[quote]
EXE
[*] Fixed a bug where strategic AI attack moves could be canceled when multiple battle groups were attacking the same map from multiple directions.
[*] Tweaked strategic AI aggressiveness for case where a single battle group is evaluating an attack move by itself.
[*] "Save As" from the debrief screen now makes a copy of the post-battle saved game file, rather than saving the game state shown on the Debrief screen.
[*] Fixed a bug where a battle was expected on a map with no Allied battle group when 1) Axis static troops were on the map, 2) an Axis battle group was forced to retreat onto the map, and 3) the battle which caused the Axis battle group to retreat was not the last battle of the turn.
[*] Fixed a bug where an incorrect circular dependency was created when the last move in a chain of moves (with each battle group waiting on the one at their destination to move) is from a map that has a higher map index than any of the other maps in the chain.
[*] Fixed CR/LF characters showing up as boxes in the briefing text on some versions of Windows XP.
[*] Numerous small changes to the tactical AI to improve AI team coordination and ability to choose and navigate an attack route across the map. AI will be somewhat more active and fire more often.
[*] Chance for misses and area fire to hit a soldier in the area reduced slightly.
[*] Chance for a stray hit to bypass terrain protection reduced significantly.
[*] Teams are now easier to spot if they are actively firing a machine gun or back blast weapon (bazooka, panzershreck).
CCResourceDLL.DLL:
[*] Rolled the displayed version number 5.60.01b
Other Fixes
[*] Tweaked or fixed elevations for: Arnhem Road Bridge, Ginkel Heath, Helmond, Renkum Heath, Groesbeek, Valkenswaard, Grave Bridge.
[*] Added floor element under patio canopy on building on Nijmegen Bridge map to trigger the roof graphic.
[*] Fixed Axis briefing text mispellings on Nijmegen Bridge.
[*] Fixed lighter color on South Oosterbeek rail gate RFM graphic.
[*] Fixed a voice cue for Germans speaking German where the cue was spoken in english with a british accent.
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!