kweniston
Rep: 57.9 votes: 1
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Posted: Mon Mar 19, 2012 10:25 pm Post subject: Re: Okinawav102 for TLD |
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Also testing LSA patch, need to buy extra time!
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Tue Mar 20, 2012 6:35 pm Post subject: Re: Okinawav102 for TLD |
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Quotation marsk FIX
Type 94 3,7mm AT FIX
Still working....
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heia Safari!! |
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diggin.robat
Rep: 39.7 votes: 2
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Posted: Tue Mar 20, 2012 11:12 pm Post subject: Re: Okinawav102 for TLD |
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I remember some data fixes I did for cc5 version. Please look for the flame shermie. That version at Okinawa only had the flame tube and not a "secondary" 75mm.
cheers
diggin
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GW modding team |
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salhexe
Rep: 70.1 votes: 6
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Posted: Wed Mar 21, 2012 9:41 am Post subject: Re: Okinawav102 for TLD |
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Flametank is ok
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salhexe
Rep: 70.1 votes: 6
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Posted: Fri Jun 08, 2012 6:55 am Post subject: Re: Okinawav102 for TLD |
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Update vetmod HERE
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salhexe
Rep: 70.1 votes: 6
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Posted: Fri Aug 03, 2012 4:58 pm Post subject: Re: Okinawav102 for TLD |
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Error in map Iwa, main road was coded as dock crane and was impassable.
Description: |
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295.59 KB |
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18444 Time(s) |
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kweniston
Rep: 57.9 votes: 1
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Posted: Sun Aug 05, 2012 9:50 pm Post subject: Re: Okinawav102 for TLD |
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salhexe wrote (View Post):
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Error in map Iwa, main road was coded as dock crane and was impassable.
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Ah, same error as I reported. Perhaps a good idea to check all roads in this mod.
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Mon Aug 06, 2012 9:07 pm Post subject: Re: Okinawav102 for TLD |
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Sorry:(
it will work just around the holidays!
will try to work with the version 5.50.14 Salhexe
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heia Safari!! |
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Tejszd
Rep: 133.6 votes: 19
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Posted: Sat Nov 24, 2012 4:41 am Post subject: Re: Okinawav102 for TLD |
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Hey DAK_Legion, did you complete a patch/update for this mod conversion???
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Thu Dec 06, 2012 9:14 pm Post subject: Re: Okinawav102 for TLD |
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Dock Crane Bug FIX for CCTLD_Okinawav102
Extrat in the file:Okinawa/Maps
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DockCraneFIX.zip |
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145.38 KB |
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673 Time(s) |
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salhexe
Rep: 70.1 votes: 6
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Posted: Thu Dec 06, 2012 9:21 pm Post subject: Re: Okinawav102 for TLD |
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Thank you I can begin again the gc
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Tue Dec 11, 2012 11:44 am Post subject: Re: Okinawav102 for TLD |
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Anyplace I can download this without having to sign up for anything?
Thanks
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Tue Dec 11, 2012 2:46 pm Post subject: Re: Okinawav102 for TLD |
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Sorry Michael but I can't host for this mod in matrix games and closecombatseries.net
this is the only Link for download.
the reply for your questions about stratmap.txt more later
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mooxe
Rep: 221.7 votes: 25
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Posted: Tue Dec 11, 2012 5:25 pm Post subject: Re: Okinawav102 for TLD |
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Dak you can have an FTP site here if you wish to host anything. All can be accessable via the web.
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Stwa
Rep: 308.9 votes: 16
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Posted: Tue Dec 11, 2012 5:42 pm Post subject: Re: Okinawav102 for TLD |
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How come only DAK_Legion gets an FTP site?
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Tue Dec 11, 2012 8:52 pm Post subject: Re: Okinawav102 for TLD |
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Thanks Mooxe;)
I thought there was no more uploads new mods!THANKS!
Stwa I you want a FTP Site for you...you must get LSA;) (just kidding Ehh!)
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mooxe
Rep: 221.7 votes: 25
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Posted: Wed Dec 12, 2012 12:51 am Post subject: Re: Okinawav102 for TLD |
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New mods will be added. However, as virtually all the re-releases have patches pending or are left with the beta stamp on them, I will not add mods to the downloads section for them. The reason is, once upgraded mods may or may not work with them. They would have to be checked individually, if they didnt work the creator would have to be contacted etc etc.... It makes for a lot of extra work.
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Wed Dec 12, 2012 1:16 pm Post subject: Re: Okinawav102 for TLD |
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mooxe wrote (View Post):
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New mods will be added. However, as virtually all the re-releases have patches pending or are left with the beta stamp on them, I will not add mods to the downloads section for them. The reason is, once upgraded mods may or may not work with them. They would have to be checked individually, if they didn't work the creator would have to be contacted etc etc.... It makes for a lot of extra work.
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I agree with this procedure.
Problem is we have NO idea when/if a new patch is coming.
WAR still needs a patch to correct the Main Screen error and I think this may require a new ScrnGadg,but I'm not 100%
The creator is then fucked with having to re-import ALL the graphics needed to the new ScrnGadg,and even with Auto Batch in Photoshop it sucks.
It's a shame GadgetMunger won't work with just a drop and drag of files and then rebuild them.
They all have to be flipped.
I don't think any new .exe will be a problem unless you've Hex edited that and with most of the important Data moved to a .txt format I just don't see much of that happening or needed.
This does leave one feeling when is the rug going to be pulled out from under me again.
I like what I'm doing now to help convert Mods to WAR but I can tell you this.
I wont keep doing it over and over and over again everytime a new patch comes out.
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Stwa
Rep: 308.9 votes: 16
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Posted: Wed Dec 12, 2012 7:20 pm Post subject: Re: Okinawav102 for TLD |
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Roger that
And I like what you are doing with these conversions too, even though I don't use them because I don't have WAR or TLD.
I keep thinking I might get LSA, but I just cant seem to get out the plastic and rock.
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Tejszd
Rep: 133.6 votes: 19
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Posted: Mon Dec 24, 2012 1:25 am Post subject: Re: Okinawav102 for TLD |
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mooxe wrote (View Post):
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New mods will be added. However, as virtually all the re-releases have patches pending or are left with the beta stamp on them, I will not add mods to the downloads section for them. The reason is, once upgraded mods may or may not work with them. They would have to be checked individually, if they didnt work the creator would have to be contacted etc etc.... It makes for a lot of extra work.
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Mooxe, I think you should change your stance on WAR/TLD re-releases.
The last patches, even though still called beta, have been out for about 9 months and have made these games surpass CC5 for features and stability. Mods now built for either will run on the other, though unfortunately the exe of each game will not connect to the other game, as proven by the Meuse for TLD mod which platoon_michael has been running on WAR (I tested/tried it too). If there is a final non beta patch for these two games I would expect very few changes and at worst the only change could be removing the b for beta in the name....
CC-WachtamRhein-Update-v45015b
CC-TheLongestDay-Update-55014b
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Last edited by Tejszd on Mon Dec 24, 2012 4:00 am; edited 1 time in total |
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