Posted: Fri Feb 24, 2017 1:17 pm Post subject: Re: Syrian Warfare - new RTS with CC elements
Yeah that actualy looks like what Close Combat could have been. No details on psyche model though but many other features are similar...
From Steam...
What kind of a game is it?
Syrian Warfare is a real time strategy with a high degree of realism. This game is not about a base construction or units production. The player will have to determine their forces characteristics before they go into action. And during the mission, they would be able to select reinforcements in order to support the troopers.
The troops and machinery crews move from mission to mission and gain experience, which helps them increase their effectiveness.
Trophies captured by the player on the battlefield can be used throughout the whole campaign.
Importantly enough, there are no «life bars» for vehicles in the game. Damages are calculated by taking into account the protection module and the power of adverse factors. Inflicted damages affect the functioning of the module.
In the battlefield, it is impossible to repair the armor, but one can repair the modules by using a limited stock of spare parts. Ammunition and fuel are also limited.
A system of high-quality physical demolition of buildings and other objects is used in the game (it does not only look spectacular, but it has a serious influence on the tactics during the missions, especially in urban areas).
The game has a wide set of tactical possibilities: The storming of buildings, usage of smokescreens, infantry lift by helicopters and APC/IFV, air strike calls, capturing of trophy weapons and equipment, usage of heat flares and active defense complexes.
And of course the story itself. We will try to show the conflict, not from a point of view of a general, located somewhere at the ‘top’. No, it will be a story of a man, who lived in the country that descended into hell. A story of struggle, loss and regained hope.
Posted: Sat Feb 25, 2017 10:57 am Post subject: Re: Syrian Warfare - new RTS with CC elements
Tried the first level and on Ironman it's difficult but challenging. I don't care too much for the story line but guess it's the way most games are these days. You can capture and use enemy vehicles, lay mines for troops and vehicles. A few different types of forces available at this early stage. It's certainly good for a change.
Posted: Thu Mar 16, 2017 10:50 am Post subject: Re: Syrian Warfare - new RTS with CC elements
A very political game - suicide bombers, false flags attacks, white helmet terrorists, civilians being shot by Al Nusra, daesh snipers I can see why some say the game has been removed due to it's contents. Awesome game play though and only half way through it. Use captured enemy weapons, however damage can't be fixed just some armour and running repairs. Pickup dropped enemy RPG's, grenade guns etc. Damage to buildings to great and explosions are very good.
If Close Combat's next game is like this it will be great. Cats who Play have done a brilliant job on this game.
I know what you mean. But did Steam need to make up a story as their story was that of a copy right issues. No way could that have been cleared up so quickly. Also plenty of games on Afghanistan while this conflict is still happening. Any way, it's back on the Steam for sale which is a good result. Cheers
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