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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: My Close combat 6 idea
Captain_Animal

Replies: 40
Views: 41313

PostForum: The Mess   Posted: Wed Jan 02, 2008 11:07 am   Subject: more suggestions
I have been thinking of all the different little details that I think would improve playing the CC games. Perhaps there is a reason for them being in the game or not. Perhaps something could be used för a new CC game.

-At the start of the second battle of the same terrain the enemy had managed to build a gun turret in front of me. Interesting.
-I´m missing some kind of engine sound from vehicles. Just like mortars - the closer you are the more you can hear them. You hear armour long before you spott them.
-I was able to rest my units during a breakout battle. That was a good way to save my guns but perhaps it would have been better to loose everything that wasn´t mobile. That kind of battle are most often quite deperate.
-It seems to be nearly impossible to hurt tanks without anti-armour weapons. Not even if I have ten soldiers on top of a enemy tank they manage to shoot through the "observation openings" or put a grenade on the engine. Tanks that travel lonely, like the AI does, are most likely to die. Or at least should be.
-I sometimes miss the possibility to, at least, temporarely abandon guns or vehicles. The soldiers are now bravely sitting in their broken vehicles and waiting for death. It would be good if they could be used to defend their vehicle or gun.
- Among the categorys armour, inf, support... there could be one with supply. Then I could choose to bring a recovery-vehicle to the battle and save guns and damaged vehicles. My damaged vehicles somehow returns to me even if I have to withdraw. And perhaps some sort of first aid station or fieldambulance. Then units can bring wounded to them instead of dragging the wounded along. Or pick up wounded on the battlefield. Or a truck with more mortar-am. There are room for more units on the battlefield.
- Somehow some enemys survive if I place many well aimed highexplosive grenades at their muzzleflash ( or ontop of them) when they not are visual.
- Vehicle crews could sometimes do something about their vehicle when it for example throws a track. It is possible to fix and its better to try to do something instead of doing nothing when its completly calm.
- Camouflaging guns would be good so that they not are spotted so easily.
- Units are not digging in at all or the are not doing so during battle.
 
 
 
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