: Fri Jul 03, 2009 12:53 am Post subject: Re: Omaha tracer fire fixed! |
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Here is a definition.
Simply, tracer is a visual effect, not a game mechanic. Soldiers (and the AI) in game don't see tracers and displaying of tracers isn't dependent on whenever soldiers see them or not, which makes using tracers metagaming. |
Wonderland - my mod for Armored Brigade
Killing for peace is like fucking for orgasm. |
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mooxe
Rep: 221.7 votes: 25
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Posted: Fri Jul 03, 2009 1:06 am Post subject: Re: Omaha tracer fire fixed! |
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10$ words aside.... I think tracers take the place of the gun firing sounds and the impact zone. If you had a way of simulating both of those in game (besides stereo sound!) then maybe you could remove tracers. It makes up for something thats missing. Removing it completely without providing a solution doesnt really accomplish anything but make the game worse. |
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Therion
Rep: 27.4 votes: 4
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Posted: Fri Jul 03, 2009 1:20 am Post subject: Re: Omaha tracer fire fixed! |
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I don't think looking for tracers or listening to gunshot sounds is my job in game. That's soldier's job, after all they are on the battlefield, not me.
Also, as I said, neither the AI, nor the soldiers see the tracers.
Well, the best way of replacing tracers would be having the soldiers detect and report the effects of fire.
They could report that they are perceiving fire from unknown source, from general direction, from certain direction or from certain point. |
Wonderland - my mod for Armored Brigade
Killing for peace is like fucking for orgasm. |
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mooxe
Rep: 221.7 votes: 25
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Posted: Fri Jul 03, 2009 1:46 am Post subject: Re: Omaha tracer fire fixed! |
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Leaves me wondering... what exactly if your role in the game then? Just telling men where to move? |
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Therion
Rep: 27.4 votes: 4
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schrecken
Rep: 195 votes: 15
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Posted: Fri Jul 03, 2009 1:58 am Post subject: Re: Omaha tracer fire fixed! |
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How novel |
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funky_ribar
Rep: 14.9
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Posted: Fri Jul 03, 2009 1:11 pm Post subject: Re: Omaha tracer fire fixed! |
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if it was FPS i wouldn't mind about tracers, but somehow in this case i really do...and again, this is a great mod..so let say i will play it again and again and again but not so frequent as GJS or Stalingrad series.
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Outstanding, Red Team, outstanding! Getcha a case of beer for that one |
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tripwire
Rep: 37.5 votes: 2
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Posted: Fri Jul 03, 2009 2:16 pm Post subject: Re: Omaha tracer fire fixed! |
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Ermmmm..... One more time. Is it an easy fix to mod a file with qclone to "enable" tracers in Bloody Omaha? What file and what needs modding? Thanks.
Mooxe, the web site is really awesome! Thank you for all your efforts... its a peach! |
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Therion
Rep: 27.4 votes: 4
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Posted: Fri Jul 03, 2009 2:33 pm Post subject: Re: Omaha tracer fire fixed! |
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I think no one really knows what happened to tracers in this mod. |
Wonderland - my mod for Armored Brigade
Killing for peace is like fucking for orgasm. |
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