mooxe
Rep: 221.7 votes: 25
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Posted: Sun Apr 04, 2010 3:57 pm Post subject: Cross of Iron beta Patch 3.50.01b |
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CoI Patch 3.50.01
Changes in this update are;
EXE fixes
- LOS line now displays correctly when LOS is blocked but LOF is not (i.e. line is light green / dark green).
- Reduced accuracy when LOS to target is blocked.
- Muzzle flashes now visible on client in multi-player games.
- Voice cue & message for weapon ineffective against target protection / armor only plays when target is a vehicle.
- Gunner now checks if HE for main gun is rated more highly than AP before automatically unloading HE and assuming AP will be reloaded.
- Fixed a timing issue with multi-player handshaking where both players would get stuck on the multi-player screen after the connection was first established.
DLL & help files
- Changed About dialog title to “Close Combat: Cross of Iron”
- Added copyright notices (they were there but hidden previously).
- Modified various strings that referred to “Close Combat III: The Russian Front”
GETeams.txt
- Fixed a couple "Full Name" entries that displayed redundant information displayed in the "Default Name" which forced text outside of intended display area.
RUTeams.txt
- Fixed naming of Russian sniper unit names from SNT-40 to be SVT-40.
Weapons.txt
- Changed weapon "fire animate" for AT rifle from "bazooka" to "machine gun"
- Fixed weapon names that used a "." where they should not be used.
- Fixed weapon name for Russian SNT-40 to be SVT-40
Map fixes
- Updated map coding of walls to be more inline with the currently accepted map coding conventions. Maps effected are: ver1, ver3, ver7, ver8, ver9, ver11, ver12, Orel, orel2, orel3, Rom1, Rom2, Rom3.
Other updates
- Added files from GameSaveFixforCoI.exe
- Added Command Center updates
- Added MMCC3 Multiplayer update from July 2009
- Added files from ModSwapBuilderUtility_Patch1010.exe |
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Last edited by mooxe on Thu Aug 26, 2010 7:29 pm; edited 3 times in total |
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Tejszd
Rep: 133.6 votes: 19
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Posted: Sun Apr 04, 2010 6:59 pm Post subject: Re: Cross of Iron Patch 3.50.01 |
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Thanks for the heads up / making the path available Mooxe! |
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VGrossman
Rep: 0.9
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Posted: Tue Apr 13, 2010 5:04 pm Post subject: Re: Cross of Iron Patch 3.50.01 |
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Tejszd wrote (View Post):
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Thanks for the heads up / making the path available Mooxe!
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I 2nd that and why its not official? |
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mooxe
Rep: 221.7 votes: 25
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Posted: Wed Apr 14, 2010 1:43 am Post subject: Re: Cross of Iron Patch 3.50.01 |
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Its a Beta patch. |
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Digs
Rep: 56.7 votes: 5
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schrecken
Rep: 195 votes: 15
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Posted: Thu Jun 10, 2010 2:39 am Post subject: Re: Cross of Iron Patch 3.50.01 |
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You get the latest version as there are no patches for CoI |
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Digs
Rep: 56.7 votes: 5
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Posted: Thu Jun 10, 2010 2:41 am Post subject: Re: Cross of Iron Patch 3.50.01 |
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Ok, thank's Schrecken. |
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Dundradal
Rep: 27.9 votes: 4
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Posted: Thu Jun 10, 2010 8:06 pm Post subject: Re: Cross of Iron Patch 3.50.01 |
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I think most people do play it with the beta patch installed though. Well at least those people I've been playing with. |
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity |
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Digs
Rep: 56.7 votes: 5
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Posted: Thu Jun 10, 2010 8:40 pm Post subject: Re: Cross of Iron Patch 3.50.01 |
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Good to know Dundradal, has there been any news on a none beta patch?. Whats the name for those again?, I forget - is it "point release". |
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Digs
Rep: 56.7 votes: 5
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Posted: Fri Jun 11, 2010 5:39 pm Post subject: Re: Cross of Iron Patch 3.50.01 |
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Will I be able to use mods like The Eastern Front if I install patch version 3.51b?. |
Last edited by Digs on Fri Jun 11, 2010 10:48 pm; edited 1 time in total |
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Dundradal
Rep: 27.9 votes: 4
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Posted: Fri Jun 11, 2010 10:31 pm Post subject: Re: Cross of Iron Patch 3.50.01 |
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Did you find the patch? |
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity |
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Digs
Rep: 56.7 votes: 5
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Posted: Fri Jun 11, 2010 10:44 pm Post subject: Re: Cross of Iron Patch 3.50.01 |
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Yes, I knew it was here at CCS but I was trying to find it at Matrix Games, they have the beta's for WaR and TLD but not for CoI.
Edit: I found it here in the Matrix Games forums... http://www.matrixgames.com/forums/tm.asp?m=2283793 |
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Digs
Rep: 56.7 votes: 5
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Posted: Fri Jun 11, 2010 10:53 pm Post subject: Re: Cross of Iron Patch 3.50.01 |
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Do the vehicles skate like in the CC3 Trial?, or has this been fixed. |
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schrecken
Rep: 195 votes: 15
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Digs
Rep: 56.7 votes: 5
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Posted: Sat Jun 12, 2010 12:21 am Post subject: Re: Cross of Iron Patch 3.50.01 |
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Good news, thanks. |
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Digs
Rep: 56.7 votes: 5
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Posted: Sat Jun 12, 2010 1:02 am Post subject: Re: Cross of Iron Patch 3.50.01 |
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What about WaR, I've been holding off installing mods because I'm waiting for the new patch to come out. Will mods need to be uninstalled because of the new version, or will they be fine?. |
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schrecken
Rep: 195 votes: 15
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Posted: Sat Jun 12, 2010 1:34 am Post subject: Re: Cross of Iron Patch 3.50.01 |
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It depends on what is in the WaR patch that is released.
For the moment the mods work fine. |
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Dundradal
Rep: 27.9 votes: 4
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Posted: Sat Jun 12, 2010 4:23 am Post subject: Re: Cross of Iron Patch 3.50.01 |
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Digs wrote (View Post):
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Do the vehicles skate like in the CC3 Trial?, or has this been fixed.
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They don't skate. Although they do tend to turn way to damn much when aiming. The turret will rotate and get a shot but then the body will turn requiring the turret to turn again delaying the shot. It's cost me quite a few tanks during my two current COI GCs. |
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity |
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schrecken
Rep: 195 votes: 15
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Posted: Sat Jun 12, 2010 4:39 am Post subject: Re: Cross of Iron Patch 3.50.01 |
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I believe they are trying to protect themselves by having their thickest armour face the enemy |
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Dundradal
Rep: 27.9 votes: 4
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Posted: Sat Jun 12, 2010 1:00 pm Post subject: Re: Cross of Iron Patch 3.50.01 |
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I understand that, but when the gun is aimed at an enemy it shouldn't start turning until after it's fired that first shot. |
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity |
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