Cathartes
Rep: 101.3 votes: 15
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Posted: Sun Oct 13, 2013 11:53 pm Post subject: don't look for this in 4Q 2013, probably next Q |
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title says it all |
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Conrad
Rep: 14.8 votes: 2
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Posted: Thu Oct 17, 2013 8:15 am Post subject: Re: don't look for this in 4Q 2013, probably next Q |
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Thanks Cathartes!
Guys/gals be sure to check the forums for updates:
http://www.matrixgames.com/forums/tt.asp?forumid=1253
At least every two months or so we intend to post a few updates on our progres. |
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dj
Rep: 157.5 votes: 9
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Posted: Thu Oct 24, 2013 6:29 am Post subject: Re: don't look for this in 4Q 2013, probably next Q |
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I might get this but disappointed Matrix won't do anything for East Front. It's been so many years with nothing for East Front. |
What will the Revolution Change? - Youth Brigade |
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Conrad
Rep: 14.8 votes: 2
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Posted: Thu Oct 24, 2013 8:21 am Post subject: Re: don't look for this in 4Q 2013, probably next Q |
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dj wrote (View Post):
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I might get this but disappointed Matrix won't do anything for East Front. It's been so many years with nothing for East Front.
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Hi dj, I understand your point. There are probably several reasons why; Both Cathartes and I worked on GJS and our current interest is the Normandy sector as we both have quite a collection of books about it. Also commercially and symbolically it's one of the most interesting operations. A third reason is that the Normandy terrain is ideal for the current engine.
Changing most of the mentioned aspects would ask for a larger budget which we do not have. We are merely modders only now with more capabilities. Matrixgames accepted our proposal of our current project (since they own the rights to the engine)
For example I'm developing new effects, map graphics and working on some new voice overs, the voice actors are all volunteers since we're on a tight budget. Luckily we both have enough expertise to develop most of the elements ourselves. Next to that Steve McLair is willing to work on some aspects of the engine (with a limit) |
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southern_land
Rep: 155.2 votes: 14
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Posted: Thu Oct 24, 2013 9:52 am Post subject: Re: don't look for this in 4Q 2013, probably next Q |
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[quote="Conrad";p="71596"]
dj wrote (View Post):
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A third reason is that the Normandy terrain is ideal for the current engine.
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I would dispute that. I think the current and recent CC builds offer a better wide open tank battle than a CC battle (aka) eastern front |
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Conrad
Rep: 14.8 votes: 2
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Posted: Thu Oct 24, 2013 10:23 am Post subject: Re: don't look for this in 4Q 2013, probably next Q |
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[quote="southern_land";p="71597"]
Conrad wrote (View Post):
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dj wrote (View Post):
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A third reason is that the Normandy terrain is ideal for the current engine.
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I would dispute that. I think the current and recent CC builds offer a better wide open tank battle than a CC battle (aka) eastern front
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And GtC just offers that variaty there are open plains and dense hedges to cross. Choosing eastern front could be possible but isn't within our current interest. |
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Conrad
Rep: 14.8 votes: 2
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Posted: Thu Oct 24, 2013 10:39 am Post subject: Re: don't look for this in 4Q 2013, probably next Q |
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Here are some map examples:
Soon I hope to record a small preview video together with Cathartes |
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Pzt_Crackwise
Rep: 64.9 votes: 1
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Posted: Thu Oct 24, 2013 5:42 pm Post subject: Re: don't look for this in 4Q 2013, probably next Q |
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The new 32 bit graphics are of course great. However, the maps look very pale. I mean, Panthers in the Fog maps also have this thing. Compared to the vivid maps of CC5 GJS all these maps are too pale and blurry. |
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mooxe
Rep: 221.7 votes: 25
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Posted: Fri Oct 25, 2013 1:41 am Post subject: Re: don't look for this in 4Q 2013, probably next Q |
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Yeah the colours look faded. Like too much time in the sun.
Explosions look good. I wonder if there can be multiple types of explosions from the same type of ammo.
I see from the vehicle size what Steve was talking about, ref isometric views. That's too bad. |
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Conrad
Rep: 14.8 votes: 2
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Posted: Fri Oct 25, 2013 9:55 am Post subject: Re: don't look for this in 4Q 2013, probably next Q |
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It depends on what kind of monitor you are currently viewing and weither it's an office screen or above avarage.
I'm using two monitors for my job (graphic design) a Apple cinema display and a acer office display. The colors and textures in PitF are more saturated,
the way I designed the new maps for GtC was to compare it to actual aerial photographs and develop new textures based on those conclusions (thanks to Davidsfx! since he provided quality photographs taken from a helicopter)
Before playing this game I can advice to recalibrate your monitor in order to see the true color palette. But stil the way we perceive colors and or objects remain subjectively. However if a majority thinks the graphics needs some adjustment then I'll fix this, no problem |
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Conrad
Rep: 14.8 votes: 2
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Posted: Fri Oct 25, 2013 10:17 am Post subject: Re: don't look for this in 4Q 2013, probably next Q |
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A good example of how we perceive and predetermine visual reality is the Wittgenstein rabbit
During art school I had about 2 years of philosophy and this example was shown quite frequently, it's a challenge to see both the rabbit and the duck without choosing to see only one of those. |
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mooxe
Rep: 221.7 votes: 25
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Posted: Fri Oct 25, 2013 11:01 am Post subject: Re: don't look for this in 4Q 2013, probably next Q |
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A Karelia 2 map and GtC comparison...
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Fri Oct 25, 2013 11:03 am Post subject: Re: don't look for this in 4Q 2013, probably next Q |
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I don't mind the faded look of the Terrain.
But those perfectly clean and bright Roofs that seem to be the trend are horrible.
Atleast they corrected that. |
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Conrad
Rep: 14.8 votes: 2
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Posted: Fri Oct 25, 2013 1:39 pm Post subject: Re: don't look for this in 4Q 2013, probably next Q |
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mooxe wrote (View Post):
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A Karelia 2 map and GtC comparison...
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I do hope you're spotting the difference |
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Sapa
Rep: 76.3 votes: 8
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Posted: Fri Oct 25, 2013 2:09 pm Post subject: Re: don't look for this in 4Q 2013, probably next Q |
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Ohhh! Hedges...i was afraid there should be open step maps with forrest, hills and lakes or even worse! some Island with palmtrees... |
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Conrad
Rep: 14.8 votes: 2
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Posted: Fri Oct 25, 2013 2:53 pm Post subject: Re: don't look for this in 4Q 2013, probably next Q |
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Sapa wrote (View Post):
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Ohhh! Hedges...i was afraid there should be open step maps with forrest, hills and lakes or even worse! some Island with palmtrees...
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I'm glad about that sapa |
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mooxe
Rep: 221.7 votes: 25
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Posted: Fri Oct 25, 2013 7:38 pm Post subject: Re: don't look for this in 4Q 2013, probably next Q |
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I am just comparing colours. Maybe Conrad, the colours used are just all so close it makes it look faded.
Another comparison...
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HogansHeros
Rep: 28.5
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Posted: Fri Oct 25, 2013 9:50 pm Post subject: Re: don't look for this in 4Q 2013, probably next Q |
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mooxe wrote (View Post):
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I am just comparing colours. Maybe Conrad, the colours used are just all so close it makes it look faded.
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Yes, I'd say "monochromatic" is a better description that "faded" |
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dj
Rep: 157.5 votes: 9
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Posted: Sat Oct 26, 2013 4:33 am Post subject: Re: don't look for this in 4Q 2013, probably next Q |
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Conrad wrote (View Post):
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dj wrote (View Post):
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I might get this but disappointed Matrix won't do anything for East Front. It's been so many years with nothing for East Front.
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Hi dj, I understand your point. There are probably several reasons why; Both Cathartes and I worked on GJS and our current interest is the Normandy sector as we both have quite a collection of books about it. Also commercially and symbolically it's one of the most interesting operations. A third reason is that the Normandy terrain is ideal for the current engine.
Changing most of the mentioned aspects would ask for a larger budget which we do not have. We are merely modders only now with more capabilities. Matrixgames accepted our proposal of our current project (since they own the rights to the engine)
For example I'm developing new effects, map graphics and working on some new voice overs, the voice actors are all volunteers since we're on a tight budget. Luckily we both have enough expertise to develop most of the elements ourselves. Next to that Steve McLair is willing to work on some aspects of the engine (with a limit)
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Yes I respect what you and Cathartes have done and how you have limited budget resources. But I disagree about the costs. Since it has over 10 years since there has been a new East Front CC game, the demand would be higher. Plus there would be support within the community to help for other maps.
1 last East Front game for the current engine or Crete, or some other theater outside of Normandy...would be much more popular imo. |
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Conrad
Rep: 14.8 votes: 2
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Posted: Sat Oct 26, 2013 6:46 am Post subject: Re: don't look for this in 4Q 2013, probably next Q |
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mooxe wrote (View Post):
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I am just comparing colours. Maybe Conrad, the colours used are just all so close it makes it look faded.
Another comparison...
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That's a nice comparison, I now understand your point.
Since multiple people noticed this I'll fix this issue.
dj wrote (View Post):
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Conrad wrote (View Post):
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dj wrote (View Post):
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I might get this but disappointed Matrix won't do anything for East Front. It's been so many years with nothing for East Front.
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Hi dj, I understand your point. There are probably several reasons why; Both Cathartes and I worked on GJS and our current interest is the Normandy sector as we both have quite a collection of books about it. Also commercially and symbolically it's one of the most interesting operations. A third reason is that the Normandy terrain is ideal for the current engine.
Changing most of the mentioned aspects would ask for a larger budget which we do not have. We are merely modders only now with more capabilities. Matrixgames accepted our proposal of our current project (since they own the rights to the engine)
For example I'm developing new effects, map graphics and working on some new voice overs, the voice actors are all volunteers since we're on a tight budget. Luckily we both have enough expertise to develop most of the elements ourselves. Next to that Steve McLair is willing to work on some aspects of the engine (with a limit)
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Yes I respect what you and Cathartes have done and how you have limited budget resources. But I disagree about the costs. Since it has over 10 years since there has been a new East Front CC game, the demand would be higher. Plus there would be support within the community to help for other maps.
1 last East Front game for the current engine or Crete, or some other theater outside of Normandy...would be much more popular imo.
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dj, there is almost no budget trust me. What could be done is some kind of fundraise. I'd say make a bold step and do something about it.
I'd love to do an eastern front version in the future, perhaps with the latest build of the 3D engine. For now it's the British versus the Germans which has also been a while , right? |
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