Cathartes
Rep: 101.3 votes: 15
|
Posted: Tue Oct 30, 2012 4:31 pm Post subject: Re: GJS for LSA |
|
|
Been working on polishing voice files. Considering killing (silencing) the sound cue for "enemy spotted" in all voice files for better FOW. Thoughts?
|
|
|
Back to top |
|
|
|
tigercub
Rep: 23.5 votes: 2
|
Posted: Tue Oct 30, 2012 5:08 pm Post subject: Re: GJS for LSA |
|
|
i think that is fine..myself i check mini map most of the time! so no big deal but i am sure there will be players who like it keep in.
|
The best Target is the one you just Hit!
Started with CC1 Demo |
|
Back to top |
|
|
Manoi
Rep: 89.5 votes: 7
|
Posted: Tue Oct 30, 2012 6:40 pm Post subject: Re: GJS for LSA |
|
|
tigercub wrote (View Post):
|
i think that is fine..myself i check mini map most of the time! so no big deal but i am sure there will be players who like it keep in.
|
me as sample... I find it an interesting feature and consider it as a little hulp to know who see who.
|
|
|
Back to top |
|
|
chessmaster
Rep: 33.1
|
Posted: Wed Oct 31, 2012 12:52 am Post subject: Re: GJS for LSA |
|
|
this shit is taking way too long :p
|
Part of being a commander is knowing when to smile, make the troops happy
even if it is the last thing in the world you want to do |
|
Back to top |
|
|
KilovskimkIII
Rep: 31.1
|
Posted: Tue Nov 20, 2012 6:48 pm Post subject: Re: GJS for LSA |
|
|
Any news, will it be a christmas release?
|
|
|
Back to top |
|
|
Cathartes
Rep: 101.3 votes: 15
|
Posted: Thu Nov 22, 2012 3:35 pm Post subject: Re: GJS for LSA |
|
|
It will be done in what I consider beta form by xmas, but available to all. More updates and info coming in near future.
|
|
|
Back to top |
|
|
southern_land
Rep: 155.2 votes: 14
|
Posted: Fri Nov 23, 2012 4:17 am Post subject: Re: GJS for LSA |
|
|
very cool
|
|
|
Back to top |
|
|
Tejszd
Rep: 133.6 votes: 19
|
Posted: Fri Nov 23, 2012 5:22 am Post subject: Re: GJS for LSA |
|
|
Great news Cathartes!
|
|
|
Back to top |
|
|
Manoi
Rep: 89.5 votes: 7
|
Posted: Fri Nov 23, 2012 8:46 am Post subject: Re: GJS for LSA |
|
|
Thanks!
|
|
|
Back to top |
|
|
KilovskimkIII
Rep: 31.1
|
Posted: Fri Nov 23, 2012 11:38 am Post subject: Re: GJS for LSA |
|
|
Great news for Chrimbo. Thanks Cathartes
|
|
|
Back to top |
|
|
Bordic
Rep: 20.8
|
Posted: Fri Nov 23, 2012 4:41 pm Post subject: Re: GJS for LSA |
|
|
Good!!!
|
Et agere et pati fortiter romanus est |
|
Back to top |
|
|
kweniston
Rep: 57.9 votes: 1
|
Posted: Fri Nov 23, 2012 5:56 pm Post subject: Re: GJS for LSA |
|
|
I'm very discontent with the removal of the static troop feature from PitF.
Really, WTF are they thinking.
|
|
|
Back to top |
|
|
Cathartes
Rep: 101.3 votes: 15
|
Posted: Wed Nov 28, 2012 3:07 am Post subject: Re: GJS for LSA |
|
|
consider this readme a "work in progress" but here's an excerpt:
MAPS
1. The GJS strategic map has always been an abstract consideration of the Normandy landscape. Considering the large area covered and the detailed landscape that must be embraced, there are a number of geographical generalizations and untruths which must be tolerated in the context of only 46 maps.
2. The strategic map and connections from GJS 4.4 were largely preserved. A few map names were changed to better represent geographical reality. A handful of connections were realigned.
3. New maps were added in several locations, a few maps were retired.
4. Every map was exhaustively recoded to eliminate errors (many errors were perpetuated and carried through other modded version of GJS), and also recoded for consistency. GJS 4.4 maps were coded by numerous individuals with varying interpretations of how maps should be represented. This resulted in wildly inconsistent results between certain maps along with some glaring errors. We all worked for free so what did you expect? No claim of perfection now, just something very consistent.
5. Map .btds checked for location and VL spelling, etc. VLs added to many maps.
6. VLs moved to the extent possible, to minimize a player’s ability to take VLs with tanks or other AFVs. Boots on the ground matter.
7. Deleted hidden connection b/n Rauray and Lingevres where a player could hop over Tilly-sur-Seulles map. To my knowledge, this was never intended in original GJS.
8. All new and historically accurate Lebisey Woods map and le Hamel map.
9. Two additional maps added to the strategic map.
Description: |
|
Filesize: |
133.74 KB |
Viewed: |
355 Time(s) |
|
|
|
|
Back to top |
|
|
Dima
Rep: 87.3 votes: 16
|
Posted: Wed Nov 28, 2012 6:40 am Post subject: Re: GJS for LSA |
|
|
Cathartes,
Looks great!
Quote:
|
7. Deleted hidden connection b/n Rauray and Lingevres where a player could hop over Tilly-sur-Seulles map. To my knowledge, this was never intended in original GJS.
|
although Atilla has mentioned that these connections were meant line that.
|
|
|
Back to top |
|
|
Pzt_Kami
Rep: 44.2
|
Posted: Thu Nov 29, 2012 1:57 pm Post subject: Re: GJS for LSA |
|
|
Wow nice job guys. Can't waite to play GJS on LSA Good luck
|
Women are like flowers, I appreciate their beauty and fragrance without picking them off the branch, then I continue on to the next flower |
|
Back to top |
|
|
kweniston
Rep: 57.9 votes: 1
|
Posted: Thu Nov 29, 2012 7:28 pm Post subject: Re: GJS for LSA |
|
|
This project has excited me more than the whole of PitF I must admit.
|
|
|
Back to top |
|
|
Bordic
Rep: 20.8
|
Posted: Fri Nov 30, 2012 1:34 pm Post subject: Re: GJS for LSA |
|
|
kweniston wrote (View Post):
|
This project has excited me more than the whole of PitF I must admit.
|
...and how!
|
Et agere et pati fortiter romanus est |
|
Back to top |
|
|
Cathartes
Rep: 101.3 votes: 15
|
Posted: Fri Nov 30, 2012 10:13 pm Post subject: Re: GJS for LSA |
|
|
Quote:
|
although Atilla has mentioned that these connections were meant line that.
|
It may be that he changed this for v4.4, but was not intended for v4.3. Either way, it will cause headaches with up to 2 BGs stacked per side, per stratmap area.
|
|
|
Back to top |
|
|
Dima
Rep: 87.3 votes: 16
|
Posted: Sat Dec 01, 2012 8:54 am Post subject: Re: GJS for LSA |
|
|
Ok, np
|
|
|
Back to top |
|
|
tigercub
Rep: 23.5 votes: 2
|
Posted: Sat Dec 08, 2012 6:32 am Post subject: Re: GJS for LSA |
|
|
kweniston wrote (View Post):
|
This project has excited me more than the whole of PitF I must admit.
|
+1
i did testing for Pitf it has its good points but this baby is the one to play...more than any CC game or mod!
soon we will have a few new mods stalingrad,trsm,GJS...
Cathartes for crissy please.
|
The best Target is the one you just Hit!
Started with CC1 Demo |
|
Back to top |
|
|