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Close Combat Series Forum Index
 
 
Author Message
  Topic: holy shit its alive?
ANZAC_Tack

Replies: 6
Views: 6588

PostForum: Close Combat Gateway to Caen   Posted: Tue Jun 10, 2014 8:03 am   Subject: Re: holy shit its alive?
cc3, RR,GJS and CoI where my favourite games in the series.

I must of played the cc3 grand campaign solo like 10 times with and without mods...


then there was the MP....thousands of hours...

in call of duty at least lists time 'ingame'

ghosts 190 hours
mw3 160 hours
mw2 609
mw1 600
waw 1600
black ops 1 900
black ops 2 450

average K/d ratio 1.4

way to much time....

...but close combat is the word my wife still says to this day, came closest to the big "D" word, as MP could go for hours, with call of duty in 10 min, and can quit nobody gives a f
  Topic: holy shit its alive?
ANZAC_Tack

Replies: 6
Views: 6588

PostForum: Close Combat Gateway to Caen   Posted: Tue Jun 10, 2014 1:11 am   Subject: Re: holy shit its alive?
yeah im on origin as Tack70, steam as just Tack

yes its original, haha
even my youngest is as scouts, my nickname is tack
wow just realised I played closecombat before I had kids, oldest is f&^ing 14!!!

a decade on one series of a game...that's a bloody lot of time, one reason I now refuse to play anykind of MMO, just FPS on my PC.

my old 'raid o' hard drives (since replaced 3 times with SSD but still a backup, has the last 2 remakes before this 2, did not try panthers in the fog or new road to caen, (cc4 and cc2)

may buy before 14th not sure, will think about it...
  Topic: holy shit its alive?
ANZAC_Tack

Replies: 6
Views: 6588

PostForum: Close Combat Gateway to Caen   Posted: Mon Jun 09, 2014 6:43 am   Subject: holy shit its alive?
just fell off my chair seing 'close combat' on steam!

its been what, 7 years I been out the loop and playing FPS games like call of duty, battlefield, and the only strategy I play is plants v zombies ( hay I was No3 in the world in the far future section on round 530)

does this play through steam or hosted sites?

god dammit the nostalgia!
  Topic: matrix hoax email? this 4real???
ANZAC_Tack

Replies: 40
Views: 29676

PostForum: The Mess   Posted: Tue Jun 07, 2011 9:05 am   Subject: matrix hoax email? this 4real???
Matrix Games News Release
For Close Combat - Last Stand Arnhem


Matrix Games Announces a Relaunch and a New Contest for the Close Combat Series!
New “2.0” releases, a mega-update for existing customers and a new contest breathe fresh life into the classic real time tactical series

Matrix Games, Slitherine (www.slitherine.com) and Black Hand Studios are thrilled to announce that they are nearing completion of a new relaunch of the Close Combat series, representing countless hours of hard work from the developers and based on community feedback to greatly improve unit pathfinding, friendly and enemy artificial intelligence and more!  These new “2.0” releases address some of the most significant issues that have been on the wishlists of Close Combat fans since the original games were released.



In addition to relaunching the Close Combat line with these improvements, everything that’s new will be available at no cost to customers who already own the Matrix Games Close Combat releases in the form of free mega-updates, which have been tested and hailed by many gamers in the community over the past few months.

These new versions mark a fantastic overall improvement to the gameplay of the Close Combat games and show the astonishing distance the series has come since its original form many years ago.  If you played Close Combat but haven’t tried the re-releases yet, this is the best time to get in on the action!

To mark the relaunch of the series, Matrix Games is also thrilled to announce the Hoffman’s Body Easter Egg Contest! For all the veteran Close Combat commanders out there who remember finding Hoffman’s body in the classic Close Combat games, we’ve placed Hoffman’s body somewhere on the battlefields of Close Combat – Last Stand Arnhem. The first person to find Hoffman’s body and send us an in-game screenshot of his location along with their serial key will win a free digital copy of any game in the Matrix Games or Slitherine store!

Relaunch and Mega Update Improvements (CC: Cross of Iron, CC: Wacht am Rhein, CC: The Longest Day)

Major improvements were made to the way vehicles and soldiers travel to way points and reach the end destination of both simple and highly complex, unhindered paths with a very high degree of success.
Soldier pathfinding was improved so that when soldiers fall behind (heavy weapon or momentarily lost) they plot their own path to successfully rejoin their team.
Vehicle driver and soldier decision making was improved to help them deal with unexpected obstacles (vehicle moving into their way , or wreck that was knocked out in the course of battle to block a path that was already determined), and get out of dead-end locations.
AI improvements were designed in concert with the re-designed pathfinder.
The "Bee Dance" of CC2 that was related to conflicts between the AI for the vehicle driver and the AI that tried to keep the team moving along the team's path that would result in a conflict about which portion of the AI to follow or "which way to go” is resolved.
Many other minor improvements were made and reported bugs were fixed.
CC: Last Stand Arnhem-only Relaunch and Mega Update Improvements

The mechanism for borrowing teams from the reserve battlegroup was redesigned.
The Grand Campaign was redesigned for improved play balance
Get more information on Close Combat - Cross of Iron, Close Combat – Last Stand Arnhem, Close Combat – Wacht am Rhein, Close Combat – The Longest Day,from their official product pages.


Close Combat - Last Stand Arnhem

Discussion Forum
  Topic: Just saw Saving Private Ryan again
ANZAC_Tack

Replies: 25
Views: 31317

PostForum: The Mess   Posted: Fri Dec 24, 2010 10:21 pm   Subject: Re: Just saw Saving Private Ryan again
got it on blu ray for xmas! still 3 disks box!

first watched it on a 81cm CRT monitor, on dvd , think bluray with 720p HDTV with 7.1 warfndale speakers via optical will be slightly different experience!

waiting for 3D version lol....
  Topic: CloseCombat-LastStandArnhem-Update-v560021beta
ANZAC_Tack

Replies: 6
Views: 10190

PostForum: Close Combat Last Stand Arnhem   Posted: Tue Nov 02, 2010 10:27 am   Subject: Re: CloseCombat-LastStandArnhem-Update-v560021beta
so far its rippin awsome!

one little thing, if a unit is depleted, removing other units to force pool DOES NOT replenish men in your unit....a step away from that bug in cc5. didnt happen in any other CC...good call.
  Topic: CloseCombat-LastStandArnhem-Update-v560021beta
ANZAC_Tack

Replies: 6
Views: 10190

PostForum: Close Combat Last Stand Arnhem   Posted: Tue Nov 02, 2010 6:52 am   Subject: Re: CloseCombat-LastStandArnhem-Update-v560021beta
v560021beta

note 21 not 2....has the 1 at the end
  Topic: CloseCombat-LastStandArnhem-Update-v560021beta
ANZAC_Tack

Replies: 6
Views: 10190

PostForum: Close Combat Last Stand Arnhem   Posted: Tue Nov 02, 2010 2:35 am   Subject: CloseCombat-LastStandArnhem-Update-v560021beta
available now to matrix members:


uote:

ORIGINAL: Andrew Loveridge

Hello again,

We have an updated version of this Beta, v5.60.021beta now available in the Members Club. This replaces .02 beta, and addresses much of the feedback we received. Are plan is to make this official next week, but thought we would have the Members look at it one more time before doing that. Thank you for all your input! Here is a list of additional changes;



Grand Campaign: Added German major supply depot on Helmond map.

506.s.Pz.Abt. no longer gets more starting purchase points on Elite than on Veteran.

Fixed extra team(s) could be assigned to a BG when it returned after retreating off the map.

Fixed a case of soldier getting into circular move along the side of a long, linear obstacle.

Fixed a case of soldier getting stuck behind an obstacle right at the map edge.

Fixed last survivor on a team could capture terrain when routed.

Timer and force morale now show up when viewing Overview screen.

Scenario Editor no longer shows the wrong battle group name in the top banner when you clicked on or very close to the diamond rectangle.

Fixed case where incorrect end game video could be shown when game ends on the Strategic screen.

Fixed case where extra Victory Location could be awarded to opposing side when one side switched front line battle groups.

Reduced chance of a gun damage result for non-penetrating hits on vehicles.

Fixed crash with custom scenario on Ravenstein map when no Allied entry zone was set.

Fixed case where a bridge could become primed for demolition when Axis captured a single bridge Victory Location.

Scenario Editor "Battle Group Info" now reflects reinforcements that will arrive in the battle group's force pool based on turn currently selected.

Reduced gun damage and immobilize chance for grenades versus vehicles with higher armor.

Reduce soldier's likelihood of throwing grenades at vehicles outside of close assault situation.

Reduced rating of anti-vehicle SP ammo (i.e. APDS) vs. infantry and terrain, so it is not used unless all other ammo is gone.

“Under repair” bridge status now cleared correctly after movement resolution when full supply is lost and the bridge is uncontested.

Battle Group Screen: Removing a team (returning it to the Force Pool) removes the surviving team members as well, rather than re-distributing them to bring other teams up to strength. Teams that are automatically removed due to excessive casualties (immediately post-battle) still re-distribute their personnel to fill out other understrength teams.

WEAPONS.TXT

Removed incorrect blast effect from 17pdr SP (APDS) ammo

Corrected 17pdr AP penetration at point blank range.

Corrected base accuracy for 3.7cm Pak HEAT round.

FPOOLS.TXT

Added header fields to control BG slot scaling.

BGROUPS.TXT

Modified KG Knaust default slot types so the AI will select tanks by default.


ps if im not supposed to post this(there is no actual link or download) please delete immediatly and give me a kick in the ass, used to it by now
  Topic: Loving this game> Except for the armour balance!
ANZAC_Tack

Replies: 21
Views: 24152

PostForum: Close Combat Last Stand Arnhem   Posted: Mon Nov 01, 2010 4:04 am   Subject: Re: Loving this game> Except for the armour balance!
stalingrad in LSA engine, now i am drowling!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  Topic: Loving this game> Except for the armour balance!
ANZAC_Tack

Replies: 21
Views: 24152

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Oct 31, 2010 9:54 am   Subject: Re: Loving this game> Except for the armour balance!
dima old mate,

im looking forward to a realistic mod!

fix the guns, tanks, morters, reload times...fix fix fix! OMG the changes to this game are so radical...its like they started from scratch, didnt test with grognads...obviously, the testers where looking for major bugs, problems, not time for detailed reports on playability, thats ok, long as now they are listening.

ps i reapplied for password at matrix, and displayed my grievences.

looking forward to patch v3

lets face it, GJS was 4.3 before i thought it was almost perfect...who remembers the calioop when it was introduced about v3, it fired all rockets at once, destroyed any tank/guns/infantry in a 100 meter radious, made my graphics card stall or crash for 30 seconds!!!   small tweaks will make LSA the truely best game ever...last patch had Massive improvements on pathing, most of taken dozens of hours to rewrite paths on maps, redo it all, OMG so much time...but at least its done now!

call of duty black ops comes out in 8 days so i may dissapear for a month or 2...lets hope its fixed so i can H2H when its good enough!
  Topic: Loving this game> Except for the armour balance!
ANZAC_Tack

Replies: 21
Views: 24152

PostForum: Close Combat Last Stand Arnhem   Posted: Fri Oct 29, 2010 2:07 am   Subject: Loving this game> Except for the armour balance!
new patch has helped pathing SO much, bouquett boys well done.

i have played the grand campaign now both sides, a total of 6 times, on recruite to now on veteran, and wow german armour is shit. morters always take out main guns LOL(any tank, any side)

but the armour and guns needs a major look at.

german 88 flax taken out with first round with 60 or 80/3"morter, im so friggin over this! OMG first round at about 200 meters from tube, unsighted, kills all crew and gun 1 hit, this is so common, make the guns a little hartier, or tune down morters, there to powerfull....same with any gun, there pinned down in seconds by riflemen, flax guns i find killed by rifle section, thats silly...

german half trucks will not fire if 'supressed'symbol is showing, i have worked around it by moving truck about, wait 30 seconds and try again, what BS fix it please.

my panther brigade was decimated by 2 bazookas, one side on at 60 meters(my bad not clearing it out first) but 100 meters front on, both 1 round, 1 smoked panther, WTF? its to consistant! and piats still take out king tigers front on, WTF?


rant completed for today...
  Topic: Close Combat: Last stand Arnhem Bug Report
ANZAC_Tack

Replies: 125
Views: 102984

PostForum: Close Combat Last Stand Arnhem   Posted: Fri Oct 15, 2010 1:44 am   Subject: Re: Close Combat: Last stand Arnhem Bug Report
new 2 b patch that came out 2 weeks ago.

firstly congrats in fixing pathing, its as good as CC3 now!!!

and fixing the strat map is good to, so far no illegal movements.

now for bugs:

1)when any tank is hit by 8cm morter, its a high probability its main gun is taken out, reguardless of hit area. in this grand campaign i had tanken out 3 sherman and 2 stuart main guns, and lost 3 panther VG,and 1 jagdpanzer main gun.


2) i lost all 3 panther who where low in fuel,(not red,just orange) even though they where in my deployment zone, and i won the battle map area, and had fuel/ammo next turn.  that is not consistant to say cc3 or whet im used to in CC engine.

3) WTF is with bullet paths now, in all CC i could set a MG to fire down a bridge, catch out dozens of infantry in a single burst, in LSA i have not killed a sinngle enemy to this type of fixed fire, IF i land my 'beat zone'on enemy it kills, but if i shoot past them by 10 meters, it does not kill, WTF! NO close combat has done that! tried with allies and axis, its in the engine...its as if bullets no longer exist untill they reach target...is it just me?
  Topic: A small attempt to make a more Historical LSA
ANZAC_Tack

Replies: 58
Views: 44930

PostForum: Close Combat Last Stand Arnhem   Posted: Fri Oct 08, 2010 11:46 pm   Subject: Re: A small attempt to make a more Historical LSA
funny thing about panthers in LSA, i have decimated the panthers 4 times in 4 grand campaigns, again with new patch last night, and i have lost 1 shermanV,1 firefly and 1 achilles to approx 20 panthers! using artillery, piats, and 2 on 1 attacks, they are always decimated, cant wait to play it H2H though...
  Topic: how long till patch?
ANZAC_Tack

Replies: 13
Views: 11959

PostForum: Close Combat Last Stand Arnhem   Posted: Wed Sep 22, 2010 5:02 am   Subject: Re: how long till patch?
so, im guessing from online link at matrix is approx 400 to sales area, so it may take another 1000 years, great...bad as modern warfare II...
  Topic: how long till patch?
ANZAC_Tack

Replies: 13
Views: 11959

PostForum: Close Combat Last Stand Arnhem   Posted: Tue Sep 21, 2010 5:21 am   Subject: Re: how long till patch?
seriously, i havent played it a minute since my rage quit from blown bridges i could cross, pathing of drunkard dead people...just a friggin date...rough guess...OMG
  Topic: how long till patch?
ANZAC_Tack

Replies: 13
Views: 11959

PostForum: Close Combat Last Stand Arnhem   Posted: Mon Sep 20, 2010 7:10 am   Subject: Re: how long till patch?
OMFG how much longer?
  Topic: how long till patch?
ANZAC_Tack

Replies: 13
Views: 11959

PostForum: Close Combat Last Stand Arnhem   Posted: Sat Sep 11, 2010 2:34 am   Subject: Re: how long till patch?
bad company 2...worst fail of any FPS since close combat FtF, yes its fun riding quads, skidoos, hummers,lavs,t80/abrams,blackhawks,hinds,uavs, but as a infantryman, its bloody massecure...if snipers dont get u, then all the said support does, if ur lucky, and make it to engagment range, u may get to fire...then its fun, but thats 10% of the time, least MW2 its 80% of the game, u even get to malee a fair bit! i hope black ops has bayonet like waw...
  Topic: how long till patch?
ANZAC_Tack

Replies: 13
Views: 11959

PostForum: Close Combat Last Stand Arnhem   Posted: Thu Sep 09, 2010 8:33 am   Subject: how long till patch?
i went to matrix, they said new patch comin, any news on when?

said it fixed strat and pathing!

i have gone back to call of duty modern warfare II online FPS untill this new patch is put out...

ps guys if u want a tester, ill do it for free, that 1b was so shit it was as if a drunk russian named brian, who has supposidely been dead 3 years, was on tacks special brew....seriously...
  Topic: future, was that your BBQ?
ANZAC_Tack

Replies: 2
Views: 3617

PostForum: The Mess   Posted: Wed Aug 25, 2010 5:09 am   Subject: future, was that your BBQ?
http://www.smh.com.au/victoria/snap-proves-a-real-barbecue-stopper-as-magistrate-turns-heat-on-biker-20100825-13rmh.html

looks like something a ex sheety would do on a bike, especially after the trip to nam,....
  Topic: Anyone have....
ANZAC_Tack

Replies: 6
Views: 7495

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Aug 22, 2010 1:58 am   Subject: Re: Anyone have....
fuck sake, its not bloody hard to buy!

47 bucks AU, about 40usd, aint much for something i cant play, full of bugs and a revamped strategic maps that is broken, where blown bridges dont stop you...


BUT once a good patch comes, and some mods, it will be worth it.
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
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