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Author Message
  Topic: Weapons for RtB, made by Rouge5
AudieMurphy

Replies: 7
Views: 12888

PostForum: Road to Baghdad   Posted: Sun Oct 19, 2008 12:32 am   Subject: Iraqi weapons
Iraqi weapons again
  Topic: Weapons for RtB, made by Rouge5
AudieMurphy

Replies: 7
Views: 12888

PostForum: Road to Baghdad   Posted: Sat Oct 18, 2008 11:39 pm   Subject: Weapons for RtB, made by Rouge5
And these are the Soviet weapons used by Iraq

Rouge5 is the author of all these icons.

The stock icons were taken from CC5 as they were and were not always fit for RtB, Iraqis dressed in WWII Fallschirmjager uniforms and armed with MG42 Very Happy

There are new gadgets for RtB which are almost completed, need to finish the small unit pics for the soldier monitor... btw anyone still plays RtB after release of CC Modern Tactics?
  Topic: Weapons for RtB, made by Rouge5
AudieMurphy

Replies: 7
Views: 12888

PostForum: Road to Baghdad   Posted: Sat Oct 18, 2008 11:33 pm   Subject: new weapons icons for RtB made by Rouge5
They are in zipped format, under 200 kB.

These are the US weapons
  Topic: Weapons for RtB, made by Rouge5
AudieMurphy

Replies: 7
Views: 12888

PostForum: Road to Baghdad   Posted: Fri Oct 17, 2008 6:24 pm   Subject: Weapons for RtB, made by Rouge5
There is an unreleased weapons package by Rouge5, made for Road to Baghdad. The icons are in tga format and ready for use ("upside down" to be used with Gadgetmunger). These can also be used for other modern versions of CC.

The package includes Soviet and US weapons from the modern era as well as German MG3.

What do we need to do, to post this weapons package in the Downloads section here?
  Topic: Close Combat: Fallout Tactics
AudieMurphy

Replies: 7
Views: 9784

PostForum: Modding Workshop   Posted: Sun Oct 12, 2008 11:47 pm   Subject: Close Combat: Fallout Tactics
Great Mod.

Two things are still missing, Battle Mechs and the Immortal MacLeods Very Happy
  Topic: Close Combat Marines Version 3.1 ?
AudieMurphy

Replies: 10
Views: 24158

PostForum: Close Combat Marines, RAF Regt & Anti Terrorism   Posted: Thu Mar 06, 2008 11:07 pm   Subject: Close Combat Marines Version 3.1 ?
A later CCM based commercial game is CC Modern Tactics. The latest patch has US Army, USMC, British, Paramilitary and Soviet Equipped units. The good old maps from CCM 3.1. are there, and some new ones added.

There is also a game Road to Baghdad, based on an older version of CCM (2.1 or so). People with CCM say this one sux but until the release of CCMT it was the only CCM based commercial game.
  Topic: Status of France 1940
AudieMurphy

Replies: 2
Views: 4574

PostForum: Close Combat 3: The Russian Front   Posted: Mon Aug 06, 2007 1:31 pm   Subject: Status of France 1940
There are two versions, v.2.0 (no idea where to find it, not on the downloads any more), a grand campaign for v.2.0. and a newer v.3.0.

Anyone has an idea where to find the v.2.0 plugin, or anyone has it backed up?
  Topic: RtB - Iraqi weapons fixed
AudieMurphy

Replies: 7
Views: 12117

PostForum: Road to Baghdad   Posted: Mon Jul 30, 2007 10:17 pm   Subject: RtB - Iraqi weapons fixed
The weapons are on the way.

Need to find out how to upload them here.

Any more ideas how to make a better RtB? They are takling about a commercial version of a new game based on CCM, maybe even this year. But until that happens we can do some more work on RtB and show the people it is a good game, with a bit of upgrade.
  Topic: RtB - Iraqi weapons fixed
AudieMurphy

Replies: 7
Views: 12117

PostForum: Road to Baghdad   Posted: Fri Jul 27, 2007 2:13 am   Subject: RtB - Iraqi weapons fixed
Hi Wittmann44,

The gadgets are finished so the new weapons graphics is in game.

Do you know how to upload it to here? I can also send it by mail.
  Topic: Another music file for Alamein mod
AudieMurphy

Replies: 0
Views: 4353

PostForum: CC5 El Alamein   Posted: Fri Apr 06, 2007 10:33 pm   Subject: Another music file for Alamein mod
There is nothing wrong with the current music for Alamein mod, actually I like it. Just made another music file, the song of the German Africa Corps.
  Topic: How do I upload new maps to CCM Demo
AudieMurphy

Replies: 1
Views: 2366

PostForum: Tech Support   Posted: Thu Apr 05, 2007 11:28 pm   Subject: How do I upload new maps to CCM Demo
No idea but you can have RtB data files with a larger number of teams (each side having US units, Soviet equipped units and paramilitaries) so that your RtB turns into a game where you can design scenarios for both sides as if you were playing CCM. All this was done by simple data modding, without touching the exe file.
  Topic: I have a mod idea - do you think it can be done?
AudieMurphy

Replies: 12
Views: 7535

PostForum: Modding Workshop   Posted: Thu Apr 05, 2007 11:21 pm   Subject: I have a mod idea - do you think it can be done?
Some good news from RtB front. After some effort (advice from Nembo) we found a way to have more teams in the game, so that each side can have US equipment, Soviet equipment and paramilitaries (which can be defined as mujahideens). This can make the Soviet-Afghan war or even a hypothetical WW3 with USA on the mujahideen side (we are all very lucky it did not happen in reality).

There is need for Soviet planes and helicopters, the Soviets flying F18s will not look very realistic.
  Topic: whats the difference between to RTB and CCM
AudieMurphy

Replies: 8
Views: 11535

PostForum: Close Combat Marines, RAF Regt & Anti Terrorism   Posted: Sun Mar 25, 2007 11:07 am   Subject: whats the difference between to RTB and CCM
The main thing that RtB misses in comparison with CCM is a function for switching sides.

With that function provided, RtB could be used for CC3 scenario conversions, using graphics from CC5. The scenarios can be arranged in sequence that makes "pseudo campaigns" like in the original RtB, finish one scenario and go over to the next one. Soldiers will not have experience and skill development, but real soldiers do not turn into terminators after a year of real war.

The number of teams in RtB is slightly smaller than but can be raised to 16 vehicles and 21 infantry teams for the player's side and double that amount for the AI side.
  Topic: RtB - Iraqi weapons fixed
AudieMurphy

Replies: 7
Views: 12117

PostForum: Road to Baghdad   Posted: Thu Mar 22, 2007 8:59 pm   Subject: RtB - Iraqi weapons fixed
Currently it is on my HD but I would like to offer ot to all RtB players and upload it here, just not clear how it is done. This is the my first mod, in co-operation with Rouge5. He has made the icons and I have modified the weapons.adb file so that the new icons can be used in the game.
  Topic: RtB - Iraqi weapons fixed
AudieMurphy

Replies: 7
Views: 12117

PostForum: Road to Baghdad   Posted: Thu Mar 22, 2007 2:41 am   Subject: RtB - Iraqi weapons fixed
There is a new screen gadget and weapons file for RtB. The new icons were made by Rouge5.

New cannons for tanks instead of that short 75mm thing borrowed from early issies of StuG III. The M1A1 also gets a new cannon.

The Iraqis have stopped using MG42 and have the correct rifles and MGs.

Changed the sound for T72 and T80 fire, now it is the same as M1A1.
  Topic: Close Combat 5 - Black Hawk Down?
AudieMurphy

Replies: 4
Views: 5103

PostForum: The Mess   Posted: Sun Mar 18, 2007 10:52 pm   Subject: Close Combat 5 - Black Hawk Down?
There are helicopters as well as planes in RtB. And there is a mission ''catch Saddam Husein" which could give you some ideas.

All units are in fact there, take the Fedayeens and rename them to Somalis, and the US units will then be Delta. There are AT rocket launchers. AD weapons will be useless due to game limitations, no shooting down planes in CC series.
  Topic: I have a mod idea - do you think it can be done?
AudieMurphy

Replies: 12
Views: 7535

PostForum: Modding Workshop   Posted: Tue Mar 06, 2007 11:10 pm   Subject: I have a mod idea - do you think it can be done?
Will the mod be RtB or CC5 based?

Capture of Amin's palace will be one of the first battles, it was a famous operation of the Soviet special forces.

I am not sure about Taleban, during the war rebels were called "dushman" by the soviets and "mujahideen" by themselves; but there could be special operations on the mujahideen caravan routes and there were several larger offensives against Ahmad Shah Masoud, one of the best mujahideen commanders. The Soviets kind of pushed him out of positions several times but as soon as Soviets left the area Masoud was back again. Or we can make a fictitious mujahedeen leader and foght with him.

I would definitely play the game, after all it is a game and that war is over. The new one is another story, sad for the poor country.
If you need some assistance with research and Soviet names in Russian let me know.
  Topic: I have a mod idea - do you think it can be done?
AudieMurphy

Replies: 12
Views: 7535

PostForum: Modding Workshop   Posted: Mon Mar 05, 2007 4:34 pm   Subject: I have a mod idea - do you think it can be done?
There are paramilitaries in the Road to Baghdad game which can be very easily converted into Afghan dudes. There you also have examples for missions, like advance in the mountains, convoy ambush and hunt for the enemy leader.

Not so easy to remember a good song at once, there are many patriotic Soviet songs from WW2 era and earlier, but what would be a typical Afghan song? I have heard several. Any ideas?
  Topic: Modding tools and XP?
AudieMurphy

Replies: 9
Views: 12707

PostForum: Modding Workshop   Posted: Sat Mar 03, 2007 8:42 pm   Subject: Modding tools and XP?
Finally got it working.
  Topic: Want new Weapon Icons for ScrnGadg and GameGadg.gdg files?
AudieMurphy

Replies: 25
Views: 18634

PostForum: Modding Workshop   Posted: Sat Mar 03, 2007 2:22 am   Subject: Want new Weapon Icons for ScrnGadg and GameGadg.gdg files?
Do you make modern weapons? The Iraqis use MG42 in the Road to Baghdad and that is wrong... and someone got PAID for that screen gadget and weapons file!!!
 
 
 
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