Author |
Message |
Topic: Was there no Sturmgewehr44 /stg44 in Normandie??? |
4Reich
Replies: 3
Views: 4747
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Forum: CC5 Gold, Juno, Sword Posted: Mon Feb 23, 2009 1:34 am Subject: Was there no Sturmgewehr44 /stg44 in Normandie??? |
Hello,
I know here are many ww2 buffs, so i ask this question:
Some people say, the Germans didnt got any Stg44 in normandy at all.
I searched for pictures,and articels, but didnt found anything.
Can somebody help me?
I was pretty sure the germans would have had Stg44 in normandy. |
Topic: H2H Problem with "A bridge too far" MOD for CC5 |
4Reich
Replies: 5
Views: 4415
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Forum: Tech Support Posted: Sat Aug 02, 2008 11:05 am Subject: H2H Problem with "A bridge too far" MOD for CC5 |
We tried it today. It seems to work fine now, thanks allot for the fast help |
Topic: H2H Problem with "A bridge too far" MOD for CC5 |
4Reich
Replies: 5
Views: 4415
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Forum: Tech Support Posted: Thu Jul 31, 2008 9:36 pm Subject: H2H Problem with "A bridge too far" MOD for CC5 |
Wow thanks for the fast answer.
I ll have a try the next days I think. Would be great if H2H finaly works
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Topic: H2H Problem with "A bridge too far" MOD for CC5 |
4Reich
Replies: 5
Views: 4415
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Forum: Tech Support Posted: Thu Jul 31, 2008 9:03 pm Subject: H2H Problem with "A bridge too far" MOD for CC5 |
Hi
I just reinstalled CC5 with the latest patch on my PC. I already solved my directdraw problem with the CCstarter.
I got me the Pluginmanager and installed the CC2 on CC5 mod, to play the good old classic "a bridge to far" with CC5.
Now I tryed to play H2H against my brother, and everything worked out fine for a while. But suddenly my screen freezed.
My brother got a "loading"bar on his screen a got kicked to desctop.
Whats the problem? Can anyone help please? |
Topic: Battle of Berlin |
4Reich
Replies: 41
Views: 41337
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Forum: CC5 Battle of Berlin Posted: Tue Nov 21, 2006 7:09 pm Subject: Battle of Berlin |
Im cant wait to play BoB Lan h2H with my friends....plz Sapa get that major problem fixed, its one of the best and most intresting mod I know so far.
I only wonder sometimes why my Tanks very often get there maingun damaged after a few hits. Sometimes they even explode when they drive trough an stonewal But anyway, I love that mod! |
Topic: Problem,help please!! |
4Reich
Replies: 8
Views: 8538
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Forum: Close Combat 5: Invasion Normandy Posted: Mon Nov 20, 2006 12:13 pm Subject: Problem,help please!! |
Works now, thxs allot for another great mod !! |
Topic: Problem,help please!! |
4Reich
Replies: 8
Views: 8538
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Forum: Close Combat 5: Invasion Normandy Posted: Sun Nov 19, 2006 11:08 pm Subject: Problem,help please!! |
Thats maybe the problem, but how can I set the compatability of the .exe for Windows 98??? |
Topic: Problem,help please!! |
4Reich
Replies: 8
Views: 8538
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Forum: Close Combat 5: Invasion Normandy Posted: Sun Nov 19, 2006 9:11 pm Subject: Problem,help please!! |
I got an weird problem and dont know how to solve it...
I installed CC5 with the Patch, added the mod Stalingrad Kessel via the Pluginmanger after I installed all Maps....the Mod runs without problems BUT
when I start battel the game laggs bad and its almost impossible to place units at the begining. During combat it always interupt and freeze for short time all few seconds .I unistalled the mod and tryed it with the standart cc5...same problem, the game dont run normal anymore
Can someone help me with that problem, I dont know what to do. I also tred it with the Berlinmod..same problem there. I play CC for 10 years now but nver got that problem. |
Topic: Battle of Berlin |
4Reich
Replies: 41
Views: 41337
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Forum: CC5 Battle of Berlin Posted: Sat Nov 18, 2006 9:12 pm Subject: Battle of Berlin |
Still waiting for BoB Multiplayerpatch....
I know many mods, but battle of berlin is my favorite, only bad thing is that I cant play it via Gamespy or Network with friends |
Topic: BERLIN PATCH |
4Reich
Replies: 3
Views: 4074
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Forum: Close Combat 5: Invasion Normandy Posted: Tue Aug 22, 2006 5:56 pm Subject: BERLIN PATCH |
the AI is pretty good in Berlin thats right.
But I would love to play Berlin against other Human players... :hurt4 |
Topic: BERLIN PATCH |
4Reich
Replies: 3
Views: 4074
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Forum: Close Combat 5: Invasion Normandy Posted: Tue Aug 22, 2006 2:02 pm Subject: BERLIN PATCH |
Will there be an Berlin patch ???
Its one of the best Mods for CC5... only thing is that Multiplayergames dont work
:cry2 :cry1 |
Topic: Mark V Panther tanks in GJS 4.4 |
4Reich
Replies: 74
Views: 58874
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Forum: CC5 Gold, Juno, Sword Posted: Wed Apr 26, 2006 1:48 pm Subject: Mark V Panther tanks in GJS 4.4 |
"I really doubt that allies could reach Germany if they had Panthers instead of Shermans. "
LoL, thats the most stupid thing I have ever heard sorry .
The only thing the US/GB where good in was bombing.
Thats what saved there ass and not the crapy sherman tanks who got the nick:"Tommycooker" given by the Germans because they began to burn when they where under MG42 fire.... :jumpfire
Germans would have kicked the shit out of the Brits and US in landcombat if they got the same number or even less tanks then them and they wouldnt been involved in the eastern front at the same time. |
Topic: Weak AT |
4Reich
Replies: 5
Views: 5646
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Forum: CC5 Gold, Juno, Sword Posted: Sat Mar 04, 2006 1:42 pm Subject: Weak AT |
Hi I just played with the SSpzt 101, the heavy SS tankbattelgroup and I just wonderd why they got so bad infanterie. Only small recon units of 3-4 soldiers and bad linie infanterie with no At at all ...also 5cm Mortar, wich wasnt in use by 44" because it weak effect...especially by Veteran elite units.
But the general thing I miss anyway is better Infanterie AT for Germans .At least 1xPanzerfaust 60 for german Linie infaterie should be an must.The fact is germans have had better AT then the allies especial Infaterie was powerfull against tanks with the Panzerfaust.
Infanterie battelgroups have almost 0 chance to win against Sherman tanks because they only got only few "faustpatronen" and " schiessbrecher" but very few usefull stuff like 60 PF , thats simply unrealistic.
Thats why the game gets unbalanced in Inlandfight:
Masses of allied sherman tanks and German Infanterie Combattroops with no AT, exept some schiessbrecher for K98... :mur |
Topic: Why is Mark VG (Panther) So strong? |
4Reich
Replies: 16
Views: 12986
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Forum: Close Combat 3: The Russian Front Posted: Mon Jan 09, 2006 2:57 pm Subject: Why is Mark VG (Panther) So strong? |
I dont know, I got no real problems killing an panther, shure I ll not shot him in an Head to head fight with an cheap Sherman or T34 tank...but the KV series and russian Su100 can kill Panthers ... I dont think that panther is to strong and game could be unbalanced. There always ll be difference between German and US/GB/USSR tanks.Even if some folks dont like it, german panther was better than T34, sherman, and the other craptanks :cry2 |
Topic: Real Red SS-Mod wrong units??? |
4Reich
Replies: 6
Views: 5588
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Forum: Close Combat 3: The Russian Front Posted: Sun Jan 08, 2006 12:15 am Subject: Real Red SS-Mod wrong units??? |
I ll havent installed all missing maps myself sofar...I spend the half day installing maps and some are still missing:
poland1,mamayev,Izuyum4,5,Lingvrs,Blsnton,chateau,VelLuki2,Pirgos,kharkov.
Nouzon,ramelle,Pennina,map112,maas,pontoon,dug-in,Hurtgen1,2,Arnhem,Airfield,seelow,stalwin,ilmen,
inculte,Lvov1,Auvll,Pegn,Pines,3patrl3,meja1,mezieres,salonila,kursk5,finlake,harbor4,stonne1,trench... |
Topic: Real Red SS-Mod wrong units??? |
4Reich
Replies: 6
Views: 5588
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Forum: Close Combat 3: The Russian Front Posted: Sun Jan 08, 2006 12:02 am Subject: Real Red SS-Mod wrong units??? |
in Allmapzip2 and Mapzip1 the maps: pripjat2,Me262,nouzon,,ramelle,pennina,map112,maas,hutgen1and2,seelow,airfield,cpqt,blueline,farm,pegn,poland1,kharkov4,chateau....and manymany more are missing in zipfile,I always get an errorwindow in game with mapname from missing map...I so far installed over 30 maps by my self to get the mod running.. I just looked for those maps in the Zipfils and didnt found the missing maps there... |
Topic: Real Red SS-Mod wrong units??? |
4Reich
Replies: 6
Views: 5588
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Forum: Close Combat 3: The Russian Front Posted: Sat Jan 07, 2006 5:22 pm Subject: Real Red SS-Mod wrong units??? |
ok , it seems the 44-45 is incorrect, its the smallest problem of the submod...much worser is that realy allot of maps are missing even I installed the 2 complete MapfileZips...Im still installing every single missing map and so far over 30 maps...takes allot of time to find out every single map missing in all the operations... |
Topic: Real Red SS-Mod wrong units??? |
4Reich
Replies: 6
Views: 5588
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Forum: Close Combat 3: The Russian Front Posted: Sat Jan 07, 2006 12:48 pm Subject: Real Red SS-Mod wrong units??? |
Hi I just installed the RR-SS submod, added the missing maps step by step and finaly it seems to work . But I wonder now if the date 44-45 from the Wiking campaign is wrong?! I only can choose early war troops and light tanks , but no late war units |
Topic: Why is Bloody Omaha so left out? |
4Reich
Replies: 16
Views: 10193
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Forum: Close Combat 5: Invasion Normandy Posted: Thu Nov 10, 2005 1:23 pm Subject: Why is Bloody Omaha so left out? |
In my point of view Bloody Omaha main problem is that germans got no real chance to win inlandfight. Its easy for Germans to hold the beach at the beginning but once the american advance inland german troops got no AT to defeat US tanks and the game is very unbalanced then.
As I know almost all Panzerunits fought on GJS beaches so there where only very few German tanks at omaha beach sector. But german infaterie got Panzerfäuste and panzerschreck against US and thats something I miss bad in BOH otherwise game would be great.
30-60 Panzerfaust for most infanterie, some more panzerschreck and Paks and I would be glad |
Topic: Battel of Berlin Patch |
4Reich
Replies: 33
Views: 15975
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Forum: Close Combat 5: Invasion Normandy Posted: Thu Nov 03, 2005 12:52 pm Subject: Battel of Berlin Patch |
Here found list with all tanks fought in Battel of Berlin ...
http://forum.axishistory.com/viewtopic.php?t=71418&postdays=0&postorder=asc&highlight=berlin++armee&start=45 |
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