Posted: Wed Nov 30, 2005 4:42 pm Post subject: CCV /GJS The campaign: serious strategic shortcomings.
I just wanted to comment on a shortcoming, severe in my oppinion, that takes place when you are playing CCV/GJS campaing. In any given map, a unit enters from the south, for example, and will conquer most victory locations with the exception of two at the north west, for example. Next strategic move, our unit is exited throught the east and replaced by another unit coming from the south.
Now, the damm machine WILL NOT maintain all the conquered locations; some will be retaken by the enemy, by some magic, and most will become undetermined. In fact, it is likely that the east exit, from which our previous unit should be supplied, may fall into enemy's hands or that we have to run to get it.
This is highly unrealistic and can have severe consequences on the outcome of a campaign. Logically, a unit waits to be replaced before moving to the next objective, so the loss of victory locations should not happen.
Anybody knows how to fix this problem??
Posted: Wed Nov 30, 2005 5:42 pm Post subject: mmm
lol @ serious
Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
1st of all supply doesnt carry on through contested maps.
2nd.. When you move off a map that still have an enemy unit on it, then re attack it with another unit in the same turn, you always lose most previously conquered VLs. Its part of the game engine, not the mod.
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There's nothing wrong with moving to a new map before eliminating the BG, Just as long as you realize you have to retake the map Sometimes it still pays off strategically to break through and capture new maps.
Of course it's a shortcoming, because in real life, the departing unit would never (or rarely) advance before another unit can take up their positions. But we'll have to blame the game designers, not the modders.
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