platoon_michael
Rep: 56.2 votes: 25
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Mon Apr 16, 2012 4:46 pm Post subject: Re: VETBoB 1.0 |
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And with just using just the actual Vehicles.txt from the Mod Not my workbook I see this.
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Mon Apr 16, 2012 4:47 pm Post subject: Re: VETBoB 1.0 |
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And now from the axsteams.txt file from the Mod.
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Mon Apr 16, 2012 4:52 pm Post subject: Re: VETBoB 1.0 |
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I don't understand why you said change the Class from 127 to 103
Class 103 in the Vehicles sheet of the workbook is the SDKfz 251/17
EDIT:
Is this just a means of an experiment to resolve the issue by using another class that works?
Good idea if so.
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Last edited by platoon_michael on Mon Apr 16, 2012 5:07 pm; edited 1 time in total |
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Mon Apr 16, 2012 5:02 pm Post subject: Re: VETBoB 1.0 |
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I've even tried looking at Class 144 AND 143 from the axsteams page because I don't know if the game is actually referring to Class 292 or as it explicitly states in the screen shot.........
LINE 292
Line 292 if you accounted for starting at 0 could be Class 144
and if you wanted to go even further Line 292 could be Class 143 if you subtracted the actual first line which is the total amount of Teams on the axsteams page.
Ug
My head hurts trying to figuring this out.
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Mon Apr 16, 2012 5:35 pm Post subject: Re: VETBoB 1.0 |
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Jeesh
What an Idiot I am
Problem solved (Most likely)
Line292 Error
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Pzt_Kanov
Rep: 14.2 votes: 9
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Posted: Mon Apr 16, 2012 6:06 pm Post subject: Re: VETBoB 1.0 |
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Sorry michael, I was looking at myvheicles tab and the class 127 was not there.
have you tried putting another set of data there from another gun/vehicle that does work and then modifying the cells one by one and testing to see which is giving you trouble?
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Pzt_Kanov
Rep: 14.2 votes: 9
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Posted: Mon Apr 16, 2012 6:11 pm Post subject: Re: VETBoB 1.0 |
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haha great!
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Mon Apr 16, 2012 7:31 pm Post subject: Re: VETBoB 1.0 |
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Looks like that not the only issue as I still get the same error.
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Cathartes
Rep: 101.3 votes: 15
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Posted: Mon Apr 16, 2012 8:00 pm Post subject: Re: VETBoB 1.0 |
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did you fix your index header # to match the total number of lines?
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Pzt_Kanov
Rep: 14.2 votes: 9
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Posted: Mon May 28, 2012 10:02 pm Post subject: Re: VETBoB 1.0 |
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Any good news platoon_michael?
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Mon May 28, 2012 10:49 pm Post subject: Re: VETBoB 1.0 |
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The extra Teams,Soldiers and Weapons work for the settings of Elite Vs. Recruit,which will be for playing against the AI. as Axis
We are experiencing a few crashes but appear to be able to continue the GC each time.
Just looking for actual BF composition to better edit FPools.
And I'm gonna fire up a WAR Stock GC to see how stable that is.
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johnsilver
Rep: 61.3 votes: 4
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Posted: Tue May 29, 2012 5:18 pm Post subject: Re: VETBoB 1.0 |
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This is with the latest release and patch working fine now Platoon? If so.. Will be more than glad to fire it up again. Have grown tired of tinkering with the previous version of the mod and CC4 (and various mods) & looking forward to the release, or getting news on your TT re-release again.
Have been coming back here and at Matrix for awhile looking for news on it.
JS
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Tue May 29, 2012 8:15 pm Post subject: Re: VETBoB 1.0 |
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Two jobs,
Grass needs cut twice a week.
I do all the cooking.
Fishing.
Beer drinking.
I wouldn't expect much if I were you.
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Pzt_Kanov
Rep: 14.2 votes: 9
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Posted: Wed May 30, 2012 1:09 am Post subject: Re: VETBoB 1.0 |
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We shall wait because you're the modder CC needs right now. So we'll wait. Because you can do it. Because you're a hero. You're a silent guardian, a watchful data editor. A Close Combat modder.
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pvt_Grunt
Rep: 99.7 votes: 5
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Posted: Wed May 30, 2012 8:37 am Post subject: Re: VETBoB 1.0 |
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platoon_michael wrote (View Post):
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Two jobs,
Grass needs cut twice a week.
I do all the cooking.
Fishing.
Beer drinking.
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So, carry a laptop while you're at it, what's wrong with you?
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Wed May 30, 2012 10:46 am Post subject: Re: VETBoB 1.0 |
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You guys are hilarious.
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johnsilver
Rep: 61.3 votes: 4
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Posted: Wed May 30, 2012 5:33 pm Post subject: Re: VETBoB 1.0 |
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Thanks for the update. Will wait, or try any beta you have and want tested.. I got nuttin' but time.
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Thu Jun 21, 2012 11:51 am Post subject: Re: VETBoB 1.0 |
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For what ever reason I can NOT get the weapon Icons to show up when clicking on a Allied team with the new settings.
If you remove the team and don't highlight it all the weapons show up.
Once you click on that Team 1,2 sometimes 3 weapons disappear.
Images posted here
And yet they show up on the Soldier screen.
I'm gonna try re-laying out the workbook like this and see if that helps.
Maybe the game can't handle searching for the info it needs with the current layout.
I don't know
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Thu Jun 21, 2012 11:53 am Post subject: Re: VETBoB 1.0 |
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Current layout that's not working.
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