Posted: Thu Aug 08, 2013 7:35 pm Post subject: Re: New Close Combat
Code:
What they should have done in the first place is release WaR and then any subsequent iteration as an add-on campaign module for WaR improving the core game with every new addition. It saves work for the programmer too because he can focus on one game instead of five or six, it makes the price more affordable for us since we would have the base game already, better price means more consumers and more profit for the developers, they could even release small add-ons for vehicles, sounds etc at fair prices. -Kanov
That was the plan when WaR was released, hence the /D switch to swith to the game you want to play.
Posted: Thu Aug 08, 2013 8:10 pm Post subject: Re: New Close Combat
In theory it could work, you will just need the maps and all the lsa files, put them in a separate folder inside the main install dir and use the /d switch.
Of course you have to take into consideration the whole points to choose units thing, static BG's designation and other stuff that probably adds columns to the data files. I can't confirm if LSA does in fact adds some columns to data files since I don't have it, if it doesn't then your task of importing it to TLD or WaR would be easier. As I said in another post I could play the VetBob mod for WaR by platoon_michael on TLD by just pasting the files in there.
I think it would be best to treat LSA as the ultimate re-release CC pre-PitF and port everything to it.
Posted: Thu Aug 08, 2013 8:17 pm Post subject: Re: New Close Combat
Yup,
In the begining, that's what I thought too. Everything should go to LSA. But, that's when the maps really started to change. Everything on them got beeger, without a corresponding scale change for movement and weapon ranges. There are just too many titles out there and the purgatory continues.
I suppose if you were going to port to LSA, shouldn't you just port to PitF.
I am hoping Schrecken can think of a way where the maps can be changed (without actually changing them), so they count as modified, so if someone were to rip them we wouldn't be messin with the EULA.
Posted: Thu Aug 08, 2013 8:26 pm Post subject: Re: New Close Combat
I think it would be best to treat LSA as the ultimate re-release CC pre-PitF and port everything to it. -kanov
You know what would really sell me on that idea. If every mod that is ported to LSA, retains the original LSA art for the UI (background, counters, etc.), no matter what mod it is.
For instance, port CC4 (the battle of the bulge), with the itty bitty maps. And cut a few of the really small ones out of the mod. So that you end up with 30 or so maps.
But no matter how small the maps are, be sure to use all 16 Victory Locations on each map.
Posted: Thu Aug 08, 2013 8:33 pm Post subject: Re: New Close Combat
But PiTF doesn't have the super-awesome ability to combine BG's with out merging them!
Plus PitF has so many things different that you might as well just start from scratch. You can't just take TLD files and adapt them to PitF for example like you could in theory do with LSA-TLD (can someone that has War or TLD and LSA confirm how different are they in the data please?).
You don't have to play LSA if you don't like it, but if you have the means why not porting the other released versions that does interest you? LSA has everything from previous available CC plus new cool features. Is the last one that looks normal for us old vets too. You can ditch the maps and add new ones. Are there not like more than 600 maps for CC3 alone out there?
I don't have money to spend right now to do this but I will have hopefully by the end of the year and then I will go wild baby!
Posted: Thu Aug 08, 2013 8:40 pm Post subject: Re: New Close Combat
Good point on the maps.
For some reason, I have this beeg problem with the apparent map scale changing every game. It really bugs me. I am guessing most people aren't that bothered by it.
I might even take a shot at moving CCMT over, if DAK_Legion would pitch in.
OH WAIT
This just popped up while I was typeing, and I knew Stalky would be interested, so I took a screen shot.
Last edited by Stwa on Sun Aug 11, 2013 10:20 pm; edited 3 times in total
Both cathartes and I have nothing to do with Blackhand nor Matrixgames. The fact is, is that they are publishing our work officially. Luckily we have the rights to adapt the engine slightly and have Steve McLair on our side.
Dream Team. Some results have already been achieved:
Steve McLair will postpone work on patches;
Mana interrupted his work on mod Kursk 43;
Cathartes delayed release GJS.
Posted: Thu Aug 08, 2013 9:11 pm Post subject: Re: New Close Combat
WOW,
They just keep popping up. First, at the top of the screen, then on the bottom of the screen. It's like they have been here at our site. There is one for everybody.
Last edited by Stwa on Sun Aug 11, 2013 10:22 pm; edited 1 time in total
Never heard of that software site before. They actually have some decent prices on a couple looked at also STWA.. Weird how after all the time we learn sumfin' new...
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