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Do incapacitations count as a soldier's kills?

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Vulkan




PostPosted: Mon Aug 01, 2005 3:06 pm Post subject: CC5 shortcomings: fixed? or to be fixed. Reply with quote

I am an old wargamer, of the Avalon Hill board games generation, who has very recently become familiar with CC series and instantaneously fallen in love with the game. Simply superb.
Most enjoyable, playable and, above all, realistic. In this respect however, I have found two shortcomings that, in my opinion, should be fixed, thereby adding to the game a new dimension of realism that it now lacks.

1) Infantry units cannot be transported in vehicles. Whether inside of half-tacks or in the hull of tanks, infantry should be able to embark/disembark in/from vehicles when desired. I guess that this should not pose a major difficulty. For example, two more options: embark/disembark, could be added to the Basic Orders panel and the infantry unit in question could be put in /taken out of a vehicle upon request.

2) Towing guns. Why cannot AT guns and howitzers be towed by half-tracks or other adequate vehicles???? This would provide these units with a mobility that they now, unrealistically, lack.

I ignore if there are patches already available to fix these flaws. If so, I would be extremely grateful if someone could tell me where are they available.
If not, I take this opportunity to strongly encourage those of you with sufficcient computer/programing skills, I myself lack these, to tackle the problem and to make a great contribution to the Close Combat community.
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mooxe

Rep: 221.7
votes: 25


PostPosted: Mon Aug 01, 2005 3:43 pm Post subject: Reply with quote

There are no patches to fix these or any plans to fix them either.


Join Discord for technical support and online games.
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LUFT_SOLDAT_BELLEW

Rep: 45.1


PostPosted: Mon Aug 01, 2005 6:08 pm Post subject: Reply with quote

I agree that would make the game a lot better,There all so should be a couple of "BIG" maps added about double the size of a normal map and one more platoon for these big maps.
cheers




Luft Can Fly To Victory!
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Mon Aug 01, 2005 10:09 pm Post subject: Reply with quote

I do like your suggestions,but you my friend are in for a big surprise when you play the game online.
It is very unstable,worst game of the series due to the amount of bugs in it.
Sure it has a ton of mods to choose from.
But even the mod makers cant fix the internal bugs.

Should you dare to continue the game CCIV is much more stable, but not many people play it.

Go figure Confused

I think the reasons for not liking CCIV are ......... not being able to choose all tanks,or all the great schock troops.
While CCIV does have a force pool it dosent allow you to choose your troops.

http://www.myfreesoftware.com/

I belive you should be able to find the game here/there if you so desire.

In any advent good luck and have fun............

edit:
you could however try CCIII that supposably is the best but it doesnt have a strategic map.
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mooxe

Rep: 221.7
votes: 25


PostPosted: Mon Aug 01, 2005 10:54 pm Post subject: Reply with quote

Quote:
worst game of the series due to the amount of bugs in it


Those are fighting words Michael!


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Pzt_Wruff

Rep: 17.4
votes: 1


PostPosted: Mon Aug 01, 2005 11:14 pm Post subject: Reply with quote

CC5 is indeed a great game.

The things you mentioned to be fixed aren't modable for CC5 I don't believe.

Mountable/dismountable infantry is something that would need be addressed in the game code which the CC5 makers refuse to release.

You can find dismountable infantry feature in Close Combat games like Road to Baghdad and Close Combat Marines. Unfortunatly both of those games are rediculously bugged and not very playable by the typical CC series veteran.

Towable artillay and AT guns. I'm not much of a modder so can't say wether or not it's possible. I don't think so though.

The idea of having huge maps with more than 15 unit slots available doesn't work. We can make huge maps, but are always stuck with 15 units max.
It get's to the point where the maps are just too big for this games limit of 15 units.
I really wish the map makers would quit thinking that bigger is better and create some really nice small and medium sized maps.
What people used to think were large maps in CC5 are realatively small compared to many of the maps available today. Maps have only gotten bigger and bigger.
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ANZAC_Lord4war

Rep: 3.5


PostPosted: Tue Aug 02, 2005 8:41 am Post subject: mmm Reply with quote

well i was hoping to make one of them wishes come true.
i wanted to include in regxtra release.
but need to catchup with TJ of Meuse/Omaha,for some of his knowledge.
also @ Platoon Mik any chance u could send me mafis email or give mine to him?
as i have a seperate question on a different matter.that i believe he will stop it in its tracks or say he thinks it can be done.


Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
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Vulkan




PostPosted: Tue Aug 02, 2005 8:51 am Post subject: Reply with quote

Well!, my suggestions for CCV are applicable to all games in the series, I guess. I believe that mountable/dismountable infantry and towable guns would be a great addition to every single game from II to V.
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Tue Aug 02, 2005 10:01 am Post subject: Reply with quote

L4War:

You can find it here on the left side of the page.
http://members.fortunecity.de/closecombat2/

It is though..........
closecombat2 [at] claranet [dot] de
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ANZAC_Lord4war

Rep: 3.5


PostPosted: Tue Aug 02, 2005 10:58 am Post subject: mmm Reply with quote

thanks Mik


Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
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