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Topic: swapped uniform colours?? |
AngloSniper
Replies: 8
Views: 18634
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Forum: CC5 Battle of the Scheldt Posted: Sat Feb 26, 2022 9:41 pm Subject: Re: swapped uniform colours?? |
sorry figured it out/
AngloSniper wrote (View Post):
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Hi Buck
how do I install this?
Thanks
Buck_Compton wrote (View Post):
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I'm sorry for the somewhat late reply, I've been quite busy with Ortona lately so I forgot to reply over here. I Checked the pln out and found out it contains the old exe file. I've posted the correct one over here and wil contact mooxe in order to update this error.
1 note you might notice that the ranks graphics during gameplay don't seem to match up. This error needs some more looking in to. Will try to solve it as soon as I can
Cheers Buck
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Topic: swapped uniform colours?? |
AngloSniper
Replies: 8
Views: 18634
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Forum: CC5 Battle of the Scheldt Posted: Sat Feb 26, 2022 9:33 pm Subject: Re: swapped uniform colours?? |
Hi Buck
how do I install this?
Thanks
Buck_Compton wrote (View Post):
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I'm sorry for the somewhat late reply, I've been quite busy with Ortona lately so I forgot to reply over here. I Checked the pln out and found out it contains the old exe file. I've posted the correct one over here and wil contact mooxe in order to update this error.
1 note you might notice that the ranks graphics during gameplay don't seem to match up. This error needs some more looking in to. Will try to solve it as soon as I can
Cheers Buck
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Topic: Plugin Modernization Project |
AngloSniper
Replies: 57
Views: 29144
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Forum: Modding Workshop Posted: Mon Jan 31, 2022 5:30 pm Subject: Re: Plugin Modernization Project |
[quote="mooxe";p="92957"]Anglosniper, what error are you receiving?
Hi Mooxe
to be honest I cant exactly remember the issue as it was a year ago but its currently unpayable. One of the issues though is that your cant place sprites in any kind of cover. It was unplayable so had to give up on it.
Thanks |
Topic: Plugin Modernization Project |
AngloSniper
Replies: 57
Views: 29144
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Forum: Modding Workshop Posted: Fri Nov 05, 2021 11:50 am Subject: Re: Plugin Modernization Project |
any chance this will be applied to el alamein and would it make it playable again? |
Topic: Graphics mod - GtC Explosions for COI by ScnelleMeyer |
AngloSniper
Replies: 22
Views: 21004
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Forum: Close Combat Cross of Iron Posted: Thu Feb 11, 2021 9:40 am Subject: Re: Graphics mod - GtC Explosions for COI by ScnelleMeyer |
sample wrote (View Post):
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AngloSniper, as an concept it is possible to replace the files, only you have to pay attention to the exact number of files, their extension and name, the graphic characteristics and so on.
regards,
/s
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I think this is way beyond my current level of understanding and I certainly dont want to break anything but thanks for trying to help. |
Topic: Graphics mod - GtC Explosions for COI by ScnelleMeyer |
AngloSniper
Replies: 22
Views: 21004
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Forum: Close Combat Cross of Iron Posted: Thu Feb 11, 2021 9:25 am Subject: Re: Graphics mod - GtC Explosions for COI by ScnelleMeyer |
ScnelleMeyer wrote (View Post):
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No, the effects.azp from GtC is definately not compatible. I spent a considerable time and effort to convert them to look their best in the older CC releases. - See related post on this on the modding forum her on CSS.net Difference being that the GtC edition has 32.bit graphics with an alpha channel - and the older has 16bit graphics and no alpha channel.
This is why I wrote that you have to change out the smoke graphics from LSA with the one from the TLD edition of the GtC explosion mod and then repack.
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Hey, thanks for elaborating. Im a total rookie at game modding but I have to say applying these mods has probably taught me more than I ever learnt anywhere else. So im clear, I can take the smoke graphics (is this a file or some code?) from the TLD GTC explosions mod, I can then replace the existing LSA one with it and that should do it?
Thanks again. |
Topic: Graphics mod - GtC Explosions for COI by ScnelleMeyer |
AngloSniper
Replies: 22
Views: 21004
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Forum: Close Combat Cross of Iron Posted: Wed Feb 10, 2021 9:18 am Subject: Re: Graphics mod - GtC Explosions for COI by ScnelleMeyer |
ScnelleMeyer wrote (View Post):
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Hi sniper,
I probably forgot to include the smoke in the LSA version.. But you could unpack it from TLD or any other version that has it and include in a repacked Effects.azp for LSA.
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Hey thanks for the response ScnelleMeyer. Dummy question, but is that process as simple as copying the effects.azp from GTC and dropping it into the same location in LSA?
Cheers |
Topic: Graphics mod - GtC Explosions for COI by ScnelleMeyer |
AngloSniper
Replies: 22
Views: 21004
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Forum: Close Combat Cross of Iron Posted: Fri Feb 05, 2021 12:08 pm Subject: Re: Graphics mod - GtC Explosions for COI by ScnelleMeyer |
Does anyone know if the burning vehicle smoke from GTC was ever made available for other versions? To clarify I have added it to LSA but I only get the new explosions, not the smoke. Thanks.
I have since figured out that this only seems to be a problem with LSA. Can anyone advise how to get GTC smoke in LSA? |
Topic: GTC_Panthers in the Fog |
AngloSniper
Replies: 29
Views: 46885
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Forum: Close Combat Gateway to Caen Posted: Fri Jul 24, 2020 4:40 pm Subject: Re: GTC_Panthers in the Fog |
ScnelleMeyer wrote (View Post):
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There is no practical way to apply the Matrix patches to this mod - except purchasing PITF game, thus the patch, apply the patch and then transfer the updated files from the PITF install to the GTC Pitf-mod.
The German voices is located here> C:\Matrix Games\Close Combat Gateway to Caen\LOCALFX
The file you are looking for is named > GEVox.sfx
It needs to be moved to the Pitf mod folder within the > Matrix Games\Close Combat Gateway to Caen\Pitf-modfolder\LOCALFX
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Thanks, I think this will still be a good game without the update, much appreciated. |
Topic: GTC_Panthers in the Fog |
AngloSniper
Replies: 29
Views: 46885
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Forum: Close Combat Gateway to Caen Posted: Fri Jul 24, 2020 8:34 am Subject: Re: GTC_Panthers in the Fog |
ScnelleMeyer wrote (View Post):
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What do you mean by "patched"? - except the voices you mention.
The German voice file you can copy-paste from the GtC files if it is missing in the mod.
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Hi thanks for the reply.
There is a more recent patch available for PITF for you need a series code to install it. Given the mod isnt a purchase, I have no serial code and therefore cant upgrade to the most recent patch.
Could you advise which German voice file Id be looking for, location and where to move it to?
Thanks again. |
Topic: GTC_Panthers in the Fog |
AngloSniper
Replies: 29
Views: 46885
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Forum: Close Combat Gateway to Caen Posted: Tue Jul 21, 2020 8:18 am Subject: Re: GTC_Panthers in the Fog |
Has anyone also noticed the Germans have US voices, regardless of language setting? |
Topic: GTC_Panthers in the Fog |
AngloSniper
Replies: 29
Views: 46885
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Forum: Close Combat Gateway to Caen Posted: Mon Jul 20, 2020 11:59 am Subject: Re: GTC_Panthers in the Fog |
Can this be patched? |
Topic: GOG Close Combat & Mods |
AngloSniper
Replies: 17
Views: 39762
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Forum: Tech Support Posted: Mon Apr 27, 2020 10:15 am Subject: Re: GOG Close Combat & Mods |
KG_Loki wrote (View Post):
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go to old games.com
I did my game works with mods. CCV
https://www.old-games.com/
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I bought this from Old Games but cant get the patch to install, any tips please? The patch will actually install but when I activate the patched 501 exe, I then get the No CD problem again. |
Topic: new explosions PITF/GTC into old CC's??? |
AngloSniper
Replies: 134
Views: 92059
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Forum: Modding Workshop Posted: Mon Jul 04, 2016 12:16 am Subject: Re: new explosions PITF/GTC into old CC's??? |
I'm playing the Kessel mod on cc5, have downloaded the cc5 version of this explosions sub mod, and put the Pln file into the plugin folder. I've then used config manager to install but it still is not working. Does anyone have any advise? |
Topic: Do you know what would be cool ... |
AngloSniper
Replies: 3
Views: 6909
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Forum: Close Combat The Bloody First Posted: Thu Jul 24, 2014 8:09 pm Subject: Do you know what would be cool ... |
I like to track the life and achievements of individual soldiers by editing their team names to indicate medals won. What would be cool would be if at the end of a battle, operation, campaign ... a slide show of medal winning soldiers, their kills, medals won and status came up with emotive music in the background a la the end of The Pacific. Im sure it would be a pretty easy code and you could use stock pile black and white photos of troops!
I don't know why I think this would be cool other than it would attach greater personality to the soldiers you command and would provide a suitable ending to a campaign which so far has been lacking! |
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