Von Manstein
Rep: 13.3
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Posted: Tue Dec 22, 2015 5:48 pm Post subject: Re: New mod - Battle for Tunisia |
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Thanks for your effort, Dfox
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Dfox
Rep: 101.8 votes: 4
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ScnelleMeyer
Rep: 191.6 votes: 18
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Posted: Wed Dec 23, 2015 11:03 pm Post subject: Re: New mod - Battle for Tunisia |
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I am amazed at the consistency of your graphics. Really well done and good progress.
Would it be possible to see some action screens as well?
I can see you have quite large HMG teams with Hotchkiss - Can they position their machinegun in buildings without problems ? - I believe this has been the a problem with large MG-teams and the reason they are almost always 3-man teams. - Or have you found a way around this?
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Tejszd
Rep: 133.6 votes: 19
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Posted: Thu Dec 24, 2015 2:39 am Post subject: Re: New mod - Battle for Tunisia |
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Dfox wrote (View Post):
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Tejszd, especially for you – French! Now is the most difficult – Italians…
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Thanks for the preview Dfox!
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Dfox
Rep: 101.8 votes: 4
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ScnelleMeyer
Rep: 191.6 votes: 18
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Posted: Thu Dec 24, 2015 10:00 pm Post subject: Re: New mod - Battle for Tunisia |
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Looking good! - 3 Hotchkiss HMGs in position makes for a nasty reception for Fritz:)
Nice mapwork and I see you made a new version for the VL flag.
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ke_mechial
Rep: 89.1 votes: 2
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Posted: Sun Dec 27, 2015 8:19 pm Post subject: Re: New mod - Battle for Tunisia |
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That looks awesome...
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Dfox
Rep: 101.8 votes: 4
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Posted: Sat Jan 09, 2016 10:24 pm Post subject: Re: New mod - Battle for Tunisia |
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Italians...
Description: |
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Filesize: |
274.15 KB |
Viewed: |
553 Time(s) |
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ScnelleMeyer
Rep: 191.6 votes: 18
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Posted: Sat Jan 09, 2016 10:57 pm Post subject: Re: New mod - Battle for Tunisia |
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Good job on them Italians too Dfox!
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Drizzt
Rep: 121 votes: 9
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Posted: Sun Jan 10, 2016 12:54 am Post subject: Re: New mod - Battle for Tunisia |
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Dfox wrote (View Post):
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Italians...
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Hi Dfox,
Very good job with the 92° Basilicata Regiment and I’m curious to see the final global result: an Afrika mod on a re-release it’s something that we all need.
Which difference there is between “Fucilieri a” and “Fucilieri b”? Can I suggest to delete “a” and “b” and to put between parenthesis the main difference (like a weapon for example)? If not, to delete “a” and “b” anyway?
I have two questions about the mod:
- How many maps there are in stratmap?
- I have seen some Bgs pictures and their forcepools seem almost empty: it’s a precise choice or you will work on them later?
And a request:
I don’t know if also this African battlefield, like the other two for CC5, was historically full of mines: even if it’s in this way, please, delete many of the mines and/or create large corridors/passages in the minefields if they cover a map from one side to another one: big minefields are a huge problem for the IA.
Drizzt
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vobbnobb
Rep: 73 votes: 6
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Posted: Sun Jan 10, 2016 1:16 am Post subject: Re: New mod - Battle for Tunisia |
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Good stuff! Ahhhhh no panzerschreks at this time period
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My WW2 CC Series TimeLine
http://tinyurl.com/n2vrec5 |
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Dfox
Rep: 101.8 votes: 4
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Posted: Sun Jan 10, 2016 5:18 pm Post subject: Re: New mod - Battle for Tunisia |
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vobbnobb wrote (View Post):
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Good stuff! Ahhhhh no panzerschreks at this time period
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Americans have bazookas
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Dfox
Rep: 101.8 votes: 4
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Posted: Sun Jan 10, 2016 6:21 pm Post subject: Re: New mod - Battle for Tunisia |
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Drizzt wrote (View Post):
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Hi Dfox,
Very good job with the 92° Basilicata Regiment and I’m curious to see the final global result: an Afrika mod on a re-release it’s something that we all need.
Which difference there is between “Fucilieri a” and “Fucilieri b”? Can I suggest to delete “a” and “b” and to put between parenthesis the main difference (like a weapon for example)? If not, to delete “a” and “b” anyway?
I have two questions about the mod:
- How many maps there are in stratmap?
- I have seen some Bgs pictures and their forcepools seem almost empty: it’s a precise choice or you will work on them later?
And a request:
I don’t know if also this African battlefield, like the other two for CC5, was historically full of mines: even if it’s in this way, please, delete many of the mines and/or create large corridors/passages in the minefields if they cover a map from one side to another one: big minefields are a huge problem for the IA.
Drizzt
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Hi Drizzt,
1) The difference between “Fucilieri a” and “Fucilieri b” is that “Fucilieri a” is a 7 soldiers team ( all with rifles ) and “Fucilieri b” - 6 soldiers ( 5 rifles and 1 smg ). “A” and “b” are to avoid the confusion.
2) How many maps there are in stratmap? - 44
3) I have seen some Bgs pictures and their forcepools seem almost empty: it’s a precise choice or you will work on them later? - Yes, it was a perceived choice, but I think that forcepools will be changed for better balance and playability.
4) About minefields. Thanks for advice. They will be changed for "human vs. AI" version of the mod.
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Drizzt
Rep: 121 votes: 9
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Posted: Sun Jan 10, 2016 6:59 pm Post subject: Re: New mod - Battle for Tunisia |
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Thanks for the reply and ok for all.
Of course you have written "a" and "b" to distinguish better them (it was clear for me), I just suggest you to follow one of my two advices (delete "a" and "b"; or delete only "a" and write (smg name) in "Fucilieri b"). You can distinguish them anyway in the WorkBook using the third column in teams.
Drizzt
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ke_mechial
Rep: 89.1 votes: 2
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salhexe
Rep: 70.1 votes: 6
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Posted: Wed May 25, 2016 9:37 pm Post subject: Re: New mod - Battle for Tunisia |
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Thank you all
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Tejszd
Rep: 133.6 votes: 19
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Posted: Thu May 26, 2016 7:37 am Post subject: Re: New mod - Battle for Tunisia |
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Thank you!
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Schmal_Turm
Rep: 60.4 votes: 1
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Posted: Thu May 26, 2016 8:34 pm Post subject: Re: New mod - Battle for Tunisia |
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Thanks for all your hard work. As I get to spend a lot of time at work playing these games these mods go a long way on keeping me from getting bored playing the same ones over and over.
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"No plan ever survives first contact with the enemy." Moltke
Last edited by Schmal_Turm on Fri May 27, 2016 7:07 pm; edited 1 time in total |
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Uberdave
Rep: 26.9
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Posted: Fri May 27, 2016 5:33 am Post subject: Re: New mod - Battle for Tunisia |
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Tunisia didn't have the same amount of mines on the scale that Libya and Egypt did.
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dj
Rep: 157.5 votes: 9
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Posted: Fri May 27, 2016 10:31 am Post subject: Re: New mod - Battle for Tunisia |
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Yes good stuff, thanks very much for all your work on this.
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