Posted: Sun Feb 19, 2012 4:28 pm Post subject: Re: GJS for LSA
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I did not understand why the TLD project did not finished and every things changed to making LSA mod !!! I am certain that another year shall be waiting for this one and then changing to another story.
Basically because I work for free and I need to enjoy what I'm working on. Only recently it became clear to me that LSA had better options and was a better platform for GJS. You will not wait another year, no way, not even close. I don't want to be working on it that long.
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I understand the challenges of mod making for this game , but suddenly change from TLD to LSA is not clear ! I think it shall be decided long times ago.
We are fickle creatures.
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I hope to see this mod sometimes published and can be played !!
Thanks for your hard effort Cathartes .
Posted: Fri Mar 16, 2012 9:20 pm Post subject: Re: GJS for LSA
I like the mg sound.
Are the entry zones larger than in CC5?
Hm, just watched it on tube, with headphones...sounds great, so actually i like the whole clip :-)
When possible, more of the same please.
1:47
"Sir we are talking heavy fire", ...imagine when someday, a future CC game will have voice commands, so the clicking with the mouse is either minimized in use, or abandoned completely.
Right now there are 9 static bgs (occupying every beach map and then some). There may be more. The Allied challenge will be to punch through the static BGs as fast as possible and rush inland as fast as possible before the first potent German BGs arrive and counterattack/resist. It will now be just barely possible to reach Caen by the morning of June 7. (may be three turns per day). A skilled German player will not be able to stop the Allies on the beaches as was possible in GJS 4.4. Now it will be a matter of how far will the Allies get between June 6-7 before potent German BGs arrest progress?
Lots of dynamic, strategic features possible with LSA engine that were not possible before.
This thread has been bookmarked under Porn *drooling*
Posted: Sat Mar 31, 2012 7:11 pm Post subject: Re: GJS for LSA
added le Hamel/Arromanches and Magny. Now two brigades from 50th Div. can land at the same time. Also, there's now ample room for 352 Inf/KG Meyer to show up.
Posted: Sun Apr 01, 2012 4:13 pm Post subject: Re: GJS for LSA
Thats really cool. I always thought that more maps were needed on the western part of the map, perhaps also, come to think of it, more maps north of Caen it self.
This looks so cool.
Thanks for sharing. Looking so much forward to try out the new GJS!
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!