platoon_michael
Rep: 56.2 votes: 25
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Posted: Thu Mar 06, 2014 1:32 am Post subject: Re: Anzio mod |
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I think I'd like it to be just like the strategy map posted above.
I know the game only represents 25 days.
but why be so stringent on an exact time frame?
One could easily manipulate the graphics for the dates to something else or just plain omit them.
I just don't see how it couldn't include Monte Cassino
And the only way to do the Monastery right would be to see if it could be blown using the Bridge explosion in LSA.
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Thu Mar 06, 2014 2:40 am Post subject: Re: Anzio mod |
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Why not one more pic just for laughs?
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pt11070
Rep: 15.6 votes: 1
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Posted: Fri Mar 07, 2014 1:45 am Post subject: Re: Anzio mod |
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Some really nice maps. How do I make Tga file from bgm CC maps? Feel so rusty...
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mooxe
Rep: 221.7 votes: 25
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southern_land
Rep: 155.2 votes: 14
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Posted: Fri Mar 07, 2014 3:31 am Post subject: Re: Anzio mod |
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mooxe wrote (View Post):
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With this application pt. Works on all versions except 32bit maps of PITF and LSA.
http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=601
Place the maps in the same folder as these four files. Run the .bat files for conversions, filenames say which way it converts them to.
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Should work on LSA maps too I think. They're no different the previous versions
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Fri Mar 07, 2014 3:47 am Post subject: Re: Anzio mod |
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I used Mafi's CC2Toolsv5.02
I didn't know there was one that would do them all at once.
So there's 12 maps already codded.
But how do you know what version they were for?
I'm assuming one would need that to know what the elements are.
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pt11070
Rep: 15.6 votes: 1
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Posted: Fri Mar 07, 2014 3:57 am Post subject: Re: Anzio mod |
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Thank you so.
Johnsilver, how about Tigers and Panthers in Anzio area? I read in several places that the cats were in the play, but were mostly kept in the distance because of the artillery. I read about Ferdinand's use like you mentioned.
During the rangers offensive Tigers were used as direct support to shoot in the water drainage channel. A lot of armor was lost by Germans that day because of rangers ferocity. But then I read that they all surrendered after they got cut off and out of ammo. They were so close to Cisterna.
Allies had standard Shermans by the bushel, and good number of M10's. Did they anyhing else?
Pt
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Antony_nz
Rep: 86.6 votes: 6
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pt11070
Rep: 15.6 votes: 1
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Posted: Sun Mar 09, 2014 2:57 pm Post subject: Re: Anzio mod |
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I like the scope of it. Limited linear front, one main road with terrain that limits every progress to it. Probably good setup for CC3 style campaign without real strategic map or limited strat with 15-20 something maps.
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jacquesboot
Rep: 0.2
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Posted: Tue Jul 15, 2014 4:40 pm Post subject: Re: Anzio mod |
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It seems that the Italian campaign is a huge opportunity inexplicably missed in the Close Combat series in general. Successive owners and developers have spent their time obsessed with NW Europe and dabbled in Russia a bit, but Anzio (and Cassino combined?) could be awesome. You'd have everything from swamps, mountains, urban fighting, river crossings and more unit types and nationalities than you could throw many, many sticks at. Actually the Italian front doesn't seem to get much attention in a lot of WWII strategy games from what I can make out.
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DoktorPaj
Rep: 28.4
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Posted: Tue Jul 15, 2014 8:09 pm Post subject: Re: Anzio mod |
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With the ability to add several nations with their own language and graphics files in the new releases an Italian front mod would be great.
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jakebullet70
Rep: 39.3 votes: 1
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Posted: Tue Jul 15, 2014 10:19 pm Post subject: Re: Anzio mod |
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Your right, An Italian campaign would be really cool.
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Antony_nz
Rep: 86.6 votes: 6
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Posted: Wed Jul 16, 2014 7:13 am Post subject: Re: Anzio mod |
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jacquesboot wrote (View Post):
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It seems that the Italian campaign is a huge opportunity inexplicably missed in the Close Combat series in general. Successive owners and developers have spent their time obsessed with NW Europe and dabbled in Russia a bit, but Anzio (and Cassino combined?) could be awesome. You'd have everything from swamps, mountains, urban fighting, river crossings and more unit types and nationalities than you could throw many, many sticks at. Actually the Italian front doesn't seem to get much attention in a lot of WWII strategy games from what I can make out.
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Yea. And its worth mentioning that it was a intense bloody slug fest.
A bloody brutal campaign.
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http://talesofclosecombat.blogspot.co.nz/ |
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Uberdave
Rep: 26.9
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Posted: Tue Sep 16, 2014 8:39 pm Post subject: Re: Anzio mod |
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Yes, Italy has long been ignored in the CC world.
CSO_Azrael and I were working on an Anzio/Monte Cassino mod for CC5 back in 2006-2007. I was doing the data and research, he was making maps and altering the GUI. Never finished it, but still have the research, pics, and partially completed data files.
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