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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: Men of War
CCMMORTS

Replies: 2
Views: 6235

PostForum: The Mess   Posted: Wed Aug 14, 2013 7:37 am   Subject: Re: Men of War
MoW is a great game and a must for any ww2 gamer!
  Topic: Is CCS slowly dying?
CCMMORTS

Replies: 57
Views: 63274

PostForum: The Mess   Posted: Fri Aug 09, 2013 5:36 pm   Subject: Re: Is CCS slowly dying?
True
  Topic: Is CCS slowly dying?
CCMMORTS

Replies: 57
Views: 63274

PostForum: The Mess   Posted: Fri Aug 09, 2013 5:22 pm   Subject: Re: Is CCS slowly dying?
Here's an idea for a challenge
What about playing a WAR grand campaign
Every player in the tournament plays a BG from start to end of campaign
So at the end of each battle the players involved upload a new saved game of the campaign
I think it could accommodate a lot of players too!
PS : SHOTGUN PEIPER  Razz
  Topic: Is CCS slowly dying?
CCMMORTS

Replies: 57
Views: 63274

PostForum: The Mess   Posted: Tue Aug 06, 2013 6:32 am   Subject: Re: Is CCS slowly dying?
If only I had the programming skills Rolling Eyes
  Topic: Is CCS slowly dying?
CCMMORTS

Replies: 57
Views: 63274

PostForum: The Mess   Posted: Tue Aug 06, 2013 5:47 am   Subject: Re: Is CCS slowly dying?
I see
well there you have it. If you make CC into a full multiplayer game you don't even need to program AI for tactical decisions since those would all be made by the players. You only need AI for the psychology system (cower, surrender etc.) and the pathfinding.
But yeah, I can also understand the appeal for 3D. I mean if achtung panzer 43 was multiplayer that would be awesome. I mean the scenes I've seen in that game are pretty realistic.
  Topic: Is CCS slowly dying?
CCMMORTS

Replies: 57
Views: 63274

PostForum: The Mess   Posted: Tue Aug 06, 2013 5:22 am   Subject: Re: Is CCS slowly dying?
Well general solomon we agree that the multiplayer is the way to go.
and yes it is cost prohibitive considering the need for server infrastructures, maintenance and development.
and that is why development resources must not be wasted on 3D IMO.
That would require an engine overhaul, new models and animations. Too much waste.
The cover system is already there. What must be improved is being able to choose house stories for squads and also be able to better position your squads in cover (ie : not having that guy stick out of the trench). Improve pathfinding.
But yeah...wouldn't it be awesome to have that constant warfront you can log into and choose where you deploy your platoons etc.

On a sidenote, I still don't get the comparison with call of duty, arma, or even red orchestra/darkest hour. I mean I enjoy those games but they have nothing to do in the discussion.
  Topic: Is CCS slowly dying?
CCMMORTS

Replies: 57
Views: 63274

PostForum: The Mess   Posted: Tue Aug 06, 2013 2:46 am   Subject: Re: Is CCS slowly dying?
Well Achtung Panzer Kharkov 43  is exactly a close combat in 3D!
I dont understand why people are talking about call of duty in here, it's not even an RTS.

I also took some time to make a comment in the poll Can CC go 3D? which I think is worth reposting here since there is talks concerning 3D in this thread.

We have to ask what going 3D would accomplish? Would going 3D improve the gameplay? The only thing I see concerning gameplay is that it would remove the thought process the player has to make to turn a 2D map with elevations in 3D in his head to position his troops. Going 3D can also break the gameplay if it's poorly implemented. For instance I dislike the camera controls in Combat Mission or Achtung Panzer. The player has to devote a big part of his energy to controlling the camera instead of actually playing the game. I'd say the 3D control in Company of Heroes or Men of War doesn't really get in the way of playing and would be the way to go.

Would it increase the appeal, sales and the player base? Sure the era of 2D is somewhat over, although some games like Terraria pull it off by compensating graphics with the ability to be creative and a sense of freedom. The bottom line is what's selling the game is not its graphics, it's the ideas, the possibility to recreate a fun experience everytime you play. CC has been going for 20 years, without being a 3D game, because the ideas and concepts in this game are timeless. In this era of social media and of being constantly in touch with people over the Internet, Close combat has to embrace multiplayer to survive. That's how Company of Heroes maintained its longevity for 6 years or so. An amazing multiplayer. I am appalled to see developpers choosing to invest resources in the form, the visuals of the game before adressing the multiplayer.

More so, one big appealing factor of Close Combat has been its warmaps AND the element of persistence you get from getting battlegroups all the way through campaigns with medals and statistics. So i say, instead of going 3D, KEEP IT 2D BUT CREATE A LIVE EVERCHANGING WARMAP FOR ALL PLAYERS TO FIGHT ON AND COMPARE UNIT AND BATTLEGROUP ACHIEVEMENTS. THAT WOULD DRAW PLAYERS IN!!!

Finally I would also add that CC appeals to a very niche market of gamers. The type that would play Panzer General, Unity of Command, Advanced Squad Leader. These games again are timeless. They are not about the graphics. I don't think there is any substantial gain to make in the player base just by going 3D. You will only draw people who like WW2 era and history, war, battlefields, commanding etc. in any case. Even with very nice graphics, Company of Heroes had a player base at its peak of popularity of maybe 12 000 players. The idea is not to get more than that but to retain them. The solution to that is multiplay and building a community through forum discussions on the metagame, and the metahistory of the game if it's a live warmap and that is all.
  Topic: opponent wanted for GC TLD or COI or LSA or WAR
CCMMORTS

Replies: 2
Views: 3894

PostForum: H2H Multiplayer   Posted: Sun Aug 04, 2013 5:45 am   Subject: Re: opponent wanted for GC TLD or COI or LSA or WAR
still looking for an opponent!
  Topic: requisition points
CCMMORTS

Replies: 2
Views: 5871

PostForum: Close Combat Cross of Iron   Posted: Wed Jul 31, 2013 10:46 pm   Subject: Re: requisition points
alright thx!
  Topic: requisition points
CCMMORTS

Replies: 2
Views: 5871

PostForum: Close Combat Cross of Iron   Posted: Wed Jul 31, 2013 3:33 pm   Subject: requisition points
hi
can someone explain this situation to me
playing the GC as germans
i finished operation road to moscow with 450 requisition points and when i started operation moscow retaliates i had only 50 points
not even enough to refit my squads
what am I missing here?
  Topic: Game Ranger Online Players List
CCMMORTS

Replies: 6
Views: 8300

PostForum: H2H Multiplayer   Posted: Wed Jul 31, 2013 7:57 am   Subject: Re: Game Ranger Online Players List
mine is
CastAShadow
3448535
  Topic: opponent wanted for GC TLD or COI or LSA or WAR
CCMMORTS

Replies: 2
Views: 3894

PostForum: H2H Multiplayer   Posted: Wed Jul 31, 2013 7:53 am   Subject: opponent wanted for GC TLD or COI or LSA or WAR
my versions are
WAR 4.50
LSA 5.60
TLD 5.50
COI 3.5

my timezone is EST

pm me or respond here if interested
 
 
 
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