Ivan_Zaitzev
Rep: 56.1 votes: 3
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Thu Jul 18, 2013 10:37 pm Post subject: Re: New Close Combat |
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Thanks for the info,it is very much appreciated.
@ Matrix
Thanks for another FUCKING Normandy game.
Cant wait. |
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DoktorPaj
Rep: 28.4
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Posted: Thu Jul 18, 2013 10:40 pm Post subject: Re: New Close Combat |
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New Close Combat is great news!
A new Close Combat on the Western Front doesn't feel quite as great, but that's a matter of taste.
I guess I'll just have to keep waiting for an opportunity to fight on the Eastern Front. |
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Thu Jul 18, 2013 10:45 pm Post subject: Re: New Close Combat |
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Eastern Front would be AWESOME.
It's a shame no one gets that |
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Pzt_Kanov
Rep: 14.2 votes: 9
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Posted: Thu Jul 18, 2013 11:55 pm Post subject: Re: New Close Combat |
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"New Features:
-Improved tree shadows. Now 33% more realistic
-New soldier stat showing his hair color
-New bird sounds
-British voices now with more accent
-Normandy, Normandy, Normandy! until you puke!!!!
-Total number of units in battlefield you can manage upped from 21 to 22!
-Battle map expanded 50km by 50km
-Zoomed in battle map to get more detail now a vehicle occupies the whole screen!
-Strategic units represent depleted squads
-Strategic map covers the whole Euro-asian continent
-Improved AI (extensive beta tested by our trained blind monkeys)
-Improved pathfinding (will only need 5 patches, we swear!)
-Incredible Multiplayer experience! relish on the magic like capacity to play against another single human being across the planet!!!!!!!
-New bloated engine thanks to all the new features. Experience jerky strat map movement that simulates a general with PTSD and long load times to create suspense!
-No sharing units between Battlegroups, because extensive beta test done by our trained monkeys has found sharing of units is extremely difficult to understand and might cause you brain cancer.
-No cool private version features because just don't lol.
-No unified CC version with all the old features plus new ones because that's the stupidest thing ever! stop asking for it!
-No easy to use quick battle scenario editor because it is so old! that was for CC2 get with the times grandpa!
-Points to buy units??? what are you an old lady and a loser?? NO!
-Printed Manual? we are trying to make a game here!
-Videos? there are plenty on youtube!
-New weapon sounds and Icons? lol that's a good one
-And more than 100+ half-thought improvements." |
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DoktorPaj
Rep: 28.4
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Posted: Fri Jul 19, 2013 12:13 am Post subject: Re: New Close Combat |
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It looks like they're trying to make the newer ones as messy as possible ignoring the community as much as possible, maybe then we'll stop asking them for more and better Close Combats.
Goddamn Close Combat Normandy: Electric Boogaloo. |
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Pzt_Kanov
Rep: 14.2 votes: 9
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Posted: Fri Jul 19, 2013 1:30 am Post subject: Re: New Close Combat |
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Price: $799.00 plus tip |
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TheImperatorKnight
Rep: 30.4 votes: 1
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Posted: Fri Jul 19, 2013 5:11 pm Post subject: Re: New Close Combat |
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Pzt_Kanov wrote (View Post):
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"New Features:
-Improved tree shadows. Now 33% more realistic
-New soldier stat showing his hair color
-New bird sounds
-British voices now with more accent
-Normandy, Normandy, Normandy! until you puke!!!!
-Total number of units in battlefield you can manage upped from 21 to 22!
-Battle map expanded 50km by 50km
-Zoomed in battle map to get more detail now a vehicle occupies the whole screen!
-Strategic units represent depleted squads
-Strategic map covers the whole Euro-asian continent
-Improved AI (extensive beta tested by our trained blind monkeys)
-Improved pathfinding (will only need 5 patches, we swear!)
-Incredible Multiplayer experience! relish on the magic like capacity to play against another single human being across the planet!!!!!!!
-New bloated engine thanks to all the new features. Experience jerky strat map movement that simulates a general with PTSD and long load times to create suspense!
-No sharing units between Battlegroups, because extensive beta test done by our trained monkeys has found sharing of units is extremely difficult to understand and might cause you brain cancer.
-No cool private version features because just don't lol.
-No unified CC version with all the old features plus new ones because that's the stupidest thing ever! stop asking for it!
-No easy to use quick battle scenario editor because it is so old! that was for CC2 get with the times grandpa!
-Points to buy units??? what are you an old lady and a loser?? NO!
-Printed Manual? we are trying to make a game here!
-Videos? there are plenty on youtube!
-New weapon sounds and Icons? lol that's a good one
-And more than 100+ half-thought improvements."
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You forgot a few:
-MG42s... MG42s everywhere
-Downgraded multi-player lobby and match-making forums
-Improved Tank mechanics. Now they don't turn in circles and show their bum to the enemy - they show their side instead!
-Plenty of mods by the Close Combat community |
I have a Close Combat Youtube Channel
My Small Maps Mod for Close Combat: Gateway to Caen. Install guide and discussion |
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Ivan_Zaitzev
Rep: 56.1 votes: 3
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Sat Jul 20, 2013 3:01 am Post subject: Re: New Close Combat |
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Maps I have seen for Operation Epsom looks to me like another shitty strategic map in the making like PiFT.
-Printed Manual? we are trying to make a game here!
I cant poke fun at that one since I'm a printer by trade and unfortunately printed material is going the way of the dodo.
The hair color though,that was awesome.
Maybe we can watch it turn gray as the soldiers experience grows instead of gaining rank. |
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Sat Jul 20, 2013 7:13 am Post subject: Re: New Close Combat |
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Please read the last message by Maná in the post....kurks 1943....more details of this new close combat |
heia Safari!! |
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TheImperatorKnight
Rep: 30.4 votes: 1
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Posted: Sat Jul 20, 2013 7:46 pm Post subject: Re: New Close Combat |
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According to Matrix Game's Twitter page, the new game will be called Close Combat: The Bloody First - but this may be a mistake.
Also, the screenshots on Matrix Forums basically look like Panthers in the Fog. http://www.matrixgames.com/forums/tm.asp?m=3368558
So I guess PitF isn't "the last traditional Close Combat game" like they made it out to be. |
I have a Close Combat Youtube Channel
My Small Maps Mod for Close Combat: Gateway to Caen. Install guide and discussion |
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Dima
Rep: 87.3 votes: 16
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Posted: Sat Jul 20, 2013 7:58 pm Post subject: Re: New Close Combat |
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Haha, Panther G vs Cromwell IV is everywhere - so dramatical, but unfortunately unrealistic
Funny that a gunner and loader of Cromwell IV forgot of a coaxial BESA .
But we should wait and see, could be a good thing - so many good guys are involved . |
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Pzt_Kanov
Rep: 14.2 votes: 9
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Posted: Sat Jul 20, 2013 8:42 pm Post subject: Re: New Close Combat |
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It looks like GJS for PitF.
I guess asking for it to be sold as DLC for PitF is too much uh? hehe |
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Sat Jul 20, 2013 8:54 pm Post subject: Re: New Close Combat |
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So where exactly is the 3D? |
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Pzt_Kanov
Rep: 14.2 votes: 9
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Posted: Sat Jul 20, 2013 8:59 pm Post subject: Re: New Close Combat |
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Did you put your 3D glasses on Micheal? |
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Sat Jul 20, 2013 9:12 pm Post subject: Re: New Close Combat |
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I don't have any.
This is not at all what I thought the game would look like.
I was expecting something like COH graphics. |
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Stwa
Rep: 308.9 votes: 16
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Posted: Sat Jul 20, 2013 11:58 pm Post subject: Re: New Close Combat |
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platoon_michael wrote (View Post):
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@ Matrix
Thanks for another FUCKING Normandy game. Cant wait.
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Agreed, another FUCKING Normandy game.
But, I knew it was coming. ITS A GJS SUMMER. Cathartes is the MAN.
Me thinks they are gonna keep cranking these out 1 per year, until doomsday.
Its like that old TWIGHLIGHT ZONE episode where the cast (thats us) is on a passenger train that keeps arriving at THE SAME STATION.
@Kanov,
I loved your post. Very funny. |
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Ivan_Zaitzev
Rep: 56.1 votes: 3
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Posted: Sun Jul 21, 2013 1:10 am Post subject: Re: New Close Combat |
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This one and the 3d one are two different games. If you read the twitts at the first post you will see that The Wargamer is talking bout two different games.
But yes, It's a real shame they are still pointing at Normandy. |
The real Close Combat starts when you are out of ammo.
Have you hugged your AT Gun today?
My Youtube Channel
http://closecombat2.blogspot.com |
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Sun Jul 21, 2013 2:50 am Post subject: Re: New Close Combat |
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Ivan_Zaitzev wrote (View Post):
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This one and the 3d one are two different games. If you read the twitts at the first post you will see that The Wargamer is talking bout two different games.
But yes, It's a real shame they are still pointing at Normandy.
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Whoops,
My bad.
I thought they said after PiFT we were getting a new 3D game
At this point I'd have to say this is just down right embarrassing to watch.
Kinda like reading all of Stwa's post about how great CCMT all these years only to watch him drop the ball when somebody actually wants help in the modding forums and Stwa totally missed it. .
Stwa's only friend |
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